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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014630 times)

saqib126

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Re:[0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1065 on: April 29, 2016, 10:05:40 PM »

Some fixes. May have erratic behaviour with SS+, please report bugs.

Note! If you're still playing with Starsector Plus 3.4.0, it's probably better to skip this update and stick with Nexerelin 0.7.5 for a while.


Changelog
Code
v0.7.5b
* Better conquest mission availability
    * Upon creation, place on all markets hostile to the target and suspicious or better to the issuer (not just the issuer's markets)
    * Remove mission if issuer is no longer hostile to target
    * Unlist from market if the market is no longer hostile to target, or becomes inhospitable or worse to the issuer
* Compatibility with future SS+ versions
    * Note: Any SS+ version older than 3.4.0 is no longer supported! Even 3.4.0 loses some minor functionality
* Fix background image crash when using Ship/Weapon Pack

By the way, how can I make it so that being part of an alliance allows me to buy without a commission from other factions in the alliance?
Use SS+
OR
Nexerelin/data/campaign/submarkets.csv: uncomment #generic_military (this will lose SS+ functionality for the military submarket if the mod is on)
I am using SS+, mods i`m using are (SS+, Nexrelin, Shaderlib, lazylib, twiglib, the faction mods associated with SS+, and quality of life mods like target leading pip and simulator overhaul.)
You're visiting their military markets, correct? (You still need to have good relations with them to access better equipment, alliance just waives the commission requirement)
Yes, I just didn`t know you needed a full formal alliance to be able to buy the equipment, in the alliance page it mentions alignment, is there a easy way to find the alignments exactly? thx.
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1066 on: April 29, 2016, 10:13:42 PM »

Nexerelin/data/config/exerelin/exerelinFactionConfig
The faction .json files have their alignments listed near the bottom.
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saqib126

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Re: [0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1067 on: April 29, 2016, 10:41:10 PM »

Is it just me, or does approachlight have no alignments, is this intended, does this mean they can never be allied to?
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1068 on: April 29, 2016, 10:49:51 PM »

Forming an alliance for a particular alignment requires +1 on one side and a non-negative value on the other side, or +0.5 on both sides.
Joining an alliance just requires the new member to not have have a negative value for that alignment.

I didn't set alignments for Approlight because I wasn't sure what their lore is like. Originem can post appropriate alignment values and I'll put them in.
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SoulsSin

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Re: [0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1069 on: April 30, 2016, 03:28:34 AM »

with the new version 0.7.5b I get a Fatal Null error on creating a game. with this in the changelog.

162533 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinSectorGen.buildSystem(ExerelinSectorGen.java:1799)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:681)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Histidine

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Re:[0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1070 on: April 30, 2016, 04:46:57 AM »

*commits sudoku*

Note! If you're still playing with Starsector Plus 3.4.0, it's probably better to skip this update and stick with Nexerelin 0.7.5 for a while.


Changelog
Code
v0.7.5c
* Fix sector generation crash
* 40% chance of system primary having a guaranteed asteroid belt (was 100%, then 0%)
* Fix possible SS+-related crash
« Last Edit: April 30, 2016, 04:50:51 AM by Histidine »
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saqib126

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Re: [0.7.2a] Nexerelin v0.7.5b "Planet Buster" (warmfix 2016-04-30)
« Reply #1071 on: April 30, 2016, 08:01:00 AM »

Forming an alliance for a particular alignment requires +1 on one side and a non-negative value on the other side, or +0.5 on both sides.
Joining an alliance just requires the new member to not have have a negative value for that alignment.

I didn't set alignments for Approlight because I wasn't sure what their lore is like. Originem can post appropriate alignment values and I'll put them in.
Is there a way I can add alignment? thx.
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1072 on: May 01, 2016, 06:13:09 AM »

You can copy a table from another faction's config into the Approlight one, then edit it. Allowed alignments are: corporate, technocratic, militarist, diplomatic, ideological
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samsaq

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1073 on: May 01, 2016, 08:48:59 AM »

I have been trying to setup aa .faction file for use as the play faction (modified playernpc.faction) and I got this error:
pastebin: http://pastebin.com/m3uh4yFt
« Last Edit: May 01, 2016, 10:17:54 AM by samsaq »
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samsaq

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1074 on: May 01, 2016, 08:50:17 AM »

And the .faction:
pastebin: http://pastebin.com/n39gSqHp
Any idea why this is broken?
« Last Edit: May 01, 2016, 10:18:55 AM by samsaq »
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Histidine

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1075 on: May 01, 2016, 08:54:03 AM »

You don't need the mods/Portrait pack/ part, it's just e.g. "graphics/portraits/prt_91.png"

Also, use Pastebin or at least spoiler tags for long things like this.
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samsaq

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1076 on: May 01, 2016, 10:16:46 AM »

k i'll update it for pastebin rn
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adimetro00

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1077 on: May 09, 2016, 01:02:38 AM »

Thanks to the custom names, now i can "conquer" Gensokyo.
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Rydrick

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1078 on: May 12, 2016, 01:55:53 PM »

A quick bit of advice or help would be appreciated.

I'm having a bit of frustration removing the three of the built in factions for Nexerelin: The Luddic Church, Luddic Sect, and Sindrin. I've followed the FAQ and removed them from the bottom of the "Exerelin_config' text file (which was strangely in the main mod folder and not the config folder) to no success. I also copied a version over to the FAQ's file location, neither have an effect.

Starting a new game still has the three factions present in the "Intel" screen. I've also tried other approaches like removing any files I can find in the mod associated with the factions to try and error them out of the game.

At a loss now on how to find a solution so I'm hoping someone here has had a similar experience or answer to what I must be doing wrong?

Thank you either way for making an old pilot fulfill some dreams.

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Midnight Kitsune

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Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« Reply #1079 on: May 12, 2016, 05:47:06 PM »

A quick bit of advice or help would be appreciated.

I'm having a bit of frustration removing the three of the built in factions for Nexerelin: The Luddic Church, Luddic Sect, and Sindrin. I've followed the FAQ and removed them from the bottom of the "Exerelin_config' text file (which was strangely in the main mod folder and not the config folder) to no success. I also copied a version over to the FAQ's file location, neither have an effect.

Starting a new game still has the three factions present in the "Intel" screen. I've also tried other approaches like removing any files I can find in the mod associated with the factions to try and error them out of the game.

At a loss now on how to find a solution so I'm hoping someone here has had a similar experience or answer to what I must be doing wrong?

Thank you either way for making an old pilot fulfill some dreams.


Ummmm You DO know that those are vanilla SS factions right?
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