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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Nexerelin v0.9.5c "Corporate Warfare" (update 2019-10-20)  (Read 930466 times)

Laxard

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1110 on: August 01, 2016, 08:38:30 AM »

Somebody knows where i can change number of officers generated in galaxy known sector in this mod? I playing with all compatible mods aside of Citadel and they are VERY rare. And i really prefer to play with them from near the start, instead of using AI module from this helpfull Autonomous Ships mod by hqz. Too bad i can't just capture and torture into submission or buy loyality of some enemy officers  :'(
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Gacku

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1111 on: August 01, 2016, 12:55:01 PM »

I'm really enjoying this mod's mechanics, but I can't help but feel that mining just isn't good enough to make up for the supply consumption. Are there ships/weapons I could use to help out with that?
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Laxard

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1112 on: August 01, 2016, 01:19:56 PM »

I'm really enjoying this mod's mechanics, but I can't help but feel that mining just isn't good enough to make up for the supply consumption. Are there ships/weapons I could use to help out with that?

Most helpfull thing that you can do - storage your battlefleet on some station while you going to mining.
Also, quick-help for mining can be found on first page
https://bitbucket.org/Histidine/exerelin/wiki/Mining
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Gacku

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1113 on: August 01, 2016, 01:52:15 PM »

Most helpfull thing that you can do - storage your battlefleet on some station while you going to mining.
Also, quick-help for mining can be found on first page
https://bitbucket.org/Histidine/exerelin/wiki/Mining

I presume that I would have to own the station myself, as opposed to a faction or faction that I have a commission with?
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Laxard

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1114 on: August 01, 2016, 02:12:48 PM »

I presume that I would have to own the station myself, as opposed to a faction or faction that I have a commission with?

It's absolutely didn't matter so long that it's not your enemies. You just need to pay 5k to unlock storage on this planet/station.
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Gacku

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1115 on: August 01, 2016, 02:31:59 PM »

It's absolutely didn't matter so long that it's not your enemies. You just need to pay 5k to unlock storage on this planet/station.

I feel like an absolute fool for not realizing that I could also store ships lol. Thanks.
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CaptainWinky

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1116 on: August 05, 2016, 08:23:00 AM »

A side benefit of mining is that it trains up your crew.  You can buy a bunch of green crew and sell them off when they become elite.  Even after buying more greens to replace the casualties you will have from mining accidents, this will help boost your income.
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facc00

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1117 on: August 05, 2016, 04:45:26 PM »

Good afternoon, I was looking at this and I wanted to know how I can make it work for me.  If I choose to start on a faction then leave and create my own.  Can I take over stations and planets?  Build relations with other alliances?  What functions does it have at the moment?  Thanks!  The link on the front page to alliances does not really say much.
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1118 on: August 05, 2016, 10:37:07 PM »

Good afternoon, I was looking at this and I wanted to know how I can make it work for me.  If I choose to start on a faction then leave and create my own.  Can I take over stations and planets?  Build relations with other alliances?  What functions does it have at the moment?  Thanks!  The link on the front page to alliances does not really say much.
- Yes
- Yes
- It's mostly similar to normal factions. The most significant differences I can think of right now: it doesn't use agents or saboteurs on its own (can be changed in Nexerelin/exerelin_config.json); you can't be kicked out of the faction from too-low reputation; and the DynaSector config (DynaSector/nexerelinOptions.json) can be edited to make it use/sell ships and weapons from all DS-supported factions.
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facc00

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1119 on: August 05, 2016, 10:39:28 PM »

Ive noticed that the planets stations build themselves up, traits and facilities can I purchase these if I run my own faction?
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Laxard

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1120 on: August 07, 2016, 11:07:14 AM »

Ive noticed that the planets stations build themselves up, traits and facilities can I purchase these if I run my own faction?
Nope. Not in this verion, at least. They ever generated on start or they are dynamic and depends on events in current solar system. You can control second type a little, but you can't build anything at all. Most that you can is summon fleet.
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Dostya

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1121 on: August 10, 2016, 12:06:55 AM »

So I've been generating random sectors to play in, and experienced an oddity. I've been running the map generation function, and I keep getting six stars staying right on top of each other. It's playable, but inconvenient from a perspective of using the intel tab to find out what's in each system. I'm running the Starsector & co. set of mods and some compatible factions, but nothing that should have an effect on map generation.

Settings: 16 stars, maximum possible planets and stations, zero empty stars, omnifactory random, prism freeport

Screenshot.

Is there a trick I'm missing?
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Midnight Kitsune

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1122 on: August 10, 2016, 12:44:37 AM »

So I've been generating random sectors to play in, and experienced an oddity. I've been running the map generation function, and I keep getting six stars staying right on top of each other. It's playable, but inconvenient from a perspective of using the intel tab to find out what's in each system. I'm running the Starsector & co. set of mods and some compatible factions, but nothing that should have an effect on map generation.

Settings: 16 stars, maximum possible planets and stations, zero empty stars, omnifactory random, prism freeport

Screenshot.

Is there a trick I'm missing?
Only thing that I can think of is that those are REALLLLY close binary star systems
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1123 on: August 10, 2016, 04:42:40 AM »

Those aren't binary systems (such are clearly identifiable with the "<star name> B" names). I assume it's failing to use the extended positions list somehow, although why it'd do that I have no idea; will have to debug.

EDIT: Can't reproduce on Nexerelin v0.7.5c+ dev
« Last Edit: August 10, 2016, 05:45:43 AM by Histidine »
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Dostya

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1124 on: August 10, 2016, 09:30:21 AM »

Those aren't binary systems (such are clearly identifiable with the "<star name> B" names). I assume it's failing to use the extended positions list somehow, although why it'd do that I have no idea; will have to debug.

EDIT: Can't reproduce on Nexerelin v0.7.5c+ dev
I went and re-downloaded and reinstalled, that seems to have fixed it. Something must have gone wrong with my recent download. Sorry for bothering you, and thank you for looking.
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