Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 132 133 [134] 135 136 ... 183

Author Topic: [0.9.1a] Nexerelin v0.9.5g "Corporate Warfare" (fixes 2019-12-01)  (Read 987773 times)

Dreamyr

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.9a] Nexerelin v0.9e "War, War Never Changes" (+fixes 2019-02-11)
« Reply #1995 on: February 13, 2019, 10:51:50 AM »

Got around to looking at the save (thanks for uploading it!)

Seems the fleets are so big mainly because of the Star Fortress with alpha core. It's generating 189 FP of combat ships (before doctrine modifiers) to match the patrols from a size 4 High Command... and 870 for the station. Also, it turns out that contrary to my previous belief, alpha cored HT Star Fortress does not actually kill infinite ships.

I'm reducing the strength estimate multiplier for stations in the next version, by about 30%.

I then had people tell me that it arbitrarily limiting the ships I can deploy when the enemy fleet was under no such restriction was it working as intended.
Enemy obeys the fleet cap in the same way that player does.
You can increase the limit in settings as Axle suggests, if your CPU can handle it.

Would it be possible to order the construction of a fleet to follow you for <X> days, in a similar way of putting in orders for base strikes and invasions?

Most thinking it'd be nice to order a custom sized fleet to have the set orders of following you around for a time (say, 60 days, or something that you assign with a slider?) if you want to go crack some REDACTED heads on the fringes of the galaxy.
I could do something like that somewhere along the way, yeah. (I'd need to find a way to get the AI to follow the player reliably though, the Follow Me implementation is a bit of a mess)

Thanks Histidine! And yea that makes sense. I hadn't bothered before to throw a core in the battlestation so that explains why I couldn't figure out what I'd done to cause it when I'd never had this problem while running Nex before. I wonder if the AI core has anything to do with the station refusing to upgrade from autopulse lasers as well even though I have other large energy weapons selected in the doctrine screen. That's probably something more to bring to Alex's attention though if it is happening. I may need to test that more.
Logged

FreedomFighter

  • Commander
  • ***
  • Posts: 140
  • Cat girl can into space or die trying
    • View Profile
Re: [0.9a] Nexerelin v0.9e "War, War Never Changes" (+fixes 2019-02-11)
« Reply #1996 on: February 13, 2019, 12:15:10 PM »

AI doesn't respect 30 ships per fleet rule as the player but still obey the deployment point in combat as the player.
Logged
Broken English specialist

Histidine

  • Admiral
  • *****
  • Posts: 2421
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9a] Nexerelin v0.9f "War, War Never Changes" (+fixes 2019-02-15)
« Reply #1997 on: February 15, 2019, 05:47:59 AM »

(Hopefully) one last fix + tweak version. Now alpha core on station shouldn't be a trap any longer.

Nexerelin v0.9f
Download

Changelog
Code
v0.9f
* Adjust invasion fleet scaling
    * Station officers count half as much as they did before
    * Patrols + station together count for a further 25% less
    * Add factor based on square of market size
* Independents and pirates are non-territorial
* Disable NPC market growth (previously they grew up to size 3)
* Fix inappropriate resetting of free port bonuses on NPC markets, or when player captures a market
* Fix possible bug delaying effect of admin bonus from population
Logged

Histidine

  • Admiral
  • *****
  • Posts: 2421
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1998 on: February 15, 2019, 07:36:03 AM »

I hate semicolons

Nexerelin v0.9f2
Download

Changelog
Code
v0.9f2
* Fix multiple stacking free port conditions on NPC markets
« Last Edit: February 16, 2019, 04:47:40 AM by Histidine »
Logged

Glissa Ravidelle

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1999 on: February 15, 2019, 05:37:20 PM »

FYI, Ran into a nullpointer randomly while mining. Couldn't recreate it afterwards.


