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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3044375 times)

Sooner535

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1635 on: February 02, 2018, 08:51:41 PM »

Out of curiousity why do defense stations not help you in a small radius around them? Feel like if you get attached near them and are at least idk 25-30 rep the station should protect you?
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1636 on: February 03, 2018, 12:59:30 AM »

Stations can join battles, but one or both of the "primary" fleets needs to be touching the station circle (unless one of them is a response fleet).

I could give it a wider join radius and/or implement more complex rules, but at the time this seemed the most logical and least likely to make for situations that are too easy for the player (or too hard, if a station unexpectedly joins the enemy side).
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DrakonST

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1637 on: February 03, 2018, 03:12:35 AM »

Histidine, why [REDACTED] stations such prolific? As soon as the player destroys one fleet from the station right there the new fleet takes off. If the player destroys 4 fleet, station will spawn 4 new fleets immediately. This problem is noticeable only with use "Nexerelin".
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Sooner535

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1638 on: February 03, 2018, 08:51:29 AM »

Stations can join battles, but one or both of the "primary" fleets needs to be touching the station circle (unless one of them is a response fleet).

I could give it a wider join radius and/or implement more complex rules, but at the time this seemed the most logical and least likely to make for situations that are too easy for the player (or too hard, if a station unexpectedly joins the enemy side).

Ya I think they should be slightly wider, maybe just double it? That isnt too big of a radius imho but then again that is 1 opinion. You should I think though set it relation based, like above 0 at least (why would anyone protect those who are not an asset to themselves in starsector anyways? Lol). That is just my opinion. Perhaps you can tell me where the engage range code is and I can just change it myself and test it?
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1639 on: February 03, 2018, 07:59:47 PM »

Histidine, why [REDACTED] stations such prolific? As soon as the player destroys one fleet from the station right there the new fleet takes off. If the player destroys 4 fleet, station will spawn 4 new fleets immediately. This problem is noticeable only with use "Nexerelin".
Nexerelin doesn't touch Remnant fleet spawning. I guess I can investigate this when my computer is working again.

Perhaps you can tell me where the engage range code is and I can just change it myself and test it?
NexFleetInteractionDialogPluginImpl, line 363
A copy of the source is included in the Nex folder (look in Nexerelin/jars). (Instructions on how to compile a .jar are not included, sorry! There are tutorials in the modding subforum if you need them)
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Wapno

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1640 on: February 04, 2018, 12:59:17 AM »

I have a question - is there any way to disable that stupid mechanic of officers dying in combat?
exerelin_config.json -> "officerDeaths":false,
Thank you very much! :)
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Sooner535

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1641 on: February 04, 2018, 06:13:04 PM »

So after testing, I'd say personally I would prefer a 25-50% increase in size of engagement range to stations, for the sole reason that it is easy to drift away from then. Maybe just try a small 25% size increase and see if anyone really dislikes it?
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Snrasha

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1642 on: February 04, 2018, 09:29:35 PM »

I prefer the current, currently.
I have never problem for abuse them, i need to trick them, but when you know how, you have always the station with you.
And i think than increase the radius seems false... like this is a station who defend the market, not you. Your problems are not their problems, often.
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Sooner535

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1643 on: February 05, 2018, 11:45:24 AM »

Anyone know how to make the followers faction show up in the intel screen? It's not like it is a big deal but eh lol
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OmniScrewDriver

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1644 on: February 06, 2018, 06:30:02 AM »

Anyone know how to make the followers faction show up in the intel screen? It's not like it is a big deal but eh lol

You need to edit Nexerelin\data\world\factions\player_npc.faction

Should be a line "showInIntelTab":false, change it to "showInIntelTab":true,
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Sooner535

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1645 on: February 06, 2018, 06:58:58 AM »

Must have glanced right over it  :-\ thanks
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DrakonST

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1646 on: February 13, 2018, 11:05:40 AM »

Histidine, forget about that bug that I have mentioned. He has no relation to "Nexerelin". But I don't know what mod it causes...

Also, How to switch off "Vengeance Fleet"? It is useless nonsense which strongly irritates. I am at war against the very large fleets of pirates and every time when I destroy the enemy fleet appears Hit-fleet. Every time. And he can make NOTHING to me.
« Last Edit: February 13, 2018, 11:12:08 AM by DrakonST »
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1647 on: February 14, 2018, 04:13:24 AM »

exerelin_config.json
"enableRevengeFleets":0
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DrakonST

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1648 on: February 14, 2018, 05:43:26 AM »

exerelin_config.json
"enableRevengeFleets":0
Em, "Revenge Fleets"  and "Vengeance Fleets" not different things?

Also, if I write ["vengeanceFleetSizeMod":3,] in the file on folder "exerelinFactionConfig" it will make sense?
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1649 on: February 14, 2018, 06:47:35 AM »

exerelin_config.json
"enableRevengeFleets":0
Em, "Revenge Fleets"  and "Vengeance Fleets" not different things?

Also, if I write ["vengeanceFleetSizeMod":3,] in the file on folder "exerelinFactionConfig" it will make sense?

The English words have similar meanings and (apparently) a related etymology.
Though in this case it's mostly just an old variable name that controls two different but related mechanics (the other one spawns invasion fleet against the player when they capture markets).

As for the vengeance fleet size, there is no such config tag at present. I might add it someday, but probably only if a specific use case comes up.
« Last Edit: February 16, 2018, 09:03:57 PM by Histidine »
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