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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3042754 times)

cybersol

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1830 on: January 06, 2019, 12:32:05 AM »

That still makes me very happy, i was trying to play 0.8.1a and i kept running into a lot of issues around crashing with trying to save.

I've am playing 0.8.1a successfully at the moment, and though saves were flaky at first, they work properly now after upping the memory Java can use. It's seems everything is a little more memory hungry in that version. I also make sure to wait 1-2 seconds when entering or leaving a system, but that may just be superstition at this point. PM me if have any questions about mod versions or whatever.
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Histidine

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1831 on: January 06, 2019, 02:37:08 AM »

Nexerelin for Starsector 0.9a has been updated to a releasable state, so... enjoy! Thanks to OutOfTheLoop and the unpaid beta testers on Discord for making this release possible.

Nexerelin v0.8.4y2
Download

Spoiler

Blueprint trader


A typical day* in Chicomoztoc orbit
*not actually a typical day
[close]

Changelog

Notes:
  • Update your Console Commands mod or it'll crash on startup!
  • Some mod factions won't be properly balanced for random sector till they are updated
  • Save early, save often, please report bugs

Summary of some important changes from previous Nexerelin version and vanilla Starsector 0.9:
  • New invasion dialog
  • Added blueprint trader at Prism Freeport
  • Removed faction membership system, now uses commissions directly
  • Factions will not launch punitive expeditions or Hegemony AI inspections against you if you're commissioned with that faction, or allied to it
  • All factions that were "playable" in last version (including e.g. Pirates, Luddic Path) offer commissions
  • Officer deaths and warmonger event have been disabled
  • Some colony-related stats are changed from vanilla:
    • Base max admins 1 -> 2
    • Colony over/under limit stability effect 2 -> 1
    • No-spaceport accessibility penalty -100% -> 50%
    • Tactical bombardment stability effect 5 -> 3
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fatrat

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1832 on: January 06, 2019, 02:50:07 AM »

That still makes me very happy, i was trying to play 0.8.1a and i kept running into a lot of issues around crashing with trying to save.

I've am playing 0.8.1a successfully at the moment, and though saves were flaky at first, they work properly now after upping the memory Java can use. It's seems everything is a little more memory hungry in that version. I also make sure to wait 1-2 seconds when entering or leaving a system, but that may just be superstition at this point. PM me if have any questions about mod versions or whatever.


I think i restarted like 10 times, i had to put the game done cuz the save would break every other time i tried saving. I wanted to throw my laptop across the room lol. I'm using 4 gigs of ram for startsector, not sure how much more i'd need, i was thinking it was a problem with the mods.


Nexerelin for Starsector 0.9a has been updated to a releasable state, so... enjoy! Thanks to OutOfTheLoop and the unpaid beta testers on Discord for making this release possible.

Nexerelin v0.8.4y2
Download

Spoiler

Blueprint trader


A typical day* in Chicomoztoc orbit
*not actually a typical day
[close]

Changelog

Notes:
  • Update your Console Commands mod or it'll crash on startup!
  • Some mod factions won't be properly balanced for random sector till they are updated
  • Save early, save often, please report bugs

Summary of some important changes from previous Nexerelin version and vanilla Starsector 0.9:
  • New invasion dialog
  • Added blueprint trader at Prism Freeport
  • Removed faction membership system, now uses commissions directly
  • Factions will not launch punitive expeditions or Hegemony AI inspections against you if you're commissioned with that faction, or allied to it
  • All factions that were "playable" in last version (including e.g. Pirates, Luddic Path) offer commissions
  • Officer deaths and warmonger event have been disabled
  • Some colony-related stats are changed from vanilla:
    • Base max admins 1 -> 2
    • Colony over/under limit stability effect 2 -> 1
    • No-spaceport accessibility penalty -100% -> 50%
    • Tactical bombardment stability effect 5 -> 3


Oh happy day! Thank you!
« Last Edit: January 06, 2019, 02:53:57 AM by fatrat »
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Lupiscanis

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1833 on: January 06, 2019, 02:50:24 AM »

Thanks for the update! (and all your hard work :) )
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Inacio

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1834 on: January 06, 2019, 03:59:20 AM »

Crashed with this when I created a new game, right after choosing options, latest console mod version:

Code
566639 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.utilities.NexUtilsReputation.syncPlayerRelationshipToFaction(NexUtilsReputation.java:178)
at exerelin.utilities.NexUtilsReputation.syncPlayerRelationshipsToFaction(NexUtilsReputation.java:194)
at exerelin.campaign.DiplomacyManager.initFactionRelationships(DiplomacyManager.java:1105)
at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:231)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.while.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.float.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
« Last Edit: January 06, 2019, 04:00:57 AM by Inacio »
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Histidine

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1835 on: January 06, 2019, 04:09:39 AM »

Update your copy of Dassault-Mikoyan Engineering.
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Lupiscanis

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1836 on: January 06, 2019, 07:43:56 AM »

I can't remember how it was in the previous versions - Is it intended that you no longer get the vanilla commission monthly money? Also, is it intended that you get the Galatian stipend no matter which faction you pick?

I'm an idiot. I've been restarting so many times towards the beginning checking out all the starting options that I hadn't actually played a month - once you roll past the first month, the faction money shows up in your income tab.
« Last Edit: January 06, 2019, 10:02:38 AM by Lupiscanis »
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Shad

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1837 on: January 06, 2019, 10:01:20 AM »



Now we are talking real war. The wait for Nex 0.9 update was 1000% worth it.
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Arcx4991

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1838 on: January 06, 2019, 10:18:56 AM »

Summary of some important changes from previous Nexerelin version and vanilla Starsector 0.9:
  • Added blueprint trader at Prism Freeport

On a scale of 1 to 10, how hard is it to just use this blueprint trader and not the entire mod?
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Bastion.Systems

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1839 on: January 06, 2019, 12:19:39 PM »

It would be cool to have the spacer start option in Nexelerin.
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ROFLtheWAFL

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1840 on: January 06, 2019, 03:55:50 PM »

I can't seem to track any personal bounties. They show up in the lower left corner of the screen like any other intel update, but when I check the bounties tab in my intel screen, I only see system bounties or station bounties (pirate bases, Luddic Path camps). Only seem to have this problem since installing Nexerelin.
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haloguy1

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1841 on: January 06, 2019, 04:37:07 PM »

Yeah i also have this issue, it appears in the bottom left corner but when i go into the intel page it doesn't show up just station bounties.
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Nix

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1842 on: January 06, 2019, 06:23:47 PM »

Don't know if this is a known issue or where I should be reporting this, but random generation crashes my client. Don't know if it's due to comparability or what.
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ErrantSingularity

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1843 on: January 06, 2019, 09:35:47 PM »

I've selected enable random core systems but it's not doing so? Is there something else I have to do to change it all?
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rkk

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Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« Reply #1844 on: January 07, 2019, 12:07:30 AM »

Bounties not showing up in intel screen is caused by conflicts with Kadur Remnant's custom bounty stuff.

Set "usePirateBountyManager":"NEVER" in mods/Kadur Remnant/KADUR_SETTINGS.ini
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