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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 886004 times)

Shad

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2205 on: July 08, 2019, 09:47:08 AM »

Noticed that Invasion fleets are a little too easily distracted. They will happily forget whatever they were doing a and chase a couple of pirate frigates. They try to get back to the mission, but as soon as the pirate frigate gets closer, they instnatly turn after it again. The fleet can spend months massing about instead of reaching their main objective. The only solution is to stay well away from the fleet, so it's abstracted, then it moves to the target properly.

Invasion fleets should just outright ignore anything with less than say, half of their FP, of the fleet and just move to their objective.
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Murtagh21

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2206 on: July 10, 2019, 12:59:38 PM »

Hi, Just found this game a month ago and just started playing a game with this mod on with a couple QOL and factions. Is there a way to force your faction to join an existing alliance? Also is it normal that I am able to maintain my commission while having two colonies? Other than that great stuff super fun mod.
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SCC

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2207 on: July 10, 2019, 01:06:47 PM »

Yes, go to a colony of the faction in the alliance you want to join in, choose "special actions" or whatever was it called (added by Nex, so you should find it), then choose the first option (join the alliance). Yes, it's normal to have colonies while having a commission; in fact, it's even a vanilla feature. This means that, outwardly, your colonies kinda belong to your commissioner faction, but you can still fall out and have internal conflict break the commission.
In fact, it would be nice, if commission worked only if you have colonies smaller than size, dunno, 6. Size 6 and up, no commission, no free money, alliance or bust.

Murtagh21

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2208 on: July 10, 2019, 05:55:26 PM »

Yes, go to a colony of the faction in the alliance you want to join in, choose "special actions" or whatever was it called (added by Nex, so you should find it), then choose the first option (join the alliance). Yes, it's normal to have colonies while having a commission; in fact, it's even a vanilla feature. This means that, outwardly, your colonies kinda belong to your commissioner faction, but you can still fall out and have internal conflict break the commission.
In fact, it would be nice, if commission worked only if you have colonies smaller than size, dunno, 6. Size 6 and up, no commission, no free money, alliance or bust.

Ah, that sorta makes sense. I didn't see it because I was commissioned. So they technically are in the alliance just without an actual vote. Yeah, that should be a thing. Once your planets are too powerful it doesn't make sense for you to be an officer in their fleet.
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Singrana

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2209 on: July 15, 2019, 01:29:39 PM »

Regarding invasions chasing smaller fleets, the solution that is the most satisfying to watch would be to have invasions consist of varied sized individual fleets, that way smaller fleets interdict annoying small fleets and the larger fleets catch up to kill them, making invasions ignore smaller fleets means we lose the entertaining variance of having an invasion group sometimes get broken up and be made attack-able by many smaller fleets which i think is cool when it happens
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Dreamyr

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2210 on: July 15, 2019, 02:12:20 PM »

Speaking of invasion fleets it's me again that guy with the worst luck in the sector here to *** again. I have one size 4 colony with a battlestation mining and light industry on it. No cores or fancy nanoforges or whatever.

Blackrock just dropped 2 invasion fleets on me one of which has enough Kurmaraja's and Eschaton's(plus a Karkinos because of course) that they are fielding 30 fighter wings against my small fleet that has a total of ONE capital ship that being the beatup XIV legion I pulled out of mothballs to try and defend against this garbage. After two tries I'm not even going to bother. It's literally impossible when your station goes down in about two fighter strikes.

I get that invasion fleets are supposed to be able to actually succeed but I also expect to actually have a fighting chance at beating them off. And realistically speaking this is overkill and a waste of resources. You don't send something like this after some little world like I have. This would be something you send after a core world like Sindria or Jangala.

I'm going to go find something else to play while I cool off but if I do come back to this game I'm just gonna console command this garbage.

I think it speaks for itself on how messed up invasion fleet strengths are that the freaking KADUR took over Jangala. The Kadur that has a bunch of size 3 stations with supply shortages scattered across the sector and can't even field anything bigger than picket fleets.
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Alphascrub

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2211 on: July 15, 2019, 03:13:00 PM »

Speaking of invasion fleets it's me again that guy with the worst luck in the sector here to *** again. I have one size 4 colony with a battlestation mining and light industry on it. No cores or fancy nanoforges or whatever.

Blackrock just dropped 2 invasion fleets on me one of which has enough Kurmaraja's and Eschaton's(plus a Karkinos because of course) that they are fielding 30 fighter wings against my small fleet that has a total of ONE capital ship that being the beatup XIV legion I pulled out of mothballs to try and defend against this garbage. After two tries I'm not even going to bother. It's literally impossible when your station goes down in about two fighter strikes.

I get that invasion fleets are supposed to be able to actually succeed but I also expect to actually have a fighting chance at beating them off. And realistically speaking this is overkill and a waste of resources. You don't send something like this after some little world like I have. This would be something you send after a core world like Sindria or Jangala.

