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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013807 times)

Histidine

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1800 on: November 30, 2018, 06:20:20 PM »

FYI you should be able use it while having installed JDK 8 (and probably later versions), the project just needs to be set to JDK 7 (Source/Binary Format in NetBeans project properties, dunno what the IntelliJ equivalent is).
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Bishi

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1801 on: December 11, 2018, 10:10:11 AM »

Not trying to rush you but I love this mod and I just want to know roughly when you think you'll have a mostly functioning release for 0.9. Are we talking weeks or months?
Thanks for all your hard work!
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Bunshichi Tawara

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1802 on: December 11, 2018, 02:19:27 PM »

I'm actually curious myself, your mod allowed me to role-play a lot more easily within the galaxy of starsector.
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1803 on: December 12, 2018, 03:47:31 AM »

Not trying to rush you but I love this mod and I just want to know roughly when you think you'll have a mostly functioning release for 0.9. Are we talking weeks or months?
Thanks for all your hard work!
A December release is possible, but January (or later, hopefully not though) is more likely, especially if I'm going to playtest to any real degree.
Also the first release will likely drop a few features, at least agents (which will be getting an overhaul).

And thanks!
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SCC

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1804 on: December 12, 2018, 05:22:49 AM »

Is the first release going to include some new content already (and considering 0.9 changes, it would be pretty impressive to get this so quickly), or is it going to be mainly a compatibility update?

Singrana

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1805 on: December 12, 2018, 04:18:40 PM »

for me personally, the faction warfare is the main thing i care about, so i would prefer barebones functional version of that as soon as it is ready, without it i feel like i have no real context for what to do with my fleet after it has gotten out of the early game, helping a faction take over the world on starfarer difficulty (for that -25 own faction diplomacy) provided necessary context for me in the past, with the new updates and lack of nexerelin i have already done everything there is to do in vanilla so im just waiting for the main feature of nexerelin to come to 0.9 at this point
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1806 on: December 13, 2018, 03:40:35 AM »

Is the first release going to include some new content already (and considering 0.9 changes, it would be pretty impressive to get this so quickly), or is it going to be mainly a compatibility update?
Mostly (almost entirely?) compatibility, but I do have one new feature planned to address an annoyance with blueprints I experienced during my (first and so far only) vanilla run.
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Singrana

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1807 on: December 13, 2018, 05:35:18 PM »

i rly hate how non common weapons and ships are now almost impossible to find in shops, then when you roll a BP you then have INFINITE amounts of that item even if the item is a top tier item, imho a MUCH better solution would be items being more common in shops, and in your colonies they MAY appear at the standard rarity rate for the item IF you have the BP, then you can check off some box to auto purchase every copy of that item from your colonies and deliver to collection point but this is kinda a bunch of new stuff, mby a simpler fix would be to make the player production cost of rarer stuff be VERY expensive to encurage ordering the more common stuff too
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Lopunny Zen

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1808 on: December 16, 2018, 01:39:03 PM »

Is there going to be a mode where you are the starter for a mod faction and you have to find a planet to get it going?
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grinningsphinx

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1809 on: December 16, 2018, 04:59:29 PM »

Whatever Hist does, i look forward to it:)  The faction warfare is ooommphh is missing from the base game.. "States of War" are tame as hell  lol...
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Alphascrub

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1810 on: December 23, 2018, 02:08:21 AM »

Whatever Hist does, i look forward to it:)  The faction warfare is ooommphh is missing from the base game.. "States of War" are tame as hell  lol...

I can't capture colonies and its freaking upsetting me. Can't wait for Nex.
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Ogaburan

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1811 on: December 23, 2018, 02:44:53 PM »

for me personally, the faction warfare is the main thing i care about, so i would prefer barebones functional version of that as soon as it is ready, without it i feel like i have no real context for what to do with my fleet after it has gotten out of the early game, helping a faction take over the world on starfarer difficulty (for that -25 own faction diplomacy) provided necessary context for me in the past, with the new updates and lack of nexerelin i have already done everything there is to do in vanilla so im just waiting for the main feature of nexerelin to come to 0.9 at this point
THIS, was just about to post the exact same thing...
Spoiler

[close]
For me, context is one of the few things this game lacks.
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Singrana

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1812 on: December 23, 2018, 05:29:01 PM »

as a little follow up to my comment about context, one type of context the game HAD was the fact that in order to sustain the supply cost of a large fleet you kinda had to risk it in battle to make the monies you need, in battle you may lose your stuff and be knocked down to the early-game AGAIN, having to sometimes play the early-game multiple times stretched the game out a lot for me, and the TERROR of losing a big fight and getting knocked down again added a lot of WEIGHT to those fights, now however, many fancy ships and weapons need blueprints to be found much, so they require a colony, but once you have a colony you have so much passive income that you can just directly rebuild your late-game army should you lose it (also btw, late-game fights are not by themselves as fun to FLY as mid-game fights, they are only satisfying for me in the sense that the fleet i have worked hard through challenges is now finally paying off, watching swarms of strike-craft obliterating enemies is quite cathartic). i think colonies should have their maximum net income restricted with some kind of progressive income tax, say making an infinitely good colony generate 200K monthly, but conversely a bad colony should have its potential net loss limited in the same way to -200K
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1813 on: December 24, 2018, 03:55:53 AM »

I've almost gotten it to a barebones update level (despite certain distractions). Playtesting should still take some time, but with a bit of luck a beta release should be available circa mid-January.

Hmm, I think an income tax would be a good solution to the problem of excess player markets once the player starts conquering the sector (+ removing the stability penalty for exceeding the limit). Better than the ideas I had, at any rate. Thanks for the mention!
Although I probably won't mess with the colony economy directly for the first iteration, and most likely not until Starsector 0.9.1.
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Singrana

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Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« Reply #1814 on: December 24, 2018, 04:57:31 AM »

well by all means, if a technically playable version exists i want to playtest it, i stream my starsector and im quite patient at trying out pretty much everything in "new games", at any rate i could at least thumbs up or thumbs down it in terms of fun compared to last nexerelin version, basically as long as factions conquering is in i would be interested
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