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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Nexerelin v0.9.6d "Earth and Sky" (update 2020-04-26)  (Read 1234867 times)

Uxion

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2010 on: February 24, 2019, 12:18:35 PM »

Is there a good way of finding habitable systems without having to visit each one?
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Euphytose

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2011 on: February 24, 2019, 02:05:26 PM »

Is there a good way of finding habitable systems without having to visit each one?

Orange star systems tend to have the most.
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Shad

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2012 on: February 24, 2019, 02:13:28 PM »

Is there a good way of finding habitable systems without having to visit each one?

Orange star systems tend to have the most.
Basically you would expect realistically.

Orange/yellow stars are most likely to have habitable worlds, then all the red/brown dwarfs. Pretty much every other type of star makes habitable worlds impossible.

Also, I tend to find that the constellations close to the the core sector have fewer habitable worlds.
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Histidine

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2013 on: February 25, 2019, 04:30:43 AM »

Market invasion needs to have a cooldown period of at least one month. There is a potential exploit: once you have defeated defenders you can keep raiding the market and then capturing it to get money via shutting down industries and then give it back to raid more.
Yeah, I'll need to do something about that. Probably a brief cooldown (shared with raids?) plus making the NPC structure building use a queue instead of all the stuff appearing at once (so you have to wait longer before re-looting the planet gives maximum revenue).

Don't know about a one-month or longer cooldown on invading the same market. It'd certainly be by far the easiest for me to implement, but also feels like it screams "arbitrary restriction!" when someone encounters it.

Also, there is a bug: after raiding and invading a market a player can fight defenders, which is his own fleet. Choosing this option leads to a battle where no enemy ship spawn.
Thanks, will try to fix.
« Last Edit: February 25, 2019, 07:34:06 AM by Histidine »
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Death_Silence_66

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2014 on: February 27, 2019, 01:38:34 AM »

How are you supposed to pronounce Nexerelin?
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Euphytose

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2015 on: February 27, 2019, 01:55:11 AM »

I say it nay-xay-rey-leen.
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Silver Silence

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2016 on: February 27, 2019, 03:03:11 PM »

I don't associate any foreign accents with the word so I just say it as I read it, Nex-e-re-lin.
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Vayra

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2017 on: February 27, 2019, 03:26:27 PM »

Necks Air Uh Lynn  :-X
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Dudok22

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2018 on: March 01, 2019, 12:47:51 PM »

I am getting null error when Persean Fleet intercepts me near Torment Listening Post

Code
163382 [Thread-10] INFO  sound.H  - Playing music with id [Sovereignty.ogg]
164026 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(NexFleetInteractionDialogPluginImpl.java:522)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:284)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:339)
at com.fs.starfarer.ui.newui.U.String.return(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Blothorn

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2019 on: March 01, 2019, 03:49:11 PM »

Are you running Mayasuran Navy? That looks like the bug from two versions ago (fixed, but requires a new save or some save editing).
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Dudok22

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2020 on: March 01, 2019, 11:16:24 PM »

Are you running Mayasuran Navy? That looks like the bug from two versions ago (fixed, but requires a new save or some save editing).

yes I am.

I will start a new game to see if its fixed.
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SierraTangoDelta

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2021 on: March 02, 2019, 03:55:20 PM »

Just had this bug pop up. Any idea what might be causing it? I'm only posting it here since it mentions Nexerelin.

658065 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from market_system_b9a:planet_4, 40 total available
712215 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addFighters(BaseSubmarketPlugin.java:323)
   at exerelin.campaign.submarkets.Nex_OpenMarketPlugin.updateCargoPrePlayerInteracti on(Nex_OpenMarketPlugin.java:22)
   at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.while.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.U.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Histidine

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2022 on: March 02, 2019, 05:02:12 PM »

This happens if you've installed mod updates that remove things since starting the playthrough. SWP, Kadur Remnant and Mayasuran Navy have recent-ish updates that removed fighters, dunno if any other mods have done such a thing lately.

It may be possible to recover your save by editing it to remove all references to the removed fighter, but it's easier to just revert to the old mod versions for now.
« Last Edit: March 02, 2019, 05:04:54 PM by Histidine »
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Histidine

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Re: [0.9a] Nexerelin v0.9.1b "Double-Zero Agent" (update+fix 2019-03-03)
« Reply #2023 on: March 03, 2019, 12:42:38 AM »

New feature update!

Nexerelin v0.9.1b
Download

Spoiler
[close]

Changelog
Code
v0.9.1b
* Compatibility with saves from previous versions

v0.9.1
* Add new agents
* Add faction respawn system
* Add faction bounties
* Invasion/raid changes:
    * Invasion damage applied between multiple autoresolve rounds
        * Average ground strength and invasion frequency reduced to compensate
    * Invasion fleets have a minimum marine strength of 100
    * Invasions and raids (and vengeance fleets) will not be forced to use imported equipment if faction has no heavy industry
    * Invasions and raids will sometimes use ally's equipment
    * Invasion intel marked as important if targeting player
    * Player invasions share a cooldown with raids
    * Invasion fleets spawned by revenge system smaller (1.25x normal instead of 1.5x)
* Factions won't declare war on or make peace with a commissioned player, only the commissioning faction
* Luddic Church start gets low-tech package in addition to LC package
* Abandoned station only spawns around inhabited worlds
* Ceasefire prompt intel important by default; can default to accept instead of reject (set in config)
* NPC structure construction queues items instead of building them all at once
* Blacklisting a ship/weapon from Prism blacklists its blueprint as well
* Fix double-added free port market conditions
* Fix bug where player could re-invade a market after capturing it
* Possible fix for relationship weirdness with Arsenal Expansion's Omicron faction
« Last Edit: March 03, 2019, 02:10:59 AM by Histidine »
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DrakonST

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Re: [0.9a] Nexerelin v0.9.1b "Double-Zero Agent" (update+fix 2019-03-03)
« Reply #2024 on: March 03, 2019, 02:54:54 PM »

Faction bounties - why i receive reward when fighting vs [REDACTED]? It give too easy way to raise relation.

Also, maybe remove vengeance points from battles when you fighting against invasions was sending to player colonyes? Because it cause vicious circle when reflecting one attack you cause two more invasion attacks.
« Last Edit: March 03, 2019, 04:05:18 PM by DrakonST »
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