I'm going to go find something else to play while I cool off but if I do come back to this game I'm just gonna console command this garbage.

I think it speaks for itself on how messed up invasion fleet strengths are that the freaking KADUR took over Jangala. The Kadur that has a bunch of size 3 stations with supply shortages scattered across the sector and can't even field anything bigger than picket fleets.

I haven't really had this issue. I generally build up a pretty good reputation in the early game my destroying pirate fleets and general bounties/IBB bounties. I also always pick a system that is empty of main factions, or I will try to find a pirate system with just pirates and decide to take over what they have. Duzak for example near Corvus is either empty or only has one faction in it, or lately I've been going to Delta Heisenburg as for a pirate system its kind of random but generally there is always one with a planet and not much else in it. I also don't generally found a colony until I'm fielding fleets with multiple midline cruisers, like dominators. I think this last time I had a Nevermore, Two Herons and a Conquest before I founded my colony. More than capable of taking on most any early invasion fleets. I also generally try to have a few blueprint groups before founding so my faction is fielding garbage. This last time I found a shadowyards bp set as well as one from Diable Avionics. Both great packs for a starter faction. You can find these by exploring deep in space. Generally in the early game I try to build a midsized fleet and do bounties to fund buying lots of supplies and fuel while trying to find dmod civ ships for cargo and fuel carrying. Then I try to get a mission from the bars to go find an alpha ai core which generally always leads to a tech cash or station. Don't neglect your salvaging skills early either they are extremely useful.

Your probably wondering why I'm saying all this but the reason is pretty simple. Don't start a faction till your personal fleet is ready to defend it. There is a reason why Nex says "own faction" is very hard. Most factions act like corporations or military states, they hate competition. This is not to say you can't found one early, it honestly sounds like you got pretty unlucky.
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Dreamyr

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2212 on: July 15, 2019, 03:45:03 PM »

That's pretty much what I've been doing. I had Duzhak spawn with a 75% hazard world with good organics and farmland and settled it. I've been farming Yma for cash and rep as the pirates there are going nuts so the Perseans and Shadowyard like me quite a but. It's just apparently the Blackrock decided I've gotta die or something *shrug*.

I have a lot of heavy destroyers in my fleet along with my falcon flagship but honestly I would be hard pressed to beat what Blackrock sent against me even with a full fleet of capitals. That's just way too many fighters.
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Shad

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2213 on: July 15, 2019, 06:52:01 PM »

That's pretty much what I've been doing. I had Duzhak spawn with a 75% hazard world with good organics and farmland and settled it. I've been farming Yma for cash and rep as the pirates there are going nuts so the Perseans and Shadowyard like me quite a but. It's just apparently the Blackrock decided I've gotta die or something *shrug*.

I have a lot of heavy destroyers in my fleet along with my falcon flagship but honestly I would be hard pressed to beat what Blackrock sent against me even with a full fleet of capitals. That's just way too many fighters.
If it's and "Invasion" fleet, then you are at war with Blackrock. Very Very Bad idea if you are playing own faction until late game. Unlike pirates/pathers, proper faction send warfleets in your directions. If you think Blackrock fighter waves are bad, you haven't seen DME invasions. Enough fighters to blot out the sky, and good fighters too.

The obvious solution is don't be at war with a major faction until you can take them. Drop off high value prisoners or Gamma cores for some standing, do some missions for them. Or just go and take over a small pirate market and hand it over to them.

If it's an "Expedition" instead, just pay it off before it leaves, if you feel you can't take it.
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Dreamyr

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Re: [0.9.1a] Nexerelin v0.9.2c "No Peace Beyond the Rim" (update 2019-07-07)
« Reply #2214 on: July 16, 2019, 01:07:50 AM »

It was a invasion fleet. I've also come to the conclusion that the weighting for Blackrock ships is just weird. They have this fixation with fighter craft and tankers.

I had another more manageable invasion happen and they had like 6 hawkmoth's in the fleet to like two regular cruisers plus their battlecarriers.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.2d "No Peace Beyond the Rim" (update 2019-07-16)
« Reply #2215 on: July 16, 2019, 04:28:47 AM »

Hotfix for II Bazaar being spammed in random sector (arglebargle)

Nexerelin v0.9.2d
Download

Changelog
Spoiler
v0.9.2d
* Player colonies' population growth halved, income reduced 25% when in Starfarer mode
* Player colonies have size growth even when autonomous
* Interstellar Bazaar submarket is transferred on market capture
* Raise/lower relations cooldown is added to action time instead of blocking action
* Show remaining blueprint trader points after each purchase
* Return to market main menu after market transfer (instead of closing dialog completely)
* Adjust some intel text
* Fix Interstellar Bazaar spam in random sector
* Fix NPC factions sometimes building military base in violation of industry limit
* Derelict Empire, Remnant raid fleets won't fail to drop AI cores under certain circumstances
    * Note: All currently spawned fleets in an existing game will cease to drop cores
[close]

