I don't expect Alex to reply to every little thread about balance but this one has generated over 3 pages of comments and the overwhelming majority believe the Sabot missiles are in bad shape. Any developer insight and opinion on the Sabots, Alex? Do you agree they could use a boost?
(Sabots are relatively low priority in terms of what I ought to be spending time on, but me being me, and with already touching some combat-AI-related stuff due to officer personalities, I've been thinking about this and occasionally trying things for a couple of days.
I also want to note that there are some threads where I keep a close eye on them, but feel like me participating might interfere with (or just not benefit) the discussion. This was one of them, the "things that frustrate you" is another - I've been keeping an eye on it, and some really positive things came from the feedback there.)
But, right, Sabots. They're supposed to be shield-breakers (or, at least, flux-breakers), but as was discussed in detail here, that's hard-countered by ... turning off shields. Not good! I think the original thinking behind it called for a combined-arms approach - i.e. Sabot + HE volley - but in practice that's awkward. Regenerating ammo would buff it to possible usefulness, but it wouldn't really help it much in its intended role.
To make a long story short, the dev build has the following changes in it - non-final, but I'm liking them so far:
- Back to 1 shot with 750 damage
- Much, much improved missile accuracy. Doesn't miss destroyers or, say, stationary frigates.
- Increased minimum-time-to-fire-second stage (needed for the improved accuracy)
- Greatly increased second-stage speed and introduced some randomness in the distance at which it fires to make it less predictable
- And, finally, tweaked the AI reaction time to "projectile fired by missile" so that, combined with the faster 2nd stage, it'll sometimes fail to react in time
Is that enough to make them a viable alternative to, say, Harpoons? Maybe. It's definitely an improvement over what it is now, though, and it feels tons better due to the reliable accuracy and the "solid" feel of the high one-shot damage. The overloads it can deliver are really long, too, if not something you can count on getting reliably.