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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 574367 times)

Tartiflette

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #225 on: July 11, 2015, 12:13:32 AM »

It won't, though I suppose you could hack around it (say, always reassign the officer to their original ship with a script). Seems like this could come in handy, though, I'll keep it in mind.
The same way we prevent the installation of certain hullmods in some mods I suppose. Not great considering the lack of UI indications, but doable.

If you need more incentive to do that, it could be also useful for stuff like escort/passenger VIP missions where their ship joins your fleet, or AI/living ships that have a personality and skills...
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #226 on: July 12, 2015, 09:29:45 AM »

Is there a way to give donations?  I check hoping 3-4 times a week for this update, it's going to be so great!

There isn't - I appreciate the sentiment (a lot!) but it doesn't feel right. But hey, if you spread the word to your friends or buy them some copies, then I certainly wouldn't complain :)


It won't, though I suppose you could hack around it (say, always reassign the officer to their original ship with a script). Seems like this could come in handy, though, I'll keep it in mind.
The same way we prevent the installation of certain hullmods in some mods I suppose. Not great considering the lack of UI indications, but doable.

If you need more incentive to do that, it could be also useful for stuff like escort/passenger VIP missions where their ship joins your fleet, or AI/living ships that have a personality and skills...

Right, yep - that's exactly the context I've been thinking about it being potentially "handy".
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Linnis

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #227 on: July 12, 2015, 10:11:11 PM »

There isn't - I appreciate the sentiment (a lot!) but it doesn't feel right. But hey, if you spread the word to your friends or buy them some copies, then I certainly wouldn't complain :)

Alex is saying... Buy one copy for each of your friends (in your head)
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Protonus

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #228 on: July 12, 2015, 10:20:57 PM »

Alex is saying... Buy one copy for each of your friends then throw them on their heads.

Uh... fixed? :D


Still, I love to see some new folks introduced here in the community and so do I still love the development of the game to reach a very successful turn point by the time this game gets fully released. The mechanics are truly management worthy, unlike most of the games, this one goes incredible in-depth with your fleet and not tediously paying attention to large armies in a single empire kind of RTS, which is incredibly painful in the butt.

Starsector is really a hidden gem, and for those who actually find this will be worth playing. As most Survival and RTS games, separately, just barely scratched the surface, while this game is already mining for precious ore, so to speak.

Possibly the reason why I came back after not playing for a quite a while. Who knows.

I sounded a little bit cheesy right now. Forgive me. :-[
« Last Edit: July 13, 2015, 07:18:50 AM by Protonus »
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SafariJohn

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #229 on: July 14, 2015, 03:04:28 PM »

Will we see some vanilla ships with hybrid slots this release?
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Bishi

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #230 on: July 16, 2015, 06:58:37 AM »

I'm chomping at the bit for this update...  Every single day I check for its release!
Thank you Alex for your work, and keep going!  After this update I'm going to vigorously push this game onto like 30 friends.

Thanks for your kind words! Looking forward to this release myself :)

I too check the blog every day just hoping for the update to be there. Thank you for making such a great game for us to play.

I would gladly buy this game another three or four times over if it would help Alex progress through development... I'll admit, I'm awaiting this update as anxiously as I looked forward to the introduction of Campaign Mode.

Is there a way to give donations?  I check hoping 3-4 times a week for this update, it's going to be so great!

Haha yep me too - this is always my filler game, I play it repeatedly between AAA releases (which I often only ever play once) and I'm always after an update!
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Flomaster

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #231 on: July 17, 2015, 01:07:39 PM »

I just cant wait for the next update  ;D bought the game 1 week ago totally love it and i look forward to the next adventure  :D
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Abradolf Lincler

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #232 on: July 20, 2015, 06:51:00 PM »

PLEASE ALEX, I N E E D the next update, at this point I am checking the blog every hour or so (I think I have a problem but that beside the point). I can feel myself dying and withering away without it. I have an addiction, that only you can fix.
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #233 on: July 20, 2015, 07:18:44 PM »

Will we see some vanilla ships with hybrid slots this release?

(Sorry, missed this question somehow.) Maybe? I've been thinking of a couple of candidates but haven't quite decided yet.

PLEASE ALEX, I N E E D the next update, at this point I am checking the blog every hour or so (I think I have a problem but that beside the point). I can feel myself dying and withering away without it. I have an addiction, that only you can fix.

Oh dear :)
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Protonus

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #234 on: July 20, 2015, 07:24:00 PM »

PLEASE ALEX, I N E E D the next update, at this point I am checking the blog every hour or so (I think I have a problem but that beside the point). I can feel myself dying and withering away without it. I have an addiction, that only you can fix.

I don't think "Keep doing it" is a good idea to cure any kind of addiction, if you ask me.
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Abradolf Lincler

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #235 on: July 20, 2015, 07:31:28 PM »

PLEASE ALEX, I N E E D the next update, at this point I am checking the blog every hour or so (I think I have a problem but that beside the point). I can feel myself dying and withering away without it. I have an addiction, that only you can fix.

I don't think "Keep doing it" is a good idea to cure any kind of addiction, if you ask me.

But If I go into withdrawals I will DIE, I am in this for the long haul!
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #236 on: July 20, 2015, 07:41:07 PM »

(It's times like these when I'm hopeful that someone isn't being fully serious, but a part of me isn't quite 100% sure.)
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Protonus

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #237 on: July 20, 2015, 08:01:23 PM »

Don't worry, I'm never sure of myself in every moment of my life.

But then again, I might need to reiterate myself.

*Inhales Version 0.65.2a*
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SafariJohn

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #238 on: July 20, 2015, 08:17:51 PM »

A few years ago I thought I was doing bad with 2 days worth of time on the bay12 forum. I have 7 days here.
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #239 on: July 20, 2015, 08:36:51 PM »

A few years ago I thought I was doing bad with 2 days worth of time on the bay12 forum. I have 7 days here.
Heh, 68 days here, if you're going by the counter at the top of the forum. ;) I'm pretty eager for the next release, but I've learned to take the hit.  Sort of like, how when you get older, you gain more patience.
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