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Author Topic: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)  (Read 1128658 times)

gruberscomplete

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #465 on: November 22, 2015, 02:53:16 PM »

Hi,

Can you please provide support for systems with more than just 8 planets?

Like 50 planets per system and like 50 stations?

Thanks, cuz I don't like hyperspace and really like in-system conflicts more than extra-system invasions.
>Implying you have a rig even remotely capable of running that at an acceptable framerate  :-\

@Histidine
Are you going to keep the existing faction relations system?


Yes, a *** I7 processor on a 4 year old laptop. Its optional after all... maybe a config setting to increase minimum number of planets?

in rules.csv you have $option==exerelinNGCMaxPlanets8

I assume this is hard-coded in your code and you cant simply change that 8 to a 200 and have it work?

UPDATE:

HAHA IT WORKED! 50 planets!!!!!!!!! in one system!!!

but It was like 2 boxes down, not the column mentioned above.
« Last Edit: November 22, 2015, 03:00:10 PM by gruberscomplete »
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #466 on: November 23, 2015, 03:15:29 AM »

I'll probably add 10 and 12 planet options for the next release, but 50 planets is just not going to happen.

@Histidine
Are you going to keep the existing faction relations system?
I'll adjust the good rep investigation to make sense with the concept of faction membership (i.e. faction A won't investigate your ties with faction B if either A or B is the faction you're a member of). Other than that, the only reputation things I'm changing for now are UI and under-the-hood stuff.

If someone wants a broader change to the good rep investigation handling, I hear SS+ will have some changes in that department ;)
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Talkie Toaster

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #467 on: November 23, 2015, 07:38:11 AM »

And what kind of CPU has 16 cores?  I thought the top-end Xeon had 18.
Well, there is a Linux version, no reason not to try it on every machine you have access to...
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Linnis

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #468 on: November 26, 2015, 02:27:13 AM »

I wonder when we gonna get the update
:>
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OOZ662

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #469 on: November 26, 2015, 02:28:19 AM »

Right around the time that it's done.
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speeder

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #470 on: November 26, 2015, 07:13:38 AM »

I can understand the inpatience though...

Because of my personality that is more of a trader, and maybe a conqueror, but not a bounty hunter, I find the vanilla campaign for now extremely boring.

But I have loads and loads of fun with Nexerelin (also Nexerelin + Starsector+ has better skills than the stock ones)
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Linnis

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #471 on: November 27, 2015, 03:35:46 AM »

I can understand the inpatience though...

Because of my personality that is more of a trader, and maybe a conqueror, but not a bounty hunter, I find the vanilla campaign for now extremely boring.

But I have loads and loads of fun with Nexerelin (also Nexerelin + Starsector+ has better skills than the stock ones)


yeah... thats right. I do feel the vanilla is best played as a pirate scrounging for survival. Otherwise it lack challenge and end up being "oh look i hit god mode again..."
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #472 on: November 27, 2015, 06:39:52 AM »

I could push an update as early as this weekend if I don't decide the economy generator needs to be gutted and redone. But that would require not doing a test playthough at all.

I guess I could provide a "no warranty" beta version or something?
« Last Edit: November 27, 2015, 08:00:15 AM by Histidine »
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JohnDoe

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #473 on: November 27, 2015, 06:45:30 AM »

I guess I could provide a "no warranty" beta version or something?

You mean the !FUN! version?  :P
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shuul

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #474 on: November 27, 2015, 07:23:06 AM »

I'm also for the "FUN" version first :) we can help with playtest, you know )
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Aklyon

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #475 on: November 27, 2015, 07:26:49 AM »

We've got a shadowyards dev and a citadel dev, a nexerelin dev would fit right in in the 'technically works in .7a? ' category ;)

NightfallGemini

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #476 on: November 27, 2015, 11:12:58 AM »

May also provide some extra data if needed. :o
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speeder

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #477 on: November 27, 2015, 04:57:27 PM »

I could push an update as early as this weekend if I don't decide the economy generator needs to be gutted and redone. But that would require not doing a test playthough at all.

I guess I could provide a "no warranty" beta version or something?

I would be fine with that.

Also what you mean redo the economy generator? A Nexerelin one, or the stock one I am nagging people a lot about?
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #478 on: November 27, 2015, 05:56:30 PM »

Also what you mean redo the economy generator? A Nexerelin one, or the stock one I am nagging people a lot about?
The Nexerelin system for seeding planets and their market conditions. The last one could get prices within acceptable bounds fairly reliably, but with the changes to market condition throughput in 0.7 (and, well, me upsizing many of the markets) it is now rather... inadequate for the task.

I'll try fiddling with the dials some more and see if I can get something that can be counted on to not have large over/undersupply problems.
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speeder

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Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« Reply #479 on: November 27, 2015, 07:38:47 PM »

Also what you mean redo the economy generator? A Nexerelin one, or the stock one I am nagging people a lot about?
The Nexerelin system for seeding planets and their market conditions. The last one could get prices within acceptable bounds fairly reliably, but with the changes to market condition throughput in 0.7 (and, well, me upsizing many of the markets) it is now rather... inadequate for the task.

I'll try fiddling with the dials some more and see if I can get something that can be counted on to not have large over/undersupply problems.

I am seeing issues with this on the stock game, so I doubt you can fix it by just adjusting dials, I think the economy needs some serious fixing instead.
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