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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 887270 times)

Histidine

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Re: [0.65.2a] Nexerelin v0.4.2c "Sieg NGO" (hotfix 2015-07-12)
« Reply #285 on: July 13, 2015, 06:06:31 AM »


Changelog
Code
v0.4.2c
* Fix hang on starting a non-Corvus game
« Last Edit: July 14, 2015, 05:44:36 AM by Histidine »
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Ahne

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Re: [0.65.2a] Nexerelin v0.4.2c "Sieg NGO" (hotfix 2015-07-13)
« Reply #286 on: July 13, 2015, 06:33:38 AM »

hehe, thx for the fast fix histidine!
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Protonus

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Re: [0.65.2a] Nexerelin v0.4.2c "Sieg NGO" (hotfix 2015-07-12)
« Reply #287 on: July 13, 2015, 07:26:59 AM »

Spoiler
[close]

This Flight Simulator Nexerelin update pleases me.

Edit: Also, the new patch is working fine now. I see the Red & Blue are ready to enter the Exerelin world. :D

*Forcibly generates a guerrilla warfare towards the Knights Templar*
« Last Edit: July 13, 2015, 07:39:01 AM by Protonus »
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Azmond

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Re: [0.65.2a] Nexerelin v0.4.2c "Sieg NGO" (hotfix 2015-07-13)
« Reply #288 on: July 15, 2015, 09:23:11 AM »

well aren't I dumb? :P
Note to see check fourms more often that relate to said mod, yay~!
I am very happy... now I have to produce a Capital ship an that... is going to be fun, fun fun, or... Monstrously difficult.
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I Play Dwarf Fortress a lot  Come see what happens, or participate! :3

OOZ662

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Re: [0.65.2a] Nexerelin v0.4.2c "Sieg NGO" (hotfix 2015-07-13)
« Reply #289 on: July 24, 2015, 11:06:06 PM »

It's slightly annoying that if you trade with a station that is then conquered you lose standing with the conqueror, but I assume that's just headbutting vanilla code.
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Histidine

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #290 on: July 31, 2015, 10:05:38 PM »

Now with mining!

As always, some bugs may have slipped through the cracks, so please report if you see any. In fact, the first person to report a bug gets the next version of Nexerelin absolutely free!

Nexerelin v0.5

Download (full version)
(no patch available for this version)

Changelog
Code
v0.5
* Add mining
    * Asteroids, uninhabited moons and gas giants can be mined
    * Different planets give different resources
    * Sometimes accidents can damage a random ship or cause it to lose CR, or kill crew
    * Sometimes mining uncovers a hidden cache with various goodies
    * Can be configured in data/config/exerelin/mining_config
* Add Protonian Tech, Oculian Berserks support
* Invasions occur more frequently, particularly as the player gains levels
* Factions launch a pair of strike fleets when reaching the halfway mark on the invasion counter
* Fleets responding to a player invasion attempt no longer break ceasefires that got signed between said attempt and reaching the player fleet
* Tweak invasion balance (particularly for Templars)
* Add more factions to some faction-specific diplomacy events
* Add a Hydroponics Lab market condition
* Aquaculture and lobster pens have higher spawn chance, but won't appear on dry planets (only terran, jungle and ocean worlds can have them)
* Moons can be jungle worlds
* Count markets held by player_npc for diplomacy/agent dominance mod
* Prism Freeport can sell the mod-ships seen in SS+ arcade mode if configured to do so (default off)
* Asteroid belt stations should be more common
* Don't use Citadel's twin cities illustration for stations
* New star, planet names (from In Conquest Born)
* Move Exerelin config files in data/config to /exerelin subfolder
* Fix a background image crash with SS+
* Fix gas giants sometimes appearing in inner system
* Fix SetMarketOwner console command
* Fix some tariff bugs
« Last Edit: August 01, 2015, 01:41:42 AM by Histidine »
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Nanao-kun

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #291 on: July 31, 2015, 10:38:15 PM »

Woah, nice. I haven't played for a little while, so definitely going to test this.
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Protonus

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #292 on: July 31, 2015, 10:44:14 PM »

Nice to see something as huge as this to come up. Great work.

Edit: Oh, okay. Nevermind.
« Last Edit: August 01, 2015, 07:17:59 AM by Protonus »
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sirboomalot

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #293 on: July 31, 2015, 11:29:03 PM »

Nice to see something as huge as this to come up. Great work.

