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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013085 times)

Linnis

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #495 on: November 30, 2015, 03:40:32 AM »

I did two playthroughs one as tri and one as hege.

It seems now that all factions hate you all the time, and its incredibly hard to make credits.

Bounties you can only hunt from your faction basically.
Mining returns low money and +skilled up faction fleets will rip you apart.
Missions are also near impossible due to the amount of fleets running around.


:O
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Cik

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #496 on: November 30, 2015, 03:57:54 AM »

nexerelin is much harder than it used to be.

bounty hunting is hard, not because of the fleets, but because if you deploy a reasonable force to destroy the enemy (not even your whole force, most of the time) the supplies you get (usually less than 50) are not even half enough to return to full CR.

supplies are 200+ credits, fuel likewise

even with the salary, keeping even a small fleet equipped and in good condition is impossible.
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JohnDoe

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #497 on: November 30, 2015, 06:23:07 AM »

supplies are 200+ credits, fuel likewise

You must have had a bad random start with unbalanced supply/demand. In my game my size 7 home port had supplies under 30 credits.
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Aklyon

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #498 on: November 30, 2015, 06:40:07 AM »

Your start must've been nonsense as well, I've never seen 30 credit supplies in a port that wasn't going to expire in a month. I've had to rely on prism having the least expensive supplies to buy from to support my little spire destroyer/frigates trio.
« Last Edit: November 30, 2015, 06:58:50 AM by Aklyon »
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celestis

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #499 on: November 30, 2015, 06:44:32 AM »

@Cik, You always can adjust the supplies price in commodities.csv to your liking. Requires a game restart though.
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Histidine

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #500 on: November 30, 2015, 06:53:31 AM »

I was hoping I'd brought the economic variability under control, apparently not.
Will test with some adjustments later (tries to have more supply producers in general; shipbreaking centers make more metals and machinery)
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cpmartins

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #501 on: November 30, 2015, 01:12:33 PM »

I'm getting this error when using Nexerelin and SRI:
Spoiler
79414 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 0 out of a maximum 50 trade fleets in play
79414 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Heaven] to spawn trade fleet from
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Bardasano]
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Fuel,Food]; volume: 166
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating smuggling fleet of tier 1 for market [Heaven] (volume: 166)
79433 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 20 point economy fleet from [Heaven] to [Bardasano]
79433 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79444 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary company] at hyperloc Vector2f[2497.0, -3117.0]
79444 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79447 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-3135.829, -849.5943]
79447 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79454 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[-7520.898, -201.46985]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Sophita]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Kryska]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Vanilla Quey]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Linen II]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Setzer I]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Torm Terminal]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Cyan I]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Raqueler]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Heaven]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Vanilla II]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Sanctuary Nest]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Rayma Backwater]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Camanis I]
79470 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 1 out of a maximum 50 trade fleets in play
79470 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Creta] to spawn trade fleet from
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Gryphon Terminal]
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [Hand Weapons], bringing back [Crew,Supplies]; volume: 92
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating smuggling fleet of tier 1 for market [Creta] (volume: 92)
79476 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 24 point economy fleet from [Creta] to [Gryphon Terminal]
79476 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79484 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary patrol] at hyperloc Vector2f[2497.0, -3117.0]
79484 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79486 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-8050.683, -4598.629]
79486 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79490 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-9542.138, 682.0615]
79498 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79501 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary scout] at hyperloc Vector2f[-3034.0, -411.0]
79501 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79502 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-7296.9795, -1145.2489]
79502 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79505 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-6746.6333, -1316.4934]
79507 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager  - Created MarketProcurementMission: drugs to Edea
79509 [Thread-5] WARN  exerelin.utilities.ExerelinConfig  - Faction config not found: neutral
79509 [Thread-5] WARN  exerelin.utilities.ExerelinConfig  - Faction config not found: neutral
79519 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
79889 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
79889 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
79918 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [fearless] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [fearless] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:158)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:150)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.advance(OfficerManagerEvent.java:82)
   at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged

RyMarq

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #502 on: November 30, 2015, 01:19:57 PM »

Alright, glancing through your files for econ generation. You start with a randomized base of sectors based on some market stereotypes, and then you trim out the extremes to balance it out.
Balance here is based upon expected supply and demand of the overall system of planets.

Some interesting aspects about this.

1: Enemies don't ship to each-other as I understand it. This means if the supply for a product is on one side of a rivalry, and not the other, then there will be a price imbalance that occurs.

2: As I understand it, shipping isn't really based upon demand in a way that really scales. Because actors in your economy are not profit-motivated, imbalanced continue and can keep increasing. There is something of a limit to this, but the market doesn't really ever try to 'correct' itself.

3: Likewise, as I understand it, trade doesn't occur as much over long distances, so you can get a similar cut-off from a sector that happens to be very far away.




Edit: That said, I have spent quite some time trying to reproduce this problem, and looking at the way the economy flows. Best I can tell there is far too *much* production, not too little. I have trouble finding the basic economic imbalances that lead to any profit at all, and I have made a handful of worlds to test this. As it stands now, I contend you basically have killed merchants because of the way the economy currently functions. Admittedly, they were quite easy in vanilla, but this extreme is a bit of a problem.
If you are to try to adjust for this, you need smuggled goods to transfer when market imbalance gets very high, or at least some sort of response here. Right now these effects are what you use to have pockets where a player can profit as a merchant in the normal game. Its why you almost always start with a ton of money you can make off of short-range supply trading in the base game. With tarrifs are they are, its a very real need.

If you want to correct this, you need some sort of reflexive economic response to high/low prices. Whether that is building a new economic trait and tearing an old one down, or triggering new trade routes.