Version is current:
Code
8707476 [Thread-4] INFO  exerelin.campaign.MiningHelperLegacy  - Regenerating resources for Asteroid: 0.08856936
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707662 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: independent
8708955 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: metals to Orthrus
8709472 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for tritachyon considering options
8710388 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for sindrian_diktat considering options
8710400 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Gargoyle, faction: independent
8710857 [Thread-4] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.Nex_GetMiningResults: null
java.lang.NullPointerException
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at exerelin.campaign.MiningHelperLegacy.getRandomFighter(MiningHelperLegacy.java:598)
at exerelin.campaign.MiningHelperLegacy.findCaches(MiningHelperLegacy.java:811)
at exerelin.campaign.MiningHelperLegacy.getMiningResults(MiningHelperLegacy.java:904)
at com.fs.starfarer.api.impl.campaign.rulecmd.Nex_GetMiningResults.execute(Nex_GetMiningResults.java:43)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:176)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.init(RuleBasedInteractionDialogPluginImpl.java:88)
at com.fs.starfarer.ui.newui.U.String.return(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.Wait$1.advance(Wait.java:115)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
« Last Edit: February 15, 2019, 05:39:09 PM by Glissa Ravidelle »
Logged

Euphytose

  • Captain
  • ****
  • Posts: 345
    • View Profile
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2000 on: February 16, 2019, 02:49:05 AM »

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 2421
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2001 on: February 16, 2019, 04:15:17 AM »

Thanks for the report! Should be fixed for next version.

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.
Click on the asteroid entity to interact with it.
Logged

FreedomFighter

  • Commander
  • ***
  • Posts: 140
  • Cat girl can into space or die trying
    • View Profile
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2002 on: February 16, 2019, 05:19:30 AM »

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.

Click on those tiny visible asteroids. You might need to zoom it a little bit to make it easier to click.
Logged
Broken English specialist

Hrothgar

  • Captain
  • ****
  • Posts: 293
    • View Profile
    • Email
Logged

Orloth

  • Ensign
  • *
  • Posts: 24
    • View Profile
Ran into Nullpoint error
« Reply #2004 on: February 16, 2019, 08:12:29 AM »

Updated this morning and ran into this about 5 minutes after starting to play.



java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Orloth

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2005 on: February 16, 2019, 08:20:42 AM »

Scratch the previous post. Looks like its an issue in the updated ship and weapon pack. I see ppl posting it in there as well. Sorry about that, should have looked into it more before I posted.
Logged

Troika

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2006 on: February 22, 2019, 02:20:28 PM »

How do I add a faction to the list of factions you can turn a market over to, and have it work? I want to mod my own local version of nex to see what happens when Remnants get a market, for my own amusement.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 2421
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2007 on: February 22, 2019, 05:50:42 PM »

If this isn't the last fix version (for real this time) I'm gonna be so mad

Nexerelin v0.9g
Download

Changelog
Code
v0.9g
* Fix admin bonus from population
* Fix alliance intel crash when drawing crests for zero factions
* Fix mining cache errors
* Fix some text issues

How do I add a faction to the list of factions you can turn a market over to, and have it work? I want to mod my own local version of nex to see what happens when Remnants get a market, for my own amusement.
For Remnants specifically: Nexerelin/data/config/exerelinFactionConfig/remnants.json, set playableFaction to true
(and add "startingFaction":false, if you want to keep it from being a selectable faction at start)

If you just want a one-off and don't want the Remnants to do the usual playable faction things (invade other factions, engage in diplomacy, etc.), you can also use the console command: SetMarketOwner <market_name> <faction ID>
Logged

Draconis13

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2008 on: February 22, 2019, 07:30:02 PM »

Glad to see all the hotfixes, I installed this for 9 awhile back and oof I had to eventually drop the game cause my faction sent out 20 maxed out revenge fleets from a recently captured market against me even though we were at 100 rep.
Logged

matveich

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2009 on: February 24, 2019, 05:06:25 AM »

Market invasion needs to have a cooldown period of at least one month. There is a potential exploit: once you have defeated defenders you can keep raiding the market and then capturing it to get money via shutting down industries and then give it back to raid more.

Also, there is a bug: after raiding and invading a market a player can fight defenders, which is his own fleet. Choosing this option leads to a battle where no enemy ship spawn.
« Last Edit: February 24, 2019, 07:44:24 AM by matveich »
Logged
Pages: 1 ... 132 133 [134] 135 136 ... 183