Finally used the reaper myself then with no officer, and finally with a missile spec officer.
Fun to use, quite OP with a reaper build, good with a Harpoon build, better off with a Venture with a Pilum build.
My officer was a cautious one and with the MIRV pilum salamander build it was doing okay on the special - only two times against the largest Luddic patrol in Eon Exodus - but I won't even try with an aggressive one with a Harpoon / reaper build.
I think a very high flux cost would be the best correction to the ship. Either overloading the ship, or bringing it in the danger zone. Since the ship isn't really supposed to fight with flux building weapons or really use its shields, I think it wouldn't be too much for such a powerful system. Also, it can make players mitigate the flux build up by using hullmods to lessen downtimes.
Hey guys, have any of you actually seen the Sabot Pod (medium size) in the game at all? I'm just curious. Don't think bad luck could account for a total absence of that weapon in my playthrough so far...
I searched though my stockpile and indeed I never found one before. I just finished blockading the last of the major factions' main station (around 3 weeks each) and I also never found a single one. Maybe it simply hasn't been added yet.