i was wondering how to edit the selection of ships when you the custom option when choosing your fleet
It's based on the ships known to the faction (or independents for the own faction/free start), which is controlled by the .faction file.
Hey you need to update the mod to account for the new Colony Crises system.
Specifically the Remnants.
The Colony Crises system makes Remnants saturation bombard your colonies near their Nexus. The only way to stop this is to kill the nexus. I hope its understandable why that is a problem if you do the Midnight Dissonance quests
Yeah, in next version having Midnight as a contact will block the Remnant part of the colony crisis.
I seem to face some sort of problem with invasions.
In my game, the Hegemony does not seem to respect the Invasion point need to launch an invasion fleet, typically launching fleets at about 30k points, and then getting into the negative invasion points.
Furthermore Tri-Tachyon have been unable to launch an invasion fleet despite sitting at their cap of 27k for a few cycles now.
Factions are allowed to overdraw invasion points if a larger force is needed for the target, but they'll need to pay back the deficit before the next invasion/raid.
The TT one might be because they don't have any invadable enemies? Or... because the requirement is for having
> the point requirement instead of
>=, whoops, lemme fix that.
Auto resolve also looks to have some odd results sometimes, with fleets with green D-mods (I assume these are inbuilt mods?) seemingly reducing everything to rubble, with the most egregrious example being when the Hegemony Special Fleet destroyed another fleet with 4 Invictus class ships in it without losing a single ship.
Currently the game is looking quite difficult with the Hegemony having almost achieved the population victory condition 5 cycles in.
Yeah, special task groups have an autoresolve bonus which might be excessive now that (0.97) the base game takes S-mods into account for autoresolve. I'll put that on the todo list for checking.