"Turn off officer max level check"
What does this mean, and how does it work?
I'm guessing it's an option somewhere, but I'm just curious mostly on what it's for and what it does. I like to know how things tick, and then use them as I see fit.
It's a fantastic mod all around and it does a lot to add to the base game and I've already spent 2-300 odd hours playing it. Only major bug I've come across is a ram drain that happens with a bunch of other mods, happens when I save and crashes the save file after 5-6 saves in a session.
But if I had to guess it's the traits mod that gives ships traits.
Anyways, sorry for the ramble. Keep up the work, you are doing an awesome job
Edit: forgot to add a suggestion. When you pull up the faction directory, why can't you see which markets are militarized, or which system they are in (I think about that last part. Can't double check right now)? You can see which ones have heavy industry though.
It is useful to be able to see at a glance which markets are militarized for
A) invasion/raid purposes
B) ship purchasing! With some factions you don't need to be under commission to buy their military grade ships (such as the independents).