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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3043080 times)

Midnight Kitsune

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1185 on: October 04, 2016, 10:20:25 PM »

Getting a CTD here too upon trying to start a new game:

Code
169555 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Processing market conditions for Reuenthal (Neutrino)
169555 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Adding condition: organics_complex
169555 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Adding condition: exerelin_hydroponics
169555 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Adding condition: organized_crime
169556 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Adding condition: organized_crime
169556 [Thread-4] INFO  exerelin.world.ExerelinMarketSetup  - Adding condition: large_refugee_population
169564 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
169759 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
169759 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
170223 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at exerelin.world.ExerelinSectorGen.populateSector(ExerelinSectorGen.java:1098)
at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:779)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.U.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I thought it might be DME, but even running with DME off or with the workaround led to the crash. I reverted to 7.5c, no problems so far.
Did you delete the old mod folder first and then download the new one? Or did you just download the new one and copied over the new files?
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NightfallGemini

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1186 on: October 05, 2016, 12:13:45 AM »

Was done cleanly, deleted the old folder first and then dropped the latest version in.
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1187 on: October 05, 2016, 05:38:16 AM »

How many star systems/planets and factions are you using? As far as I can tell, this issue happens if there are fewer habitable planets than starting factions.
Well, I'll teach it to not crash in that scenario.
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Andalis

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1188 on: October 05, 2016, 06:32:38 AM »

'Lo all. Been really enjoying the game and the mods, but I've run into an error I can't seem to defeat.

Mods Used
-AudioPlus
-Autonomous Ships
-Autosave
-Blackrock Drive Yards
-Combat Chatter
-Common Radar
-Diable Avionics
-DynaSector
-Interstellar Imperium
-Leading Pip
-Mayorate
-Metalson Industries
-Neutrino Corp
-New Galactic Order
-P9 Colony Group
-Pegasus Belt Council
-Portrait Pack
-Save Transfer
-SCY
-Sim Overhaul
-Starsector Plus
-Steiner Foundation
-Tiandong Heavy Industries
-Upgraded Rotary Weapons
-Version Checker

The error I get, upon starting a game (Non-Corvus Mode)

Code
149558 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addToFleet(FleetFactoryV2.java:622)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addRandomShips(FleetFactoryV2.java:583)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:101)
at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.createTradeFleet(EconomyFleetManager.java:747)
at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.advance(EconomyFleetManager.java:515)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.U.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1189 on: October 05, 2016, 06:59:46 AM »

Turn off NGO.

(Or implement the fix in this post or see the post after it)
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Andalis

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1190 on: October 05, 2016, 02:03:47 PM »

That fixed it, thanks much.
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King Alfonzo

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1191 on: October 08, 2016, 02:17:24 AM »

Asteroids and gas giants aren't gainning resource exhaustion on mining.

Histidine

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Re:[0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1192 on: October 08, 2016, 08:08:39 PM »


Changelog
Code
v0.7.6b
* Add DME start, directory options
* Fix patrol fleet manager crash with unsupported factions
* Fix sector generation crash from not having (enough) habitable planets

Asteroids and gas giants aren't gainning resource exhaustion on mining.
Deliberate in both cases, though I can't remember the rationale for gas giants...
(Well, as Alex would say, gas giants are conceptually too big for their atmospheres to be depleted at any significant rate)

In the case of asteroids, it's so the code doesn't have to track every individual rock; asteroids don't persist between saves in vanilla anyway. They produce somewhat lower resources to make up for this.
« Last Edit: October 08, 2016, 08:12:28 PM by Histidine »
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.6 (update 2016-10-01)
« Reply #1193 on: October 08, 2016, 08:34:58 PM »

Oops, didn't see this edited post:
Also. I disable independent in mod config but they have appeared at a new game.
Spoiler
[close]
Is this when using all factions at start? If so, put this .jar in Nexerelin/jars and it should work.

As for the option GUI overflow, best I can suggest is setting the options at the bottom first (or temporarily increasing Starsector screen resolution, if possible). I'll ask Alex about the possibility of a scroll bar.
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Orloth

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Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1194 on: October 09, 2016, 10:17:06 AM »

Sorry to bother, but I am unable to install/copy the new version. I get a ".gitignore". Listed as error 0x80004005: unspecified error.  I deleted the 7.6 as instructed so I do not think its an issue with the old file mixing with new.
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Orikson

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Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1195 on: October 09, 2016, 10:33:05 AM »

Sorry to bother, but I am unable to install/copy the new version. I get a ".gitignore". Listed as error 0x80004005: unspecified error.  I deleted the 7.6 as instructed so I do not think its an issue with the old file mixing with new.

What are the mods do you have active with the latest version of Nexerelin?
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valefore

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Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1196 on: October 09, 2016, 10:34:27 AM »

Sorry to bother, but I am unable to install/copy the new version. I get a ".gitignore". Listed as error 0x80004005: unspecified error.  I deleted the 7.6 as instructed so I do not think its an issue with the old file mixing with new.

I had that weird error as well. When I drag and dropped the folder inside the zip, it kept saying it couldnt move files (the first one is ".gitignore"). Dunno if you really have the same issue but using the 'extract here' function solved the problem for me.

Edit: It's the exact same error code as the one I get. I am guessing you are using the windows zip program to open it and take the folder out. Try using 7zip for some kind of other zip program. I can extract files with no problem with 7zip.
« Last Edit: October 09, 2016, 11:03:08 AM by valefore »
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Orloth

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Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1197 on: October 09, 2016, 11:30:53 AM »

thank you all for the quick responses. The zip issue seemed to be it. It just didn't like the windows version. thank you again!
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King Alfonzo

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Re:[0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« Reply #1198 on: October 09, 2016, 04:42:33 PM »

Asteroids and gas giants aren't gainning resource exhaustion on mining.
Deliberate in both cases, though I can't remember the rationale for gas giants...
(Well, as Alex would say, gas giants are conceptually too big for their atmospheres to be depleted at any significant rate)

In the case of asteroids, it's so the code doesn't have to track every individual rock; asteroids don't persist between saves in vanilla anyway. They produce somewhat lower resources to make up for this.

I feel that the amount of resources you get from asteroids is still a bit too high in that case, it really needs to be a smidgeon lower. Just started a new mining game, went to Nortia, was able to mine an asteroid hovering directly over Nortia for oodles of money. I didn't feel like i needed to stray farther a field in order to get more resources because I could just grind that one rock. Maybe if asteroids were either riskier or gave less resources I'd feel more compelled to move on and make risky trips to other systems.

Histidine

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Re: [0.7.2a] Nexerelin v0.7.6b (+hotfix 2016-10-13)
« Reply #1199 on: October 13, 2016, 08:15:17 AM »

Quick hotfix for issues with binary star systems (possibly including this).
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