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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)  (Read 1138217 times)

Tralalakk

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2820 on: January 21, 2020, 06:41:14 AM »

Hi i got about 100+ hours with this mod and from what i can tell so far they usualy figh among self, but they do somethimes decide to go out and colonize stuff, but you definetly dont need to rush your own colonies, i have lots of faction mods instaled and i did colonies very late in game and i was able to do just fine, and if they do get something you want you can always invade and take over, which this mod allowes, without the need to bomb them and create polution, hope that helps

That helps very much, thank you. This is what I was hoping to hear.
no problem i just want to add that they can also form aliances, and if you are hostile to any faction they can and will send invasion fleets to your colonies, so might be actualy good idea to wait with your own colonies until you have acces to some capital ships fir your fleets , otherwise you gonna have to babysit all the time
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Panpiper

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2821 on: January 21, 2020, 06:48:19 AM »

no problem i just want to add that they can also form aliances, and if you are hostile to any faction they can and will send invasion fleets to your colonies, so might be actualy good idea to wait with your own colonies until you have acces to some capital ships fir your fleets , otherwise you gonna have to babysit all the time

I was planning to take a commission with an established empire at the start of the game, so as to get their monthly 'salary' and access to their military market. Is there harm in starting a single colony inside their own space, maybe even in one of their own heavily defended systems, so they can guard the colony while I go off doing who knows what? The intention would be that I would actually lose that colony later when I was ready to really put down roots elsewhere.
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Tralalakk

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2822 on: January 21, 2020, 06:52:34 AM »

no problem i just want to add that they can also form aliances, and if you are hostile to any faction they can and will send invasion fleets to your colonies, so might be actualy good idea to wait with your own colonies until you have acces to some capital ships fir your fleets , otherwise you gonna have to babysit all the time

I was planning to take a commission with an established empire at the start of the game, so as to get their monthly 'salary' and access to their military market. Is there harm in starting a single colony inside their own space, maybe even in one of their own heavily defended systems, so they can guard the colony while I go off doing who knows what? The intention would be that I would actually lose that colony later when I was ready to really put down roots elsewhere.
that could work but keep in mind if you take a commision you basicaly join that factiom meanin if they are at war with somebody it also mean you are now at war as well, i did this as well but i dit not actualy test if the faction that is in control of the system actualy go and protects you because at that point  my fleet were able to deal with basicaly anything, so you will have to wait and see :D but for things like pirates which are hostile to basicaly everybody it should make it harder for them to actualy reach your colony since any patrol or military fleet will hunt them
« Last Edit: January 21, 2020, 07:42:15 AM by Tralalakk »
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Panpiper

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2823 on: January 21, 2020, 04:15:35 PM »

I was planning to take a commission with an established empire at the start of the game, so as to get their monthly 'salary' and access to their military market. Is there harm in starting a single colony inside their own space, maybe even in one of their own heavily defended systems, so they can guard the colony while I go off doing who knows what? The intention would be that I would actually lose that colony later when I was ready to really put down roots elsewhere.

Well... That didn't work. The empire I was commissioned with did not treat my colony like one of theirs, so much for feudalism. In fact they were so incensed by the presence of a 'foreign' colony in their own space that they saturation bombed it to oblivion. I'm restarting.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2824 on: January 21, 2020, 04:44:10 PM »

Quote
It should just work when you go to a pirate market and talk to the local boss. What's the message when it blocks your attempt to take a commission?

It works, you just have to have your reputation with the pirates very high (worked for me at 100). I think for the other factions the rep requirement is 70, so I mistakenly assumed that it would be the same for the pirates.
o_o Commission should only require +10 relations for a normal faction, and -10 for pirate-type factions (including Luddic Path).
Are you running some other mods? (though I can't think of any that would event want to change this, except maybe Archean Order)

Thanks for the reply and I guess one more question..? I seem to be having zero luck getting blueprints from exploring outposts/[redacted]/mining stations, is that just my seed/luck or is that a thing in Nexerlin? I just finally got a pristine nanoforge in 216 and still can't make any real end-ish game vanilla ships due to not having any blueprints for them. I know "Prism Freeport" is a thing, but I haven't found it, and after a long google search, leading to nexus, reddit, and bitbucket, I still can't figure out where it's supposed to be or if it's random. I sure hope I have it enabled, is there a way to verify it? Or patch it in-game?
Nex doesn't change salvaging output, so it may be just your bad luck. Salvaging skill helps etc.

As for Prism, you can find it in the center of the sector map (turn Starscape off in bottom-left). If it's not there, you can spawn it with a Console command.

I was planning to take a commission with an established empire at the start of the game, so as to get their monthly 'salary' and access to their military market. Is there harm in starting a single colony inside their own space, maybe even in one of their own heavily defended systems, so they can guard the colony while I go off doing who knows what? The intention would be that I would actually lose that colony later when I was ready to really put down roots elsewhere.

Well... That didn't work. The empire I was commissioned with did not treat my colony like one of theirs, so much for feudalism. In fact they were so incensed by the presence of a 'foreign' colony in their own space that they saturation bombed it to oblivion. I'm restarting.
Something has gone seriously wrong, because even in vanilla your commissioning faction won't territorial sat bomb you, and in Nex they'll demand tribute first on top of that. You are running the newest version of both Starsector (0.9.1a-RC8) and Nexerelin (0.9.5h), correct?
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Panpiper

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2825 on: January 21, 2020, 05:22:35 PM »

Something has gone seriously wrong, because even in vanilla your commissioning faction won't territorial sat bomb you, and in Nex they'll demand tribute first on top of that. You are running the newest version of both Starsector (0.9.1a-RC8) and Nexerelin (0.9.5h), correct?

