Seconding that this does in fact happen. I've only put in a few hours so far, but within the first 45 minutes of play I got jumped by a sizable (destroyer+5ish frigates) pirate patrol literally right next to Jangala. That was a quick save and reload for me. (not gonna try ironman until I have more experience lol)
Fair enough (and ouch), but I think the question is whether that's where the majority of those encounters happen. If not, then a bit of help around planets won't help much overall. Still, making it more of a safe zone might be a good idea regardless. I mean, it already is due to greater likelihood of patrols, but some daring pirates still... dare.
In the battle aftermath screen, there does not seem to be a numerical count of crew member casualties.
It should say in the encounter dialog. Is there a specific set of circumstances where it doesn't?
-I've noticed the graphics seem to have improved..I thought the textures on some of the planets had improved, but i'm not sure whether i'm imagining this.
Pretty sure David went over these a couple of times, so I don't think you're imagining it
-I've always choosen the bounty hunter route, since the wolf just seems to way outclass the other starting ships. I like the fact the default loadout has been crippled a bit, since I never found myself having to upgrade at all for the wolf since the Phase Lance + 3 Tactical lasers would until it's final decomissioning in mid-late game. Nice having to scrounge around for those all important weapons now
Huh, interesting that you see it as a nerf. The idea for the change was to make a more versatile loadout - the Phase Lance + Tac Lasers was pretty well hard-countered by too many enemy loadouts. It's definitely a more specialized loadout, though, so in a sense going to a more versatile one gives more room to upgrade to something you prefer.
-Hyperspace looks awesome, planets looks beautiful, stars looking very nice. I'm also loving the high tech terrorforming equipment and other massive space superstructures. I'm now down for some good reading on the Lore of this universe...anyone know where I can read up on all of the details?
I'd say planet descriptions and tooltips are where you're going to get most of it. And the ship descriptions, too - especially the new ones.
One was a large Hegemony Patrol and the other was a Hegemony Fast Picket. It knocked my Hegemony rep down to -9 (from -5; -2 each) so they had to be from the same faction. =)
I'll try to reproduce it again if it ever comes up. I did turn to meet the first patrol head on rather than allowing them to catch up, so maybe it was based on a condition that doesn't fire when wittingly intercepting the fleet? Both fleets were in near proximity to one another, but not close enough to aid each other in battle, if that also helps in reproducing it. They had fit on the same screen when zoomed in by two? three? notches on the scroll wheel.
Ah - it's possible the other one was too far to get the message that the other fleet already scanned you. I may need to look at this again.
Quick question:
Reputation drops below hostile in all cases where an enemy ship is destroyed. Previous versions would stop at hostile so long as the player did not pursue/destroy beaten opponents. I didn't see this change in the patch notes, is it supposed to be the case? If so, should the player have some way of patching up relations?
Right; also vengeful doesn't mean what it did before. Unless I'm mistaken, you can get out of it by doing bounties (you won't get paid, though).