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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013978 times)

Bunshichi Tawara

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1620 on: January 22, 2018, 02:21:23 AM »

Hi there ;) I have launched a new game with the Extra System reloaded mod and I need rare metals and rare ores, I've looked for them in every system mining or on markets and I don't find them xD Are they respectively named transplutonics and transplutonic ores by any chance ?  Or is it a bug from Nexerelin not spawning the items ? :P I'm sorry for my silly questions, have a good day everyone :D Fly safe !

I do believe you do find them on certain markets that specialize in ore mining or on planets with a rare ore deposit. and I have found both while using the Nexerelin mod so maybe you just have a bad map seed xD ?
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Seifer

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1621 on: January 22, 2018, 02:31:41 AM »

Ok xD Now I know there is hope lol ! Thanks for your reply dude :D
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1622 on: January 22, 2018, 03:06:23 AM »

Is there a way to give the player faction a description?
For the intel screen? Nexerelin/data/strings/description.csv: add an entry with ID player_npc and type FACTION
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Andreasaa2000

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1623 on: January 25, 2018, 07:33:19 AM »

How do you install the latest update? Do I just rename the DME folder in the download or?
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Flibjib

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1624 on: January 26, 2018, 08:06:28 PM »

Think I'm getting a crash at initial game start related to Nexelrin's mining:

2036164 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.MiningHelperLegacy.getDanger(MiningHelperLegacy.java:363)
   at exerelin.campaign.MiningHelperLegacy.getMiningReport(MiningHelperLegacy.java:405)
   at exerelin.campaign.fleets.MiningFleetManager.isOreMineable(MiningFleetManager.java:96)
   at exerelin.campaign.fleets.MiningFleetManager.spawnMiningFleet(MiningFleetManager.java:176)
   at exerelin.campaign.fleets.MiningFleetManager.updateMiningFleetPoints(MiningFleetManager.java:305)
   at exerelin.campaign.fleets.MiningFleetManager.advance(MiningFleetManager.java:331)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Let me know if you need additional information.

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AxleMC131

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1625 on: January 26, 2018, 08:45:09 PM »

... Let me know if you need additional information.

@Flibjib Standard bug-reporting procedure should also include your current modlist.  ;)
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1626 on: January 26, 2018, 08:47:16 PM »

How do you install the latest update? Do I just rename the DME folder in the download or?
Just copy/extract the DME folder in Nex 0.8.3c over the existing one (the one put there by Dassault-Mikoyan), overwriting the file when prompted.
(On Mac, make sure it doesn't delete other existing files)

Think I'm getting a crash at initial game start related to Nexelrin's mining:
Hmm, some mod seems to not be generating its planets properly.
Try this jar to prevent the crash (put in Nexerelin/jars)
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Drokkath

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1627 on: January 26, 2018, 09:07:49 PM »

Tyrador seems to be absent from the list of factions to start off with. I only recently grabbed the new version of that mod and the last time I played as a part of Tyrador was about one or two Nexerlin's updates back. So I'm not sure what's changed and what hasn't.

To me though it isn't that much of a big deal to begin with because I tend to leave factions eventually and become a pirate.
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For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

NightKev

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1628 on: January 26, 2018, 10:29:47 PM »

There's a bug with Tyrador where the mod_info.json file contains incorrect values, that's probably the issue here: remove the text "DEV" from Tyrador's mod_info.json file.
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Drokkath

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1629 on: January 27, 2018, 01:17:29 AM »

Ah, so that's why. Thanks!

*headdesk* Looks like I have to re-start my playthrough because the faction didn't even spawn in the game because of that!
« Last Edit: January 27, 2018, 01:30:30 AM by Drokkath »
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For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Flibjib

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1630 on: January 27, 2018, 06:42:55 AM »

Actually got it figured out on my own, Borken and/or Artefact were causing issues.

Shame since Borken's work is super interesting looking!
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Snrasha

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1631 on: January 27, 2018, 06:45:13 AM »

Actually got it figured out on my own, Borken and/or Artefact were causing issues.

Shame since Borken's work is super interesting looking!

Well, Artefact have just standard planets, so no idea why this is the cause.
So, this is Borken?<
« Last Edit: January 27, 2018, 07:17:20 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Wapno

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1632 on: January 31, 2018, 01:37:28 AM »

I have a question - is there any way to disable that stupid mechanic of officers dying in combat?
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1633 on: January 31, 2018, 03:53:35 AM »

I have a question - is there any way to disable that stupid mechanic of officers dying in combat?
exerelin_config.json -> "officerDeaths":false,
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Cergos

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Re: [0.8.1a] Nexerelin v0.8.3c "Battle Stations!" (DME compat. 2018-01-21)
« Reply #1634 on: January 31, 2018, 08:29:27 PM »

Recently played with nexerelin and it worked much better than the last time I did. It really seems to have improved!!
Overall, I had a lot of fun playing around with it, and the mod really makes the game so much more active and engaging later on.

Seriously, I don't know if I could play again without it.
Thanks for your work!
 :D

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