I am definitely playing the latest versions of both, I just verified that. If that is not intended behavior, it's probably a mod conflict. I am running a good several of them.
Spoiler
  "Boggled AI Core Production",
  "anotherportraitpack",
  "sd_boardable_unboardables_vanilla",
  "CombatAnalytics",
  "lw_radar",
  "diyplanets",
  "extra_system_reloaded",
  "hullmod_expansion",
  "interestingportraitspack",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "MagicLib",
  "More Officer Skills",
  "sun_new_beginnings",
  "nexerelin",
  "swp",
  "bonomel_skilledup",
  "solsystem",
  "speedUp",
  "sun_starship_legends",
  "Boggled Station Construction",
  "sd_sundiving_1.1",
  "vayrasector",
  "vayrashippack",
  "shaderLib"
[close]
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geminitiger

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2826 on: January 21, 2020, 09:21:14 PM »

Histidine,
Thanks, I was able to (re)install console commands mod and spawn in Freeport using the code:
runcode new exerelin.world.ExerelinNewGameSetup().addPrismMarket(Global.getSector(), false);

Appreciate the help. It's just a pity that the place is such a let down, it only spawned in with LPCs after reloading and spawning in the station several times and later after coming back to visit, I thought this was place was supposed to sell blueprints and so far I've seen zero? Would it have anything to do with it being spawned in late or am I just wrong about the blueprints or doing something else wrong?

 
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Tralalakk

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2827 on: January 22, 2020, 01:22:24 AM »

Histidine,
Thanks, I was able to (re)install console commands mod and spawn in Freeport using the code:
runcode new exerelin.world.ExerelinNewGameSetup().addPrismMarket(Global.getSector(), false);

Appreciate the help. It's just a pity that the place is such a let down, it only spawned in with LPCs after reloading and spawning in the station several times and later after coming back to visit, I thought this was place was supposed to sell blueprints and so far I've seen zero? Would it have anything to do with it being spawned in late or am I just wrong about the blueprints or doing something else wrong?
they dont sell blueprints on the markets if you want them you need to talk with the npc in the comm menu, keep in mind it does not cost credits but you basicaly trade the blueprints, meaning if you have lets say pirate package that you dont want you can exange it for points and for those points you can buy blueprints from one of the npcs, hope you get it, its hard to explain with my english skill sometime :D its not my native language
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geminitiger

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2828 on: January 22, 2020, 02:47:29 AM »

they dont sell blueprints on the markets if you want them you need to talk with the npc in the comm menu, keep in mind it does not cost credits but you basicaly trade the blueprints, meaning if you have lets say pirate package that you dont want you can exange it for points and for those points you can buy blueprints from one of the npcs, hope you get it, its hard to explain with my english skill sometime :D its not my native language

I will check it out. Your English is fine and I have proficiency in non-native English users due to my profession.
Dekuju
« Last Edit: January 22, 2020, 03:26:52 PM by geminitiger »
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Tralalakk

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2829 on: January 22, 2020, 02:50:03 AM »

they dont sell blueprints on the markets if you want them you need to talk with the npc in the comm menu, keep in mind it does not cost credits but you basicaly trade the blueprints, meaning if you have lets say pirate package that you dont want you can exange it for points and for those points you can buy blueprints from one of the npcs, hope you get it, its hard to explain with my english skill sometime :D its not my native language

I will check it out. Your English is fine and I've have proficiency in non-native English users due to my profession.
Dekuju
neni zac :D
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Doomrider

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2830 on: January 23, 2020, 01:30:19 AM »

So I took out Sindrian Diktat and their worlds, because no one liked them and the have some nice planets. And two years later they resurge with seven fleets with 7-12 Conquests in each. And they do it two times more with 40-60 days gap after I defeat the first and second wave. Where' the hell did they get these apocalyptic fleets?
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Tralalakk

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2831 on: January 23, 2020, 01:42:53 AM »

So I took out Sindrian Diktat and their worlds, because no one liked them and the have some nice planets. And two years later they resurge with seven fleets with 7-12 Conquests in each. And they do it two times more with 40-60 days gap after I defeat the first and second wave. Where' the hell did they get these apocalyptic fleets?
i like to think that they get it from the planets you took from them, the population might still be loyal to them and it would probably not be hard to sneak out some ships out to some staging ground in some nebula :D then again you could say its the script magic in the mod code but thats just boring :D
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derelictass

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2832 on: January 24, 2020, 02:51:16 AM »

Does Nexelerin add AI colonizating outer worlds by itself? I'm tired of seeing the AI going for useless barren worlds any way to fix this? I just disabled the option in Vayra's sector
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ogredpowell

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2833 on: January 24, 2020, 07:27:27 AM »

Really  interesting mod, 3 compliments and 1 question

3 things i like:

1) Trade is now much more viable: AI raiding the crap out of eachother disrupts stability and causes shortages, creating opportunity for profit! 
Rule of Acquisition 34: War is good for business

2) AI can finally defend themselves from pirate bases/spam and kill bases on their own.   Dont have to babysit the core worlds as much!

3) Agents allow for what feels to be real faction diplomacy. I like how I can send my agents to improve relations/sabatoge others to maintain relationsihps and balance of power

Question:

Im commissioned by the hegemony, and the remnants raided my colony system.  I _barely_ fought them off, but is there a way to request a defense fleet?  I saw the attack option...

if not, no worries.  Just gives me a good reason to succeed from the Hegemony from failing to defend me!
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« Reply #2834 on: January 24, 2020, 01:30:51 PM »

How can I change the 30 ships limit? I need more)
And yes any chance or plans for how to make defense fleet?
Love this mod but there many to add.
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