Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
One thing that we desperately need and don't yet have is a way to toggle/turn off player skills individually.
When some newbie says, "hey guys how do I fight the Luddic Path SO ships" it would be a lot better to be able to give him a design that he can build at level 1, rather than saying, "okay first get to level 22 so you have Optimized Assembly and +20% OP like I do on my current character, then build your starter Wolf this way", I'd like to temporarily reduce my OP back down to default levels so I have the same thing to work with as a new character. There's no way to do that short of starting a new game at the moment, right?
I'd like to temporarily reduce my OP back down to default levels so I have the same thing to work with as a new character. There's no way to do that short of starting a new game at the moment, right?
The AI is vastly improved. I've said some real harsh things in the past like "I will play Iron Mode when the game has a checkbox that says 'AI captains don't suicide my only Tempest'" and at this point I feel my concerns have been alleviated. In a campaign and a half I have not had my AI companions blatantly suicide one single ship, it's a great change that they seem to know "when that pirate Dominator blows up it will destroy my Wolf if I'm within 100 of it so I better back up a little". It's a tiny change but it makes a huge difference. At this point I actually trust my AI soldiers with my expensive ships. (Too bad I have never yet seen my precious Tempests for sale outside of a Tri-Tach military market ever so I can't see if the AI can be trusted with them.)"Escort" is no longer a death sentence for the escorting ship, good change there. I love the "Avoid" command as well. My most recent bounty was a 40000-credit pirate fleet of several Wolfs, Cerberuses, and Kites, captained by a Dominator, and with the current fleet I mentioned above I was able to use the Avoid command on the big guy and all my ships stayed away from him until the other enemies were destroyed.
It took me a while to end up at the guess that it was becasue I'm hostile to the Church (because Hegemony cargo boxes are evil).
Huh, I'll be darned. Is that a new feature in 0.7a?
Also, no hat.