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Author Topic: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)  (Read 1448559 times)

Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3420 on: January 12, 2021, 05:18:37 AM »

Hi so uh, is there a way to disable being able to request a fleet from any object anywhere? It's really breaking my immersion, cheers.
Like, you can request a fleet while flying in space... (press Z)

To make the special options menu not appear when interacting with objects that don't have a market, I think you can do this: edit Nexerelin/data/campaign/rules.csv, look for the pictured row, and add the bolded check. (untested)
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Flacman3000

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3421 on: January 12, 2021, 11:08:09 AM »

More of a curiosity question for you man but why when we colonize a planet we only get one character in the comm directory? it's just 1 secretary why is that usually, all other factions have a base commander or some title, and it's like 5 or 6 of them in the comm directory any way I can change this?
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Chairman Suryasari

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3422 on: January 12, 2021, 01:04:05 PM »

More will pop-up when you have more building on that colony. So i think it tied to the infrastructure you build.
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Fawx92

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3423 on: January 14, 2021, 08:00:07 PM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
« Last Edit: January 14, 2021, 08:19:50 PM by Fawx92 »
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Raio_Verusia

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3424 on: January 16, 2021, 12:52:12 AM »

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

I can't help you with what you wish to know, but I can offer help some other way. Do not rush colony building. Build your fleet and work as a commissioned officer for some time, maybe even a full cycle. Get to exploring, and make sure you hit system bounties and help defend stations etc. Don't start a colony until you have confidence in your fleet combat-wise and like, 1 million credits. It helps to build relations with factions before doing so. It's not an easy game but, I rapidly became so powerful (even with ruthless sector) by playing the system bounty cards just right. And by system bounty, I mean, if pirates or a faction's enemy is harassing enough, a faction will put out a bounty over an entire system containing the threats and you rack in a lot of dosh by killing ships that you are able to kill. Just regularly check that bounties tab in intel! My mistake my first play through was rushing a colony.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3425 on: January 16, 2021, 01:26:00 AM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.
Well, if literally everyone hates you things are unlikely to go well, yeah. Raio_Verusia has good advice in the post above this one (you don't need a commission if you don't want one, but getting on factions' good sides will avoid unwanted wars).

But to answer the question: In Nexerelin/exerelin_config.json, you can check the invasion settings section, and change the allianceGracePeriod setting to 999999 or such.

Quote
Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
Thanks :D
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NephilimNexus

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3426 on: January 16, 2021, 06:32:05 AM »

More of a curiosity question for you man but why when we colonize a planet we only get one character in the comm directory? it's just 1 secretary why is that usually, all other factions have a base commander or some title, and it's like 5 or 6 of them in the comm directory any way I can change this?

Actually, you do get several "staff" for your planet but they don't show immediately.  After you colonize a world, wait a few days and come back.  You should have at least three people there, now.

As for NPC worlds, if I understand it correctly those extra characters are scripted into the faction mods themselves.  I'm guessing Nexerelin adds the mandatory three, same as you get, and then the faction mod adds the rest.  Point being that it's not Nexerelin that cranks them all the way to five or six... that's the sum of two mods working together that causes this.

I could be wrong, of course.

Which is also why, if you're a genocidal madman like myself who just nukes worlds and recolonizes them, the replacement colony will not respawn all those extra characters or special planet modifiers that the respective faction mod added to that planet... which is often handy, as some of those modifiers are things like "fanatic population" that endlessly spawns rebellion events, for example.  Purge, wipe, reset, says I... but that's just me, of course.
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Fawx92

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3427 on: January 16, 2021, 10:01:15 PM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.
Well, if literally everyone hates you things are unlikely to go well, yeah. Raio_Verusia has good advice in the post above this one (you don't need a commission if you don't want one, but getting on factions' good sides will avoid unwanted wars).

But to answer the question: In Nexerelin/exerelin_config.json, you can check the invasion settings section, and change the allianceGracePeriod setting to 999999 or such.

Quote
Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
Thanks :D
I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

I can't help you with what you wish to know, but I can offer help some other way. Do not rush colony building. Build your fleet and work as a commissioned officer for some time, maybe even a full cycle. Get to exploring, and make sure you hit system bounties and help defend stations etc. Don't start a colony until you have confidence in your fleet combat-wise and like, 1 million credits. It helps to build relations with factions before doing so. It's not an easy game but, I rapidly became so powerful (even with ruthless sector) by playing the system bounty cards just right. And by system bounty, I mean, if pirates or a faction's enemy is harassing enough, a faction will put out a bounty over an entire system containing the threats and you rack in a lot of dosh by killing ships that you are able to kill. Just regularly check that bounties tab in intel! My mistake my first play through was rushing a colony.

