Somewhat inspired by the discussions people are having about regenerating ammo/missiles. I liked the idea ballistic weapons be limited by magazine size. However, just like everyone else, I did not like running out of ammo and trying to ram things to death or retreating from a 'winnable' fight.
The idea is to have a non-combat ship, or lightly armed ship serve as a rearming point in the middle of a battle. Rather than having regenerating missile ammo, (or perhaps in addition to), ships can rearm their weapons by being near this ship for a period of time. The logistic ship is either its own ship (Ship system of reloading drones?), or a high OP hullmod. This would allow ammo to be limited again (I like the gameplay that comes with trying to disengage to reload guns).
Possible things that could come along with the ship:
-Large explosion on death. This ship is packed with missiles and ammo, after all.
-Higher supply costs on deployment if it is a hullmod. It's carrying supplies for other ships.
-Supply cost for everything that needs reloads. Reloading a missile rack might be 1 supply, reloading a magazine of ammo is 0.5 supplies or something like that, or it could vary by weapon system.
-Stopping/Increasing the CR timer. It would not add CR back, but it could delay things.