Is there a setting in Nexerelin wherein i can tone down the interval between Luddic path sleepers cells and Pirate activity? I dont care about invasions, but the whack-a-mole to hunt these things down is ....yeah, killing my desire to keep playing. The problem multiplies when you have lots of factions and more then 3 markets under control, and with Boggle's terraforming mod that counts siphon stations etc etc as markets its literally all i spend most of my play time doing(hunting down all those bases).
Also, and a side note...dismissed agents notification staying on the agents screen apparently forever...
Nex doesn't touch pirate/Pather base spawning, but you can mess with some values in vanilla settings.json and see if it helps.
Though Pather cells barely matter in current version anyway.
"minPirateBases":2,
"maxPirateBases":3,
"minLPBases":2,
"maxLPBases":3,
As for dismissed agents, make sure you've unflagged the intel items as important (the (!) button).
Can you add an option to like sponsor exploration fleet of your commission faction? Cuz the only way I see is to establish a new one by myself and then give it to faction but it will trigger the creation of my own faction that I would like to avoid.
When you give away the planet it uncreates your faction with no penalty though.
I've been meaning to add a colony fleet request feature, but there's no good way to do the target selection GUI at present.
I'm playing with both NEX and Archean Order. Is it normal for Hegemony to have war weariness of 250k and still won't stop sending invasion fleets to everyone else? It sent 5 invasions to 5 out of my 8 planets the moment I retaliated against sudden war declaration.
- Check the enemies' war weariness as well. Among the top 3 enemies with the highest war weariness, at least one must meet the
minWarWearinessForPeace value in exerelin_config.json.
(The chance of a ceasefire roll succeeding also depends on the sum of the two factions' war weariness compared with the
warWearinessDivisor and its level modifiers, but 250k should guarantee it on anything resembling default settings)
-
However, a faction will not offer a ceasefire to anyone the first faction is currently sending invasion fleets to.
- In any case, one faction launching five invasion events at once should be functionally impossible under default settings. It suggests something seriously wrong with the settings or the state of the game.
If you upload the save somewhere I can try to see what's causing the problem.