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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 577973 times)

Tartiflette

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #600 on: November 14, 2015, 12:34:16 PM »

[...] Can't wait to work on that, actually. [...]
Soontm?
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Debido

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #601 on: November 14, 2015, 03:48:38 PM »

Hey Alex, are there were mods that you wish you could make a part of the base game, and which ones would they be? Any factions or creative contributions that you would put in if you had the time and budget?
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gruberscomplete

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #602 on: November 15, 2015, 03:48:41 PM »

So... release on Tuesday? That is a really good day for me LOL.
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David

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #603 on: November 15, 2015, 04:09:05 PM »

Hey Alex, are there were mods that you wish you could make a part of the base game, and which ones would they be? Any factions or creative contributions that you would put in if you had the time and budget?

This has been asked before, here's my reply, and Alex's is right after it. (Short answer: no.)
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Dark.Revenant

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #604 on: November 15, 2015, 04:19:41 PM »

I think he meant that, supposing the world was an anarchist paradise, which mod content would Alex have liked to include with the game, befitting of his personal preferences?
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Gothars

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #605 on: November 15, 2015, 04:30:51 PM »

That doesn't seem like a good thing to ask, let alone answer. You can either say something meaningless like "oh, I like them all" or you can single out your favorite and breed resentment in many of the spurned mod authors. Same reason why I dont think an official recommended mod list would be healthy at this point.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #606 on: November 15, 2015, 04:51:15 PM »

Also, I think my reply in that thread (thanks David for tracking that down, btw!) largely covers it, even in the "anarchist paradise" interpretation of the question.
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Achataeon

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #607 on: November 15, 2015, 05:15:43 PM »

What if we actually take breather and actually stop from bothering Alex with our posts. Surely Alex has better things to do than reading our posts. (i just really really really want that update in the soonesttm possible moment)

My patience for this new update is starting to thin down
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Gothars

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #608 on: November 16, 2015, 12:30:24 AM »

I will close the thread for now :)
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #609 on: November 17, 2015, 12:10:44 PM »

Opening it back up because, you know. Very soon(tm).
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #610 on: November 17, 2015, 12:13:06 PM »

The Twitter post beat this by a couple of minutes.  I've been like this for that time:

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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Tartiflette

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #611 on: November 17, 2015, 12:41:33 PM »

F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5
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orost

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #612 on: November 17, 2015, 12:42:58 PM »

Spoiler
[close]

I chose the best possible time to get sick and stay home all day, apparently!
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Toxcity

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #613 on: November 17, 2015, 12:44:26 PM »

Guys stop being dramatic and just subscribe to the newsletter (ignore me also frantically F5ing).
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SafariJohn

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #614 on: November 17, 2015, 12:46:59 PM »

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