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Author Topic: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)  (Read 25117 times)

Tommy

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Re: Mission Pack 0.35 (28 Missions!) (Starsector 0.65.2a)
« Reply #30 on: March 22, 2015, 02:20:16 AM »

Heya. Trying to do The Boneyard now, and the mission description says "keep your carrier alive". And yet, I have no carrier :) Watch the video from about 0:23.

But no matter, I tried it anyway. And I won (easily, if you account the fact that I didn't deploy the fighters at all, because they were pretty much useless without a carrier).



(again, allow a few minutes for 1080p please, if you're reading right away)

More than 50% of the mission (the end part, from 6:20 or so onwards) was actually a speed deficit. Trying to chase the other ships around.

I think the only non-vanilla feature I used, is the Vessel Modernization mod (I forgot about it honestly). It isn't *that* much of a boost though. 5%.

So fix the carrier part in this mission. With the carrier, this should've been really easy hehe.

Please make more missions (well, at least difficult ones. The easy ones do not tickle my fancy). I promise to try every one of them, record them, and post here.
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Xanderzoo

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Re: Mission Pack 0.35 (28 Missions!) (Starsector 0.65.2a)
« Reply #31 on: March 22, 2015, 08:19:59 AM »

Uh-oh... That sound like a mistake. Did you have a shepherd? Those have a flight deck. It's possible I made a mistake. I'll check as soon as I get on the other computer.
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Xanderzoo

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Re: Mission Pack 0.35 (28 Missions!) (Starsector 0.65.2a)
« Reply #32 on: March 22, 2015, 08:56:13 AM »

Wow... I was totally deluded. I'll replace it with a real carrier.
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Xanderzoo

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Re: Mission Pack 0.35 (28 Missions!) (Starsector 0.65.2a)
« Reply #33 on: March 22, 2015, 09:14:43 AM »

All right, the Shepherd has been replaced with a Condor. I had been convinced that the Shepherd had a flight deck... Weird.

(Tommy, I'm going to link to the Boneyard mission on the front page as well. Thanks for recording these missions! I'm going to try to make a mission that's a challenge for you.)
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #34 on: March 22, 2015, 09:35:37 AM »

Mission Pack 0.36 Released

Mission Pack 0.36 has been released. It adds one new mission: Between A Rock And A Hard Place (Maybe this one will challenge you a little, Tommy?)

As usual, if you have any ideas for missions, please tell me.

(If you find any typos or anything in the mission descriptions, tell me and I'll fix it.)
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Tommy

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #35 on: March 22, 2015, 09:56:15 AM »

I really hate the Medusa. Worst ship ever. I have no idea why so many people are *praising* it. It's horrible.

I would much rather have a Tempest :)
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #36 on: March 22, 2015, 09:58:45 AM »

Okay, I'll let you choose between the two. (The enemy gets a bonus too though.)
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #37 on: March 22, 2015, 10:00:06 AM »

You should now have a Tempest + a Medusa.
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Tommy

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #38 on: March 22, 2015, 10:25:35 AM »

Tried it once. Could've easily done it, except well, it would take about 15 minutes. Problem is, after about 5 minutes the Tempest starts losing CR. And game over.

Just too many ships to handle in the amount of time before your CR starts dipping below 50% and problems start to occur. Can't be done (by me at least) unless you actually re-do it many many times hoping for a stroke of luck.

In a campaign, that Tempest would be a lot better. In Missions, it's a bit limited (on all accounts, without skills).

I admit defeat with this mission ;D
« Last Edit: March 22, 2015, 10:28:54 AM by Tommy »
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #39 on: March 22, 2015, 10:36:57 AM »

Yes! I thought it couldn't be done! A mission you can't beat!  ;D
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #40 on: March 22, 2015, 08:23:56 PM »

I fixed the Assassination mission. :) I had stupidly double spaced where I should have single spaced.  :-[
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TheDTYP

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #41 on: March 23, 2015, 07:07:18 PM »

Wow, now I really want to make my own missions... You've inspired me... problem is I just have zero modding experience and have no idea how to use the Mission Maker. This probably isn't the best place to ask for help, but if anyone feels like it, a pm telling me how to use this stuff definitely wouldn't go amiss.
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #42 on: March 23, 2015, 07:15:46 PM »

Sure, I'll send you a PM. :)
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Xanderzoo

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #43 on: March 23, 2015, 07:34:44 PM »

You should have received a PM. If not, something has gone horribly wrong and I will have to re-write my tutorial.
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yiyayiya17

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Re: Mission Pack 0.36 (29 Missions!) (Starsector 0.65.2a)
« Reply #44 on: March 24, 2015, 06:28:26 PM »

Betrayed-Medium!? Hound vs Mule. Hard to get through its shield, and the armor is even harder. Because the shield is on again so soon. While salamander keeps coming. Already tried to use the floating rocks.
More tactical hints?
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