Dreamyr: Do you still have the save with the two Blackrock fleets? I'd like to take a look at it.
(Also specify if you've done anything like raise the maximum battle size)

I'd expect a battlestation on a size 4 market to defeat two invasion fleets (in general the invasion strength will not be hugely superior to the defenses), but it may be that Blackrock carrier fleets are disproportionately strong for their size. Given the sort of thing that can be done with mass Drovers + Sparks in vanilla, I wouldn't be too surprised.
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Shad

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Re: [0.9.1a] Nexerelin v0.9.2d "No Peace Beyond the Rim" (update 2019-07-16)
« Reply #2216 on: July 16, 2019, 07:44:38 AM »

I'd expect a battlestation on a size 4 market to defeat two invasion fleets (in general the invasion strength will not be hugely superior to the defenses), but it may be that Blackrock carrier fleets are disproportionately strong for their size. Given the sort of thing that can be done with mass Drovers + Sparks in vanilla, I wouldn't be too surprised.
Blackrock in general are a strong faction. Especially the cruisers/capitals. They also have solid economy, for making ships without D-mods. Unlike say Scy, which are on the weaker end.
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Dreamyr

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Re: [0.9.1a] Nexerelin v0.9.2d "No Peace Beyond the Rim" (update 2019-07-16)
« Reply #2217 on: July 16, 2019, 09:39:14 AM »

Hotfix for II Bazaar being spammed in random sector (arglebargle)

Nexerelin v0.9.2d
Download

Changelog
Spoiler
v0.9.2d
* Player colonies' population growth halved, income reduced 25% when in Starfarer mode
* Player colonies have size growth even when autonomous
* Interstellar Bazaar submarket is transferred on market capture
* Raise/lower relations cooldown is added to action time instead of blocking action
* Show remaining blueprint trader points after each purchase
* Return to market main menu after market transfer (instead of closing dialog completely)
* Adjust some intel text
* Fix Interstellar Bazaar spam in random sector
* Fix NPC factions sometimes building military base in violation of industry limit
* Derelict Empire, Remnant raid fleets won't fail to drop AI cores under certain circumstances
    * Note: All currently spawned fleets in an existing game will cease to drop cores
[close]

Dreamyr: Do you still have the save with the two Blackrock fleets? I'd like to take a look at it.
(Also specify if you've done anything like raise the maximum battle size)

I'd expect a battlestation on a size 4 market to defeat two invasion fleets (in general the invasion strength will not be hugely superior to the defenses), but it may be that Blackrock carrier fleets are disproportionately strong for their size. Given the sort of thing that can be done with mass Drovers + Sparks in vanilla, I wouldn't be too surprised.

Unfortunately I saved over it sorry. :-[

I only saw the one invasion fleet but it was pretty absurd. There were so many Eschaton super freighter's and Kurmaraja Interdictor's that they couldn't even deploy the Karkinos they brought. The invasion failed after I used the console command mod to nuke it out of frustration because there was no winning that. Fighter spam plus the Kurmaraja's special system is kinda crazy.

The second time around it was more manageable and I beat it on my own. Still a heavy focus on fighters but the really odd thing like I mentioned above was that the majority of their cruisers were Hawkmoth Combat Tankers. If they'd been full combat cruisers I would have had a much harder time of it.

Also as much as I complain about this stuff I really do enjoy this mod and Starsector wouldn't be the same without it so thank you for all your work on it Histidine. 8)
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Midnight Kitsune

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Re: [0.9.1a] Nexerelin v0.9.2d "No Peace Beyond the Rim" (update 2019-07-16)
« Reply #2218 on: July 16, 2019, 04:16:59 PM »

If you only made one save since, it should be the back up save
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Dostya

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Re: [0.9.1a] Nexerelin v0.9.2d "No Peace Beyond the Rim" (update 2019-07-16)
« Reply #2219 on: July 21, 2019, 06:00:38 PM »

So on a lark, I tried out the Derelict Sector. All the necessities are scarce, and there's combat everywhere. You have to fight for your supplies more than buy some because the markets are low on everything, so a salvage rig pays for itself really, really fast. All around, an excellently difficult start. Very brutal. Another start where I had a planet to be getting on with took some of the pressure off, but I still ended up having to set up my own volatiles mine to kickstart sector fuel production like I did when I didn't start with a planet.

All told, I like it. I think it'd be somewhat better if the Derelicts didn't just sit back and take it and had a somewhat nerfed invasion mechanic of their own to fight back at least a little with, but it's still pretty cool to see the factions getting their feet under them and painting the map.

My own faction didn't launch any invasions at the Derelicts even though I turned player faction invasions on. Not sure if glitch or intended behavior.
« Last Edit: July 21, 2019, 06:03:00 PM by Dostya »
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