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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Nexerelin v0.8.3e "Battle Stations!" (update 2018-03-17)  (Read 497067 times)
Histidine
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« Reply #1680 on: March 12, 2018, 07:15:47 AM »

Seems the followers diplomacy option is bugged? Should be fixed for next version; thanks for pointing it out!
(Likewise with the followers faction bounty against self)
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Typo91
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« Reply #1681 on: March 13, 2018, 07:52:42 AM »

Am I missing something? 

I conquered a station, blew up the battle-station too.... so when do I get to build my own battle-station in its place?

I was really looking forward to doing its load out.
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Snrasha
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« Reply #1682 on: March 13, 2018, 09:44:53 AM »

Am I missing something? 

I conquered a station, blew up the battle-station too.... so when do I get to build my own battle-station in its place?

I was really looking forward to doing its load out.
It automatic if the station have the power for build one. (It need to have a good stability)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add Unique mission bounty on independant market/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.
Histidine
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« Reply #1683 on: March 17, 2018, 07:40:43 AM »

Nexerelin v0.8.3e
Download


Changelog
Code:
v0.8.3e
* Add memorial for dead officers
    * Available at victory screen, or with console command `printdeadofficers`
* Add "Andrada option"
    * After capturing a market, player can take it for themselves instead of transferring to faction, at a high reputation cost
* Add vengeanceFleetSizeMult faction config tag
* Re-enable pirate vengeance fleets
* Add Tri-Tachyon large carrier start (SWP only)
* Ruins increase chance of finding cache when mining a planet
* Reduce, turn Asgard platform fire arcs (to avoid graphical issues)
* Vengeance fleets spawn less frequently
* Some GUI improvements, tweaks
* Bugfixes:
    * Handle a response fleet sabotage edge case
    * Officer deaths, XP bonus apply correctly to battles with derelict defenders
    * Fix procgen handling of incompatible mods in random sector mode
    * Fix long-distance station join handling
    * Fix faction bounties starting when they shouldn't
    * Fix followers diplomacy config option
    * Fix Hephaistos Station (Scy) potentially losing its black market
    * Remove unneeded clamp on player max level setting
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DrakonST
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« Reply #1684 on: March 17, 2018, 05:56:17 PM »

Nexerelin v0.8.3e
Download


Changelog
Code:
* Add vengeanceFleetSizeMult faction config tag
This will be like ["vengeanceFleetSizeMult":3,] to work?
« Last Edit: March 17, 2018, 06:03:57 PM by DrakonST » Logged

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Histidine
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« Reply #1685 on: March 17, 2018, 06:21:14 PM »

Yep
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balazsbence
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« Reply #1686 on: March 22, 2018, 02:13:23 PM »

Hi guys!

I can't find prism freeport, where exactly is it? I know it's somewhere in hyperspace, but the map doesn't tell me anything. I'm sure it's in the game, because it sent a relief fleet once, I just can't find it. I'm using dynasector, but my (inner sector?) is the original.
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A Random Jolteon
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« Reply #1687 on: March 22, 2018, 02:21:24 PM »

Hi guys!

I can't find prism freeport, where exactly is it? I know it's somewhere in hyperspace, but the map doesn't tell me anything. I'm sure it's in the game, because it sent a relief fleet once, I just can't find it. I'm using dynasector, but my (inner sector?) is the original.
It's by Yma. (or in that area)
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Histidine
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« Reply #1688 on: March 22, 2018, 04:55:36 PM »

Prism Freeport will appear on the hyperspace star map when the Starscape setting is turned off.

(Also note that if you have SCY enabled, it'll be in the Acheron system instead)
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AxleMC131
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« Reply #1689 on: March 22, 2018, 09:57:04 PM »

... I'm using dynasector, but my (inner sector?) is the original.

"Core Worlds" is the term you're looking for.  Wink
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DrakonST
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« Reply #1690 on: March 26, 2018, 02:16:43 PM »

Car-r-ramba!
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DrakonST
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« Reply #1691 on: March 27, 2018, 11:30:20 AM »

Often a game freezing when I come into shop on Prism Freeport. If it Prism from SCY mod that everything works steadily.

Last entries in the log:
Code:
21526947 [Thread-4] INFO  exerelin.campaign.fleets.MiningFleetManager  - Trying mining fleet for market Nova Maxios
21526950 [Thread-4] INFO  exerelin.campaign.fleets.MiningFleetManager  - Spawned mining fleet of size 11
21527143 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 7 fleets in play for [data.scripts.campaign.fleets.DS_BountyPirateFleetManager]
21527143 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Could not spawn fleet - returned null
21527341 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator  - Created MarketProcurementMission: drugs to Yama
21527561 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 29 out of a maximum 30 fleets in play for [data.scripts.campaign.fleets.DS_LuddicPathFleetManager]
21527564 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[7171.64, -2314.4424]
21527596 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
21527596 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Metals(Prism Freeport)
21528891 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Starsector\starsector-core\..\mods\Nexerelin]
21528897 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Starsector\starsector-core\..\mods\Nexerelin]
21528898 [Thread-4] INFO  exerelin.campaign.submarkets.PrismMarket  - IBB ships available: 0, 3
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Orloth
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« Reply #1692 on: March 29, 2018, 06:24:24 PM »

I downloaded the updated version after deleting the old one from the mods folder and sadly I have gotten this the past four times I have tried to start the game:


99983 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data/config/exerelinFactionConfig/Lte.json] resource, not found in [C:\Fractal Softworks\Starsector\starsector-core\..\mods\DynaSector,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.4.9,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Artefact,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.10,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Flu-X,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GKSec,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GrytpypeMoriarty,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Looters,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Mayasuran Navy,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Metelson,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.06b,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Stop Gap Measure,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Underworld,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/config/exerelinFactionConfig/Lte.json] resource, not found in [C:\Fractal Softworks\Starsector\starsector-core\..\mods\DynaSector,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Arsenal Expansion 1.4.9,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Artefact,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Fractal Softworks\Starsector\starsector-core\..\mods\DisassembleReassemble_v0.10,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Flu-X,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GKSec,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Galatia Complete,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GrytpypeMoriarty,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Looters,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Mayasuran Navy,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Metelson,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.06b,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Shadowyards,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Stop Gap Measure,C:\Fractal Softworks\Starsector\starsector-core\..\mods\Underworld,C:\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib,C:\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:135)
   at exerelin.utilities.ExerelinFactionConfig.<init>(ExerelinFactionConfig.java:128)
   at exerelin.utilities.ExerelinConfig.loadSettings(ExerelinConfig.java:230)
   at exerelin.plugins.ExerelinModPlugin.onNewGame(ExerelinModPlugin.java:232)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Midnight Kitsune
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« Reply #1693 on: March 29, 2018, 06:38:47 PM »

Have you tried redownloading the mod?
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Orloth
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« Reply #1694 on: March 29, 2018, 07:07:03 PM »

I did, but I did it from the first page link. I will try it form the actual post of the update. I would not think it would make a difference, but no harm checking it.
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