« Last Edit: November 30, 2015, 02:10:45 PM by RyMarq »
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Histidine

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #503 on: December 01, 2015, 03:30:14 AM »

I'm getting this error when using Nexerelin and SRI:
Spoiler
79414 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 0 out of a maximum 50 trade fleets in play
79414 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Heaven] to spawn trade fleet from
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Bardasano]
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Fuel,Food]; volume: 166
79417 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating smuggling fleet of tier 1 for market [Heaven] (volume: 166)
79433 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 20 point economy fleet from [Heaven] to [Bardasano]
79433 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79444 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary company] at hyperloc Vector2f[2497.0, -3117.0]
79444 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79447 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-3135.829, -849.5943]
79447 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 0 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79454 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[-7520.898, -201.46985]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Sophita]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Kryska]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Vanilla Quey]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Linen II]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Setzer I]
79455 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Torm Terminal]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Cyan I]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Raqueler]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Heaven]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Vanilla II]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Sanctuary Nest]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Rayma Backwater]
79456 [Thread-5] INFO  exerelin.world.ForcePatrolFleetsScript  - Added patrol fleet spawning script to market [Camanis I]
79470 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 1 out of a maximum 50 trade fleets in play
79470 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Creta] to spawn trade fleet from
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Gryphon Terminal]
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [Hand Weapons], bringing back [Crew,Supplies]; volume: 92
79472 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating smuggling fleet of tier 1 for market [Creta] (volume: 92)
79476 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 24 point economy fleet from [Creta] to [Gryphon Terminal]
79476 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79484 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary patrol] at hyperloc Vector2f[2497.0, -3117.0]
79484 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79486 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-8050.683, -4598.629]
79486 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 1 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79490 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-9542.138, 682.0615]
79498 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 15 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.MercFleetManager]
79501 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary scout] at hyperloc Vector2f[-3034.0, -411.0]
79501 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 34 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79502 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-7296.9795, -1145.2489]
79502 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 2 out of a maximum 20 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
79505 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-6746.6333, -1316.4934]
79507 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager  - Created MarketProcurementMission: drugs to Edea
79509 [Thread-5] WARN  exerelin.utilities.ExerelinConfig  - Faction config not found: neutral
79509 [Thread-5] WARN  exerelin.utilities.ExerelinConfig  - Faction config not found: neutral
79519 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
79889 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
79889 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
79918 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [fearless] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [fearless] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:158)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:150)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.advance(OfficerManagerEvent.java:82)
   at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Nexerelin doesn't touch other mods' officer traits and player_npc doesn't have the fearless trait. Clean install? What other mods were you using?

Edit: That said, I have spent quite some time trying to reproduce this problem, and looking at the way the economy flows. Best I can tell there is far too *much* production, not too little. I have trouble finding the basic economic imbalances that lead to any profit at all, and I have made a handful of worlds to test this. As it stands now, I contend you basically have killed merchants because of the way the economy currently functions. Admittedly, they were quite easy in vanilla, but this extreme is a bit of a problem.
My immediate concern is making supplies/fuel not exorbitantly expensive (too cheap is also a problem, but at least it doesn't make the game unplayable). Other issues are secondary at present.

I imagine the abundance of trade disruptions should keep a trader playstyle economically viable anyway, though I'd need to test it.
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arcozelo

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #504 on: December 01, 2015, 12:43:47 PM »

I was playing starting on pirate faction, a rather long game time in I got attacked by a pirate smuggler that chased my fleet down. I disengaged, ran away, and a bit later on turned the transponder on - which got me kicked out of the pirates faction due to 'making my crimes public' (and reset all other faction relations to 0).

I suspect the smuggler might be a long lost remnant of a smuggler fleet I once attacked while it was flying independent colors. Anyhow, now the whole game seems out of whack - you have pirate patrols chasing down other pirate patrols and orbiting around each other doing nothing since when the fleets intercept, they don't engage - being of the same faction I suppose. I'm not sure how this can be handled - not sure what's exactly happening either but i thought i'd let you know.
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Umbra Eterna

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #505 on: December 01, 2015, 02:36:41 PM »

I have a question about the color of your 'player faction'. The player_npc.faction (I'm assuming this is the one, it affects my faction in-game so...) has a color area that has 4 different (RGB?) color values. I don't know what to do in order to make my faction red, for example.
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OOZ662

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #506 on: December 01, 2015, 04:06:24 PM »

Don't recall what the last number is; probably transparency (or lack thereof). [255,0,0,255] should be "pure" solid red and is the default vanilla Pirates color. Increase the zeroes to add blue and green to darken it.
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Umbra Eterna

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #507 on: December 01, 2015, 04:11:31 PM »

Ok thanks I'll go try that. (I also had an issue with making the names and all that completely invisible, so you might be right about the transparency)
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JT

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #508 on: December 01, 2015, 08:52:13 PM »

Don't recall what the last number is; probably transparency (or lack thereof). [255,0,0,255] should be "pure" solid red and is the default vanilla Pirates color. Increase the zeroes to add blue and green to darken it.

It's an RGBA colourspace -- the last number is "alpha", which is opacity, yep.  To darken you actually have to decrease the red -- e.g., 204,0,0 is 80% as bright as 255,0,0.  Any time a number increases, it adds more light in a given wavelength, which mixed together approaches white light.  Everyone always tried to explain everything in the primary paint colours and it just confused me until I thought of it as light adding up, which makes far more sense (although my brain still has trouble figuring out how red and green make yellow).
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OOZ662

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Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« Reply #509 on: December 01, 2015, 10:24:06 PM »

I sat there and stared at it feeling like something was wrong, but my brain is so wrecked by terrible sleep habits that I couldn't figure it out. :P
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