Is there a way to reduce the overt aggression of everyone in the coreworlds (i.e. reduce the amount of invasions)? Risk IN SPACE (with warcrimes) is great and all, and I do love me some war profiteering, but it gets me down when my biggest consumer of goods goes down because random events decided that they should be the focus of five simultaneous invasions and the last faction who gets the planet has no enemies aside from the guy getting ganked and makes it hard for me to profit due to the resultant stability.
You can reduce the frequency of invasions for everyone by increasing the
pointsRequiredForInvasionFleet value in exerelin_config.json.
It might just be something akin to the gambler's fallacy, but I've noticed nexerelin fleets always seem to be an even match for the target, and it's turning colony management into a babysitting chore. It also feels like I should just do the bare minimum to exceed the vanilla fleets, so it's easier to mop up the nex ones with my fleet.
Invasions/raids somewhat scale to the target's defences (but the defences get stronger faster than the fleets). However, the bigger the invasion, the longer it takes for the next one to be spawned, so there's an advantage there.
Is there any way to figure out how many individual fleets an invasion/base strike/defend order will send? When I first sent a 1500 size one I imagined it to all be in one fleet, but instead it was just lots of smaller ones. Still don't know how it works it out after using it a bunch so figured I'd ask here if anyone knew?
Sorry, there isn't an ingame display of how big the fleet(s) will be.
I can tell you the specific math though:
- Each Nexerelin fleet event (invasions, raids, and a few other things) is X fleet points in size (this is what the fleet request slider controls)
- While the event still has unspent points, do the following:
- Base fleet size is 120 for raids/defense fleets, 180 for invasions
- 33% chance to make fleet 50% bigger
- Brawl mode increase fleet size by 25%, also apply any faction multipliers
- Actual fleet size ranges from 85% to 115% of this amount
- If the (fleet size from step 4) * 1.5 is more than the remaining unspent points, put all unspent points in this fleet
- Deduct fleet size from event total, spawn next fleet
Also unrelated to the above question but I'm having a little issue with the faction directory. Trying to see what's left in the system and it's showing that the independents are still active even though they have no stations or planets left alive. They still show up in the look up and clicking on their name just gives a prompt saying 'Independent' every time I try.
https://imgur.com/a/BvRJvgc Embed image wasn't working so here's a direct link instead
Is it a bug that they're still showing or am I just missing something here...?
Hmm that's an odd bug, I'll look into it.