Still, I haven't seen my mod implemented. I'm probably the worst.

Check the changelog, you are indeed supported now.

EDIT: Downloaded, got all the latest versions of almost all the compatible mods, and am running into this bug directly after selecting the starting aptitude points for my character. The bug only occurs when I have prism freeport enabled, both with and without boss-ships enabled.

Spoiler
429425 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.OoOo.getNewPluginInstance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
   at exerelin.world.ExerelinSectorGen.addPrismMarket(ExerelinSectorGen.java:581)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:775)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If the other settings are relevant I'm using max stars, planets, and stations along with the junk pirates as my starting faction and a non-randomized omnifactory. Faction respawn is on.



Oh, and independant ships seem to spawn from junk-pirate planets despite the pirates being hostile to the independents, though I'm not sure if this is actually a bug or not.
« Last Edit: August 01, 2015, 12:47:22 AM by sirboomalot »
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Histidine

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #294 on: August 01, 2015, 01:54:53 AM »

EDIT: Downloaded, got all the latest versions of almost all the compatible mods, and am running into this bug directly after selecting the starting aptitude points for my character. The bug only occurs when I have prism freeport enabled, both with and without boss-ships enabled.

Spoiler
429425 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.OoOo.getNewPluginInstance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
   at exerelin.world.ExerelinSectorGen.addPrismMarket(ExerelinSectorGen.java:581)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:775)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If the other settings are relevant I'm using max stars, planets, and stations along with the junk pirates as my starting faction and a non-randomized omnifactory. Faction respawn is on.
Hmm, I couldn't reproduce with the same settings (mods: Junk Pirates, Imperium, Shadowyards, SS+ and various utility mods).
What other mods were you using? Have you done a clean reinstall of Nexerelin? Java version?
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sirboomalot

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #295 on: August 01, 2015, 02:11:40 AM »

EDIT: Downloaded, got all the latest versions of almost all the compatible mods, and am running into this bug directly after selecting the starting aptitude points for my character. The bug only occurs when I have prism freeport enabled, both with and without boss-ships enabled.

Spoiler
429425 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.OoOo.getNewPluginInstance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
   at exerelin.world.ExerelinSectorGen.addPrismMarket(ExerelinSectorGen.java:581)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:775)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If the other settings are relevant I'm using max stars, planets, and stations along with the junk pirates as my starting faction and a non-randomized omnifactory. Faction respawn is on.
Hmm, I couldn't reproduce with the same settings (mods: Junk Pirates, Imperium, Shadowyards, SS+ and various utility mods).
What other mods were you using? Have you done a clean reinstall of Nexerelin? Java version?

I was using all compatible faction mods except for metelson; deleted nexerelin's folder before downloading, and... likely indeed using an outdated version of java though this brought me no problems with .4; I'll try updating java to see if it fixes things.
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Histidine

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #296 on: August 01, 2015, 02:31:23 AM »

This jar may or may not fix it, if it does let me know and I'll release it as v0.5.0b.
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Sleeeper

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #297 on: August 01, 2015, 06:22:14 AM »

It didn't
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Nanao-kun

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #298 on: August 01, 2015, 11:07:51 AM »

Code
696712 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
at com.fs.starfarer.loading.OoOo.getNewPluginInstance(Unknown Source)
at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
at exerelin.world.ExerelinSectorGen.addPrismMarket(ExerelinSectorGen.java:581)
at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:775)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.thisnew.super(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.new.??o000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Got the same error. Most compatible factions mods as well as SS+, Console Commands, Common Radar, Save Transfer, Version Checker, and the essential Shaderlib, Twiglib, and Lazylib.

Gonna try the new jar.

EDIT: No good.
« Last Edit: August 01, 2015, 11:18:01 AM by Nanao-kun »
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Histidine

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Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« Reply #299 on: August 01, 2015, 07:00:04 PM »

Augh. I'll try it with the faction mods one by one three by three, and then other modifications, and see if anything turns up.

In the meantime, are there any other errors further up the log? (Ctrl+F for "error")

EDIT: Bah, can't trace it to any faction mod. Okay, try this jar (same link as last one but the file is updated), it should stop crashing and even if it doesn't it should give a more useful error message.
« Last Edit: August 01, 2015, 08:41:49 PM by Histidine »
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