The quick leveling is also a part of the game's design, you hardly need any experience to get into the 30's, yet once you get into the 40's the amount you need per level quickly gets into the hundreds of thousands and eventually millions as you get further in.
http://fractalsoftworks.com/2012/09/08/character-design/#more-1569Yeah, mining pod has always been junk and even mining doesn't make it that useful. I could give it a small hull mining strength boost, and/or cut the Shepherd's.
(Mining strength for fighter wings is multiplied by fighter count, yes)
Oh, that makes it a lot less horrible, but still terrible. Something I forgot to mention is the similar price between a wing and a shepherd, and the very common nature of the shepherd compared to the particularly rare wing (the original exerelin had to start you with one in omnifactory storage).
Haven't been able to reproduce the issue with mining uninhabited moons (including desert and water worlds). (I did find out that I can never spell "cryo" right)
Regular planets can't be mined even if unpopulated. Do you think I should change this?
(I also plan to make moons more common in general)
This is confusing, since I remember in the last game (the one with free omni refits) I was mining off a massive ice planet that had a moon/2 stations of its own, I'm pretty sure that thing wasn't a moon yet it sure was churning out volatiles.. and organics? Maybe it thought it was a gas giant..
Well, more moons would probably work (just can't get too much done with only asteroids + rocky moons, ore price crashes so fast), it'd be neat if you could mine planets too (if you don't want it to be as good you could up the hazard by .1 due to extremely higher gravity well), though something that would be extra funky is if a faction had say, that ice world nearby, and a lot of power in that star system, they could colonize the
uninhabited but not uninhabitable planet.
Though if planets considered not a part of a faction could become part of it, and maybe even go back to non-faction through excessive attacks, it'd probably require a total rebalance of star system distribution and something else for mining (like 'can mine anything as long as faction is okay with your shenanigans, don't try to mine up and sell organics to the very same planet they beat you to the punch), could have inherent (not space fleet) planetary extractions be a major part of any particular station's exports and have that influence the economy as well, 'cause I don't get why the hegemony station orbiting the water moon pays top dollar for those organics (are they too big of baddies to mine it? Never saw an orange mining fleet..).