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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 574259 times)

Alex

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #705 on: November 19, 2015, 10:45:47 AM »

You don't know how slow is my connection... It's not broadband!

Also, RC7? Did you slept at all these past 2 days Alex?

Honestly? Between the RC's and the excitement, not really, no :) Running on fumes!

Well dl is extremely slow so watch it while you wait :D

I seem to remember that being an issue for you last time, too. Maybe the alternate links will work faster? Those are straight from this server, while the download buttons get it from amazon.
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orost

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #706 on: November 19, 2015, 10:48:00 AM »

I really like the derelict gates (plural, I assume, haven't left Corvus yet) floating about, even if they don't do anything yet (OR DO THEY)
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CrashToDesktop

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #707 on: November 19, 2015, 10:48:31 AM »

By the way, I just noticed - the installer still uses the old Onslaught sprite.

Never, ever change that. :)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

SafariJohn

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #708 on: November 19, 2015, 10:48:58 AM »

I really like the derelict gates (plural, I assume, haven't left Corvus yet) floating about, even if they don't do anything yet (OR DO THEY)

Blargle, spoilers! I'm still looking at the codex!
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Gothars

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #709 on: November 19, 2015, 10:49:52 AM »

Oh hell, just why do I have to work late today? >:(


Awesome trailer though, and the download speed is OK for me, 4 minutes. I'll put the file on my USB stick and treasure it until I come home ;D
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

arcibalde

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #710 on: November 19, 2015, 10:51:07 AM »

I seem to remember that being an issue for you last time, too. Maybe the alternate links will work faster? Those are straight from this server, while the download buttons get it from amazon.
Wow man i barely remember that even now when you mentioned it. Nice mission icons btw. And that is it from this version of the game from me. Still resisting urge to play :P
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

CrashToDesktop

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #711 on: November 19, 2015, 10:53:01 AM »

Aww, Godiva hidden in the portraits. :D

Even Starsector can't escape the cats!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

barecgesh

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #712 on: November 19, 2015, 10:53:20 AM »

huzzah .7 is out
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Cycerin

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #713 on: November 19, 2015, 10:56:40 AM »

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David

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #714 on: November 19, 2015, 10:59:17 AM »

...
(That's the exact gif I sent to Alex yesterday :D)
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Cycerin

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #715 on: November 19, 2015, 11:01:21 AM »

It's the only one that properly conveys how this feels.
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theSONY

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #716 on: November 19, 2015, 11:11:10 AM »

                                                         !!  All Aboard  !!
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-the ABOMINATION - in progress

Nick XR

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #717 on: November 19, 2015, 11:30:05 AM »

That is a great trailer.  Short, shows off what is great, leaves people wanting more (sound and music are great too).  Nice work.



Also, can't wait to play this release!
« Last Edit: November 19, 2015, 11:34:53 AM by XRsyst »
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Thaago

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #718 on: November 19, 2015, 11:40:03 AM »

Gah, I'm at work!! Still, I'm very pleased that its out! I know what I'm doing tonight at least.

[Edit] Trailer is nice! Short and sweet.
« Last Edit: November 19, 2015, 11:43:01 AM by Thaago »
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FooF

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Re: Starsector 0.7a (Released) Patch Notes
« Reply #719 on: November 19, 2015, 11:41:51 AM »

I haven't played vanilla in such a long time. God the starts are hard (even on easy). With the transponder stuff now, the range that I can detect pirates is tiny and I end up burning supplies trying to find ones that I can reasonably handle. I literally ran out of credits and supplies so I had to start over.

I did have my first joint fleet engagement, though. Two pirate frigates were running from a Hegemony patrol and since they weren't afraid of me, they attacked only to have the patrol join the fray! They did most of the damage and I think I got a total of 2 credits, 2 supplies and 1 fuel for my participation.  :P

Oh, and holy hell there are more systems now and hyperspace travel is frikkin' sweet now. Love all the graphical changes and additions.
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