Thanks for the help both. The factions didn't start hating me, it was the two alliances randomly declaring war on me due to the diplomatic events. I was simply keeping to myself in the corner trying to build up my colonies.
I have plenty of money saved up when I start making a colony, normally around 2.5 mil. I also have a fleet with 3-4 cruisers, 4-6 destroyers and like 10 frigates. The problem is I get attacked faster than I can get my defences setup, and in that previous game by fleets with several capital ships, which I just can't really fight until I get my colony running.

I've disabled alliances using that method so far in my current game and stuff is going alright. Is there a way to reduce the overall size of the invasion fleets?

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showy

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3428 on: January 18, 2021, 10:13:03 AM »

Why's the economy so dead? Smuggling barely covers your costs.Procurement's allowance ontop of your costs and bounty hunting...Hardly see a difference.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3429 on: January 19, 2021, 05:05:30 PM »

Why's the economy so dead? Smuggling barely covers your costs.Procurement's allowance ontop of your costs and bounty hunting...Hardly see a difference.
Been a while since I played, but I'm pretty sure the consensus is that smuggling is hugely profitable if you actually look for good margins. Procurement missions (buy the goods yourself) have a 100% or better gross margin (and no tariffs on the recipient end), and delivery missions (contact gives you the goods) are almost free money.

Are you using a fleet that's way too large for its cargo space? Running into hyperspace storms?
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Chairman Suryasari

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3430 on: January 19, 2021, 06:53:08 PM »

Why's the economy so dead? Smuggling barely covers your costs.Procurement's allowance ontop of your costs and bounty hunting...Hardly see a difference.

Try to find a good margins, for example, a recently raided mining colony usually have a high demand of drug, because the shortage. Always check the margin when you're a market, press f1 on the item to check the margin or use Galactic Market mod.

Vanilla tool tips
Spoiler
[close]

Galactic Markets - https://fractalsoftworks.com/forum/index.php?topic=19383
Spoiler
[close]

And don't force your fleet to use high-tech ship, your supply line will kill you before your enemy do. Lowtech is perfect for smuggling if you know how to hide yourself properly.

Or if you want the easy way you can exploit Donn and Kanta Den. Actually you can do it with Donn alone.
« Last Edit: January 19, 2021, 06:55:53 PM by Chairman Suryasari »
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Helldiver

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3431 on: January 20, 2021, 04:12:42 PM »

In the opening post one of the features listed is joining a faction, how does that differ from being commissioned and where does one find the option? Or is it only doable when selecting a faction at the start?

Also, when starting with a selected faction, campaign objectives like system nav buoys don't seem to affect my fleet when held by the faction that I started with. Is this a known bug?
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Nex is life.

Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3432 on: January 23, 2021, 08:15:18 AM »

In the opening post one of the features listed is joining a faction, how does that differ from being commissioned and where does one find the option? Or is it only doable when selecting a faction at the start?
It's just the regular commission really, although this does more stuff in Nex than in vanilla (things like your personal relationship changes affecting your faction, being able to buy governorships, being expected to hand over planets you conquer, that sort of thing).

Quote
Also, when starting with a selected faction, campaign objectives like system nav buoys don't seem to affect my fleet when held by the faction that I started with. Is this a known bug?
It's sort of how it works right now (unchanged from vanilla), although I might make it apply to player with a commission as well.
(I already did this for comm relay, but not nav buoy or sensor array)
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Helldiver

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3433 on: January 23, 2021, 08:44:15 AM »

It's sort of how it works right now (unchanged from vanilla), although I might make it apply to player with a commission as well.
(I already did this for comm relay, but not nav buoy or sensor array)

I think it would be good (both for gameplay and logic reasons) for campaign buoys/arrays to affect fleets that are currently commissioned or allied to the holding faction. This would also fix the strangeness of you capturing a buoy/array in a system alongside allied fleets (i.e assisting in an invasion/raid) and it being captured for the "player faction" and negating the advantage for allies.
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Nex is life.

guto8797

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3434 on: January 30, 2021, 08:11:19 AM »

Thanks for your work, Nexerelin has pretty much become a must install for me. A few tweaks to the config files are all I do, and I will keep an eye on that queued version, seems interesting.

How doable would it be to include a descriptor on markets to state who they originally belong to? Or a more developed feature, have a "History" for every market, detailing invasions, bombing, other major events.
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