Thanks for helping, Hastur
I made this account because I want to thank you for doing such an amazing job. This mod has tremendously increased my enjoyment of Starsector. I'm sure many others feel the same.
Thanks!
1). Will my own faction periodically target Panther & Pirate bases like the major AI factions? If not, is there a setting I can modify to make it so? I would rather not have to drop loads of creds everytime to order an invasion fleet.
There's no such setting, alas.
(Although if another eligible faction is also targeted by pirate activity or Pather cells from the same base, they might do it for you)
2). I read somewhere that being friendly+ with Pirates will remove raids and reduce the stability penalty to 0. Is this true? Is so does this also apply to the Luddic Path?
Pirates raids won't affect you if you're non-hostile (this is vanilla behaviour), and (Nex-specific) higher relationship levels will reduce the accessibility and stability penalties, yeah. (Exact effects
here)
Luddic Path isn't affected.
3). When changing json settings regarding Diplomacy Frequency, should I increase or decrease the value if I want less diplomacy overall?
It's an interval (in days); increasing it will make diplomacy events occur less often.
Have you considered opening up a Patreon?
Not sure I want to set up anything involving taking money for my mods, for a number of reasons I won't get into here. I appreciate the thought, though!
LoL, well what are friends best at ? At stabbing you in the back obviously. Did HMI declare war on you while not being Hostile ?
Well yes, they declared war because of a couple of bad rolls (diplomacy events aka drama).
Now they want to stop but Tri-tech people are pressuring them into fighting me (they still don't want to fight tho)
Edit: Are Tri-tech just a bunch of sadistic *** who want to see their underlings fight?
Factions can do that, yeah. Kind of screwy but also makes a certain amount of sense.
You can search for
AllianceVoter in starsector.log to see what goes into the voting decision, although the numbers may not mean much (it relies heavily on "disposition", which is currently a hidden value).
Is there a way to mod the amount of governed colonies by the player? I cant find enough Alpha cores or freelance admins around.
Spoiler
"baseMaxOutposts":4,
"baseMaxAdmins":4,
"colonyOverMaxPenalty":2,
settings.json 205 - 207
Note that Nexerelin overrides baseMaxAdmins in its own settings.json, so you'll want to edit that as well.
I haven't seen any defense forces is that normal?
By default the factions don't specifically create defense fleets in reaction to invasions, but the patrols found normally in a star system will still be present and fight the invading fleets. (Were they all gone from around Sindria in this particular case?)