It's not exactly the same, since deployment costs are different (based on supplies, with "fleet points" no longer being a visible stat) and the battle size is higher to accommodate that (as the deployment costs of capitals are considerably higher), and the ratios of ships that end up in combat aren't the same as before. For example, right now, relatively more frigates can end up on the field, and a super-frigate-heavy battle will require more system resources. I'm still tweaking things related to that, though.