Playing 0.7 is like when I tried playing a "no pursuit" game last version.
It is slooooooow.
Still only got a frigate and a couple of transports, and can barely keep them going due to spending most of my time/supplies running away from virtually everything.
Or trying to because of that damn burn boost.
And my frigate is behaving like a fighter: It loses nearly half of it's CR whenever it gets deployed. This is a serious gimp from the previous version.
I'm finding that how shuttles/light transports slow you down now is irritating, and exacerbates the problem of being repeatedly mugged by randoms.
Doubly irritaing as they are an absolute nessesity to get anything useful done.
Triply irritating in that they attract every bugger and his dog seemingly from all over the place.
The transport contracts are p. good, but are frequently out of reach due to the huge amounts of expensive stuff people ask for.
And sometimes the seemingly impossible time limits.
I do miss the market disruptions that gave some random thing significantly better buy or sell prices for a while, but maybe the contracts are supposed to take over that kind of thing now. (And that markets seem to have almost limitless quantities of everything, except fuel and supplies.)
Although it would be really nice if the people we have to contact to complete missions are highlighted - I can never remember thier names and end up clicking everyone.
Marines seem to be pretty expensive. It was mentioned that they were going to be ~500-ish each, but I've not yet seen any for less than 950.
Is this a market rollercoaster thing?
Space terrain is nice. I really like how there's a little info bar that tells you what kind of horrible place you're in / which system landmark you're near.
Joining battles in progress is probably the single best feature though. It is super fun being able to participate in big events at any level, and "rescuing" trader fleets is something I've quite enjoyed.
Pegasus Rescue Brigade GO!
But...
Finding battles, or even fleets small enough to fight alone seems to be a nigh impossible task. And as such I have spent the past hour wandering around looking for something to poke in between not finding suitable delivery missions.
And it is boring.
Is it intentional that the music fades out and in again sometimes, like I've just stuffed a towel in my speakers? Because it sounds really weird.
I've not even got this far into the game yet, but Tachyon Lance range = 1000.
Really?
And it still costs a ton of OP.
Really?Is there any other way of displaying the sensor echoes? Like a direction pointer with a numerical distance indicator?
Or at least some means in game of telling me exactly what these distracting things are trying to show me, because all I'm getting from these is "there's something somewhere".
I get that it's supposed to show a faction and a general direction, but sometimes the lines move towards you, sometimes away, and the curves are so wide it's kind of hard to see what direction they're coming from when there's a few of them all going at once. The whole thing just seems really murky and opaque.
The "new player" frustration potential has increased quite a bit in this release. And that's not really a good thing.
I'm trying to think of a way to not dogpile newbies with all this harsh stuff while keeping the rest of the game as-is, and the only things I can come up with probably negate the purpose of having them in the first place:
- Make burn boost "run away" only
- Increase basic sensor range
In all honesty if I was coming into SS just now I probably would have played it for an hour or so, run in to all these "traps" got fed up and just deleted it despite it looking super fun.
I'm a "casual", so while I don't mind a challenge I really don't like being forced into them. Player agency etc etc.
I'll continue to hit my head on this object for a while yet, maybe it will even stop hurting at some point....