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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3043177 times)

Worachot

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Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« Reply #1875 on: January 11, 2019, 09:42:03 AM »

im proberbly just stupid, but where is the blueprintshop?
Open comm board at Prism, talk to any of the base officials

IS Prism a colony or a starsystem? :O
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FreedomFighter

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Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« Reply #1876 on: January 11, 2019, 10:01:07 AM »

It is a station in a system. The system itself is right under Corvus.
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Shad

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Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« Reply #1877 on: January 11, 2019, 10:01:41 AM »

So re: invasions.

I actually like the massive invasions. They probably need to be less frequent, but when a faction is on the warpath, they should be sending massive fleets.

One thing that i feel really feels like a chore is the vanilla endgame mechanic: pathers. The whole thing was disussed on the main patch threads, but could the pather cell cooldown (and base respawn) be massively increased (maybe to 5-10 years).
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Thaago

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Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« Reply #1878 on: January 11, 2019, 10:30:43 AM »

One thing I've wondered: does whichever faction the player joins have less fleets/invasions in order to compensate for the player being present?
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Recklessimpulse

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Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« Reply #1879 on: January 11, 2019, 11:03:09 AM »

I fought a station and got 166,000 XP (and to top that off it was a damaged station with only one slice left) is that intentional? I like the new invasion system.
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Histidine

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1880 on: January 12, 2019, 04:08:10 AM »

After seeing one particularly degenerate case WRT invasions I decided to fast-track the rebalance update. Also comes with some other fixes and a new feature that could help save the Sector:

Spoiler

[close]

Nexerelin v0.8.4z2
Download

Changelog
Code
v0.8.4z2
* Restructure invasions
    * Much lower frequency (about 67% lower base)
    * Fleet size no longer uses source market fleet size mult
    * Revised fleet size calculation; no longer checks random fleets that happened to be in-system at time of invasion preparation
    * Local production of ships/supplies/marines contributes more to invasion points
* Talk to a market admin for a way to reduce recent unrest on other factions' markets
* Raids and bombardments add vengeance points
* Expeditions, vengeance fleets, invasions should handle "source market captured" case correctly
* Don't auto-join player to an alliance
* Stop "ruins stripped" message spam
* Fix market transfer not gaining reputation
* Random sector procgen shouldn't populate red planet's system
* Fix incorrect blueprint trader prices

One thing I've wondered: does whichever faction the player joins have less fleets/invasions in order to compensate for the player being present?
Nope!
On the other hand, one of the revenge mechanics involves enemy factions launching invasion fleets at your faction. (It doesn't have a special indication that this is what it's doing, it just looks like a normal invasion.)
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Bishi

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1881 on: January 12, 2019, 05:21:21 AM »

As usual we don't need a new game, right?
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grinningsphinx

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1882 on: January 12, 2019, 09:14:21 AM »

Could you explain the mechanic for player faction launching NPC invasions? I never see this happening automatically, so maybe i missed a button or UI piece somewhere. Ty! 

Also, do the NPC factions have a chance now at recovering from a deciv by the mechanism available to the player?
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Tsuna

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1883 on: January 12, 2019, 09:46:31 AM »

Hi love the mod! Just wanted to report a bug I found regarding the blueprint trader. If you open the trading dialogue to "sell" your blueprints for points, if you right click the blueprints in this menu you learn the blueprint but the blueprint remains in the players inventory. If you close the menu and re-initiate the trade you can proceed to sell the blueprint.
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YoptbI4

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1884 on: January 12, 2019, 10:26:31 AM »

Hi guys. First at all, sorry for bad english, but i want to share this error.
New game. Trying trade option in Prism Freeport and get this error:
Code
92686 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: G:\Games\Starsector\starsector-core\..\mods\Ship and Weapon Pack]
92687 [Thread-4] INFO  sound.O  - Cleaning up music with id [HostileWaters.ogg]
92687 [Thread-4] INFO  sound.O  - Cleaning up music with id [Ambush.ogg]
92702 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
92917 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
at exerelin.campaign.submarkets.PrismMarket.getBossShips(PrismMarket.java:416)
at exerelin.campaign.submarkets.PrismMarket.addShips(PrismMarket.java:331)
at exerelin.campaign.submarkets.PrismMarket.updateCargoPrePlayerInteraction(PrismMarket.java:122)
at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.intel.SWP_IBBIntel$FamousBountyStage
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more
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grinningsphinx

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1885 on: January 12, 2019, 10:59:51 AM »

Hi guys. First at all, sorry for bad english, but i want to share this error.
New game. Trying trade option in Prism Freeport and get this error:
Code
92686 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: G:\Games\Starsector\starsector-core\..\mods\Ship and Weapon Pack]
92687 [Thread-4] INFO  sound.O  - Cleaning up music with id [HostileWaters.ogg]
92687 [Thread-4] INFO  sound.O  - Cleaning up music with id [Ambush.ogg]
92702 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
92917 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
at exerelin.campaign.submarkets.PrismMarket.getBossShips(PrismMarket.java:416)
at exerelin.campaign.submarkets.PrismMarket.addShips(PrismMarket.java:331)
at exerelin.campaign.submarkets.PrismMarket.updateCargoPrePlayerInteraction(PrismMarket.java:122)
at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.intel.SWP_IBBIntel$FamousBountyStage
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more



Appears to be an issue with SWP.
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Dark.Revenant

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1886 on: January 12, 2019, 01:17:57 PM »

That should resolve itself when I update SWP later today.
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YoptbI4

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (fixes/rebalance 2019-01-12)
« Reply #1887 on: January 12, 2019, 03:20:06 PM »

Thx for fixing that and thanks for that awesome mods guys!  :)
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Histidine

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (+minor hotfix 2019-01-13)
« Reply #1888 on: January 12, 2019, 05:01:51 PM »

Should've checked the reverse compatibility code more closely. Sorry! :'(

Anyway: If anyone has been opening comm links and getting annoyed by the null error message, I have a hotfix for you here.
(Place in Nexerelin/data/campaign/)
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Katsumi

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Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (+minor hotfix 2019-01-13)
« Reply #1889 on: January 13, 2019, 03:34:33 AM »

I... really, really want to like Nexerelin, but the invasion mechanic has sucked almost all the fun out of the game. I established a single colony on some water world way out in the middle of nowhere, and I've spent the past year and a half of game time camped out on it fending off invasion after invasion, all of which were Superior/Superior despite having fully upgraded star fortresses, high commands, and ground batteries with alpha cores in, orbital works with a pristine nanoforge, and fleet size +400% on a size 7 or 8 world.

Granted, I took the Pirate Start, so literally every faction was hostile to me except for Pirates, Kadur, and the Independents, but even so. Dassault-Mikoyan has sent invasion flights while I was busy fighting off their previous invasion fleets. I can't leave my colony even to go to the core of the sector and back without missing at least one invasion. Is it really supposed to be like this?
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