Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 43 44 [45] 46 47 ... 396

Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3012877 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #660 on: December 14, 2015, 12:26:40 AM »

Both happened on clean installs of Starsector & Nexerelin.
Yes, I did modify one of them (officerMaxLevel) but not past 60, it was on 50...
Tssss.
Logged
 

Shyguy

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #661 on: December 14, 2015, 05:44:10 AM »

So i'm hostile against pirates and tri-tachyon and this is causing my relation with the imperium who I have a commision with to go down and seeing as I only have one ship and a trio of pirate vessels have been chasing me for the past ten minutes I can't do anything else because I need to keep spending money on supplies.

Is there any way for a player to get out of this spiral?
Logged

Cik

  • Admiral
  • *****
  • Posts: 607
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #662 on: December 14, 2015, 06:01:51 AM »

ahem console commands version whatever
Logged

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #663 on: December 14, 2015, 06:11:56 AM »

So i'm hostile against pirates and tri-tachyon and this is causing my relation with the imperium who I have a commision with to go down and seeing as I only have one ship and a trio of pirate vessels have been chasing me for the past ten minutes I can't do anything else because I need to keep spending money on supplies.

Is there any way for a player to get out of this spiral?

I am so glad in Corvus mode no one likes pirates so they are the target of everybody. I think it was mentioned that Nexerelin needs some adjusting with commissions. Commissions change your reputation to neutral with nations that have peace with each other, so exactly what happens to you will not happen. But for now like Cik said, best way would be console.
Logged
Ignorance is bliss..

StarSchulz

  • Captain
  • ****
  • Posts: 458
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #664 on: December 14, 2015, 10:34:05 AM »

So far this mod has added a whole lot of life to the sector, and i am enjoying the heck out of it!

The only annoying thing i have encountered is with invasion fleets. I get the notification when my faction is sending an invasion fleet, but i don't get a notification if the fleet is destroyed on the way there. so when i spend 200k+ on a massive invasion fleet that spawns halfway across the map and it gets destroyed somewhere inbetween, [ and i don't hear about it ] that sucks. i like to go to the place of invasion early and sabotage their fleets and such, but if the fleet never makes it there and i am sitting around waiting for nothing it gets kinds frustrating. it just means that i have to do all of the invading myself, and it feels like i am literally carrying the weight of my faction on my back.

It couldn't be too impossible, the food shortage relief fleets in vanilla notify when they are destroyed.


Otherwise thank you for keeping mod up to date, i love the fact that faction relationships move up and down. my favorite so far is when there was a love affair between a pirate and a hegemony officer. now, a cycle of love later, the pirates and hegemony are neutral with eachother!

TaLaR

  • Admiral
  • *****
  • Posts: 2794
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #665 on: December 14, 2015, 10:37:51 AM »

On topic of supporting an Invasion fleet - is it possible to exhaust patrols spawned from a planet at least for a while?
Logged

mvlbrotherg24

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #666 on: December 14, 2015, 04:26:34 PM »

Hi histidine,

So this Youtuber does a lot of playthroughs for starsector and he keeps getting the " you have been hostile to the wanted or the bounty hunter" notification from his commision from his own factions.

https://www.youtube.com/watch?v=XJkpe6di7ls&feature=youtu.be

22:18 is where he first encounters the bug. He does excellent videos on starsector that actually got me into purchasing the game. I'd like to see if there anything he can do or I could tell him that would help him fix the bug.
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #667 on: December 14, 2015, 04:31:09 PM »

Hi histidine,

So this Youtuber does a lot of playthroughs for starsector and he keeps getting the " you have been hostile to the wanted or the bounty hunter" notification from his commision from his own factions.

https://www.youtube.com/watch?v=XJkpe6di7ls&feature=youtu.be

22:18 is where he first encounters the bug. He does excellent videos on starsector that actually got me into purchasing the game. I'd like to see if there anything he can do or I could tell him that would help him fix the bug.
See:
Commenting out the relevant line in Nexerelin's events.json should work, although I don't know if existing saves will break. Note that doing this will likely cause bugs if SS+ is off.

The hardcore solution is to port the necessary changes from SS+'s commission event into Nexerelin's and make it use that.
Logged

mvlbrotherg24

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #668 on: December 14, 2015, 04:35:34 PM »

Thanks for the link!!
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #669 on: December 14, 2015, 05:50:02 PM »

It's already fixed in the Nexerelin 0.7d beta.

Though 0.7e is coming out soonish so might want to wait for that.
Logged

Troika

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #670 on: December 15, 2015, 12:03:38 AM »

Why isn't the player faction allowed to join alliances?
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #671 on: December 15, 2015, 04:34:50 PM »

Just tried the 0.7e from the repository. I've only started one game, but the price of supplies is ranging from 20 when rock bottom price, and 100 from inflated price. Normal seems to be around 30-50 or so. Other prices seem okay too, but I haven't really been looking.

This is at the start of the game by the way, with numbers increased by one level from default; 6 systems to 8 systems, etc.

EDIT: Missions are still a hit or miss though, like 200 Luxury Goods for only 80c each.
« Last Edit: December 15, 2015, 04:48:10 PM by Nanao-kun »
Logged

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #672 on: December 15, 2015, 05:20:45 PM »

I wanted to report that trying to open a Templar market made my game get stuck when I tried to open it. The planet was Ratatosk that they took over. I tried it a couple of times, be it for cargo or ships. This is the end of my log of one of the times;

Spoiler
8045192 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [sindria_ratatosk]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8045362 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Domestic Goods(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Metals(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Supplies(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Heavy Machinery(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Ore(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Food(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Volatiles(Ratatosk)
8079985 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Bow_8688348307315937406...
8091344 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
8097644 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [coatl_agreus]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8097644 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [ii_perinthus_ii_babylon]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8097724 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
[close]
Logged
Ignorance is bliss..

LuciferNZ

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #673 on: December 15, 2015, 10:34:43 PM »

I wanted to report that trying to open a Templar market made my game get stuck when I tried to open it. The planet was Ratatosk that they took over. I tried it a couple of times, be it for cargo or ships. This is the end of my log of one of the times;

Spoiler
8045192 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [sindria_ratatosk]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8045362 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Domestic Goods(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Metals(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Supplies(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Heavy Machinery(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Ore(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Food(Ratatosk)
8045363 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Volatiles(Ratatosk)
8079985 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Bow_8688348307315937406...
8091344 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
8097644 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [coatl_agreus]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8097644 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [ii_perinthus_ii_babylon]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
8097724 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
[close]
I had the same issue.  Redownloading Starsector+, Lazylib etc seemed to fix the issue. (Use Version checker if you're not already)
Logged

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« Reply #674 on: December 15, 2015, 10:42:38 PM »

I had the same issue.  Redownloading Starsector+, Lazylib etc seemed to fix the issue. (Use Version checker if you're not already)

I am going to try just in case. I use version checked even when I play vanilla, since it checks for RC too XD Thank you for the suggestion o/
Logged
Ignorance is bliss..
Pages: 1 ... 43 44 [45] 46 47 ... 396