I really like the mod, but is there any way to limit the amount of colonies an AI faction can get?
Or to somehow make them keep a few systems clean?
Do you mean the colony expeditions the factions send? There's no hard cap on the number of colonies they create in this way, but you can increase "colonyExpeditionInterval" in exerelin_config.json, or "nex_expeditionDelayPerExistingColony" in Nexerelin/data/config/settings.json, to slow down the rate at which they form colonies.
Thank you very much for pointing me In the right direction, I apparently did search the files for 'colonies', sorry...
I did some digging in the exerelin documentation, and it mentions a setting in the factions config, but that is on a per-faction basis, if that setting even still exists with your fork, right?
Also, is there any setting for the start date of colonies? Because I am in cycle 206 right now, and there already were a few colony expeditions, and most of the settings, even though I never changed anything, deviate from the default, so that might be changed for some reason too.
Again, thank you very much for your help in any case