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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 885991 times)

sirboomalot

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #300 on: August 01, 2015, 11:23:15 PM »

Got sidetracked and haven't updated my java; but decided to test that newest jar and it fixed the crash for me. Prism freeport now available.
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Nanao-kun

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #301 on: August 01, 2015, 11:31:55 PM »

Can confirm that the newest jar works.
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Histidine

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #302 on: August 02, 2015, 01:49:37 AM »

Okay, good to hear. As promised, here is your free Nexerelin update!

(I suspect that the fix may be concealing issues with the mod-ships at Prism Freeport. If you see said ships not being there when they should be, let me know.)


Changelog
Code
v0.5.0b
* Fix strange Prism Freeport crash
* Grammar tweaks for a few docking messages
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Blaze

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #303 on: August 02, 2015, 11:49:25 AM »

I seem to be missing something as I can't find the option to start the game in Corvus mode.
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Tartiflette

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #304 on: August 02, 2015, 12:12:27 PM »

Corvus mode can only be enabled by editing the mod_info.json and settings.json in the Nexerelin folder (use a search if needed, what to do is indicated in the files): Sadly the game doesn't allow to load a different file once launched thus you have to specify witch one you want manually beforehand.
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Takion Kasukedo

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #305 on: August 02, 2015, 01:08:12 PM »

Hmm, not sure if there was a post on it already, but, eh

How do you remove a default faction from Nexerelin and replace it with another (most likely a mod faction)?

EDIT 1 :
Spoiler
java.lang.IllegalArgumentException: bound must be positive
   at java.util.Random.nextInt(Unknown Source)
   at org.lazywizard.lazylib.MathUtils.getRandomNumberInRange(MathUtils.java:662)
   at exerelin.world.ExerelinSectorGen.buildSystem(ExerelinSectorGen.java:1142)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:761)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Ever encountered this before? What does it mean?
[close]
« Last Edit: August 02, 2015, 06:49:13 PM by Takion Kasukedo »
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Histidine

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #306 on: August 02, 2015, 09:29:58 PM »

How do you remove a default faction from Nexerelin and replace it with another (most likely a mod faction)?
In data/config/exerelin/exerelin_config.json:
Remove vanilla factions from the builtInFactions list to make them not spawn.
A mod faction can similarly be added to the supportedModFactions list to make it appear in the sector (though the ones that are currently supported are all already there; just enable the mods you want before the game starts). Depending on the faction settings (and if you want to play as that faction), you'll have to do some extra work; see the section on adding support for a faction mod in the first post of this thread.

Quote
EDIT 1 :
Spoiler
java.lang.IllegalArgumentException: bound must be positive
   at java.util.Random.nextInt(Unknown Source)
   at org.lazywizard.lazylib.MathUtils.getRandomNumberInRange(MathUtils.java:662)
   at exerelin.world.ExerelinSectorGen.buildSystem(ExerelinSectorGen.java:1142)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:761)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Ever encountered this before? What does it mean?
[close]
Hmm. I'll need to test to be sure, but at a guess it breaks if minimumPlanets in the config is higher than the max planets in the game start settings. You could try lowering one or raise the other.
« Last Edit: August 07, 2015, 09:41:54 AM by Histidine »
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Lcu

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #307 on: August 05, 2015, 06:36:44 AM »

I'm a bit late, so...

What is Corvus Mode?
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Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]

angrytigerp

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #308 on: August 05, 2015, 06:19:21 PM »

I'm a bit late, so...

What is Corvus Mode?

You ever play Starsector/Starfarer before multiple sectors were introduced? Particularly with mods?

It used to be, as the dev team hadn't yet expanded the world, that all the overworld gameplay took place in a single star system (Corvus). And if you ever played with mods, you'd know that each mod added its own station, if not planet(s), so that a heavily modded playthrough would have like 20 planets in a single sector.

That is Corvus Mode.
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MesoTroniK

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #309 on: August 05, 2015, 07:25:36 PM »

  • Corvus mode: Battle for supremacy in the original Corvus cluster from vanilla (including mod systems and planets)!
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angrytigerp

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #310 on: August 05, 2015, 09:53:54 PM »

  • Corvus mode: Battle for supremacy in the original Corvus cluster from vanilla (including mod systems and planets)!

Well, now you're just being no fun.
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MesoTroniK

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #311 on: August 05, 2015, 11:18:11 PM »

Heh perhaps, anyways what you previously described is a standard Nex game with only a single star system :)
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Lcu

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #312 on: August 06, 2015, 01:40:03 AM »

Thanks!

Now, a Nexerelin save with only 1 system, THAT would be interesting.
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Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]

Pengu1n

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Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« Reply #313 on: August 06, 2015, 02:42:22 AM »

Got this crash when jumping into a system with a dark star (Erewhon, if names aren't being randomized) and clicking/visiting the star:

Code
 244400 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
 java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignPlanet.isMoon(Unknown Source)
at exerelin.campaign.MiningHelper.canMine(MiningHelper.java:128)
at exerelin.plugins.ExerelinCoreCampaignPlugin.pickInteractionDialogPlugin(ExerelinCoreCampaignPlugin.java:42)
at com.fs.starfarer.campaign.ModAndPluginData$3.o00000(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.String(Unknown Source)
at com.fs.starfarer.campaign.C.super(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.C.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.A.super.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:744)

Not sure if is applicable here (I run a lot of mods) but I saw Exerelin mentioned and figured it was a good lead.

EDIT: Correction, it appears to occur when clicking on any star, not just the first one I found.
« Last Edit: August 06, 2015, 02:55:39 AM by Pengu1n »
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Histidine

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Re: [0.65.2a] Nexerelin v0.5.0c "Rock Bottom" (patch 2015-08-08)
« Reply #314 on: August 07, 2015, 09:40:29 AM »

Thanks, fixed in:


Changelog
Code
v0.5.0c
* Add The Reaper (Junk Pirates) to mining ships list
* Add option for min. 6 stations per system
* Fix crash on interacting with a star
* Fix crash when starting with fewer planets/stations than minimum
* Fix SCY background selection; remove a couple of unwanted BGs
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