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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013603 times)

Nicke535

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #270 on: June 22, 2015, 10:14:00 AM »

Histidine, im having some issues making my mod Corvus-compatible. IDEA refuses to accept "Method" in your provided script.

Deathfly

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #271 on: June 22, 2015, 11:29:59 PM »

Histidine, im having some issues making my mod Corvus-compatible. IDEA refuses to accept "Method" in your provided script.

Try

import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;

Anyway, I got it done in Netbeans
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Nicke535

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #272 on: June 23, 2015, 01:45:21 AM »

That did it. Thanks!

Histidine

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Re: [0.65.2a] Nexerelin v0.4.1 "Return to Corvus" (update 2015-06-24)
« Reply #273 on: June 24, 2015, 12:13:45 AM »

Nexerelin v0.4.1 "Return to Corvus"

Download (full version)
Patch (0.4.0 -> 0.4.1)

Changelog
Code
v0.4.1
* Corvus mode fixes/improvements:
    * Fix crash when playing without SS+
    * Fix tariffs being broken after market capture
    * Almost all Nexerelin-compatible factions have their homeworlds set
    * Capturing an entity marked as a system capital captures the system relay as well
    * Exigency pays salaries, insurance
    * (Probably) fix comm relay issues with Avesta Station (Ahriman Association)
    * Don't reset Exigency relationships on faction elimination or failed respawn attempt
    * Update config file comment
* Don't allow agent use if alert level reaches 100%
* Easy start renamed to fast start; add extra fast start
* Fix invasion fleets having wrong origin/target if multiple factions launch an invasion on the same day
* Fix respawn fleets not having any marines
* Don't reset faction relationship if respawn invasion fails but we were already hostile to begin with
* New Prism Freeport sprite; tweak some properties
* Prism Freeport tariff can be modified in config file
* Faction directory: "markets" -> "market(s)"
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Ahne

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Re: [0.65.2a] Nexerelin v0.4.1 "Return to Corvus" (update 2015-06-24)
« Reply #274 on: June 26, 2015, 06:59:43 AM »

hey Histidine,

please check your forum messages :)

greetings
Ahne
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Histidine

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Re: [0.65.2a] Nexerelin v0.4.2 "Sieg NGO" (update 2015-07-05)
« Reply #275 on: July 04, 2015, 10:51:06 PM »


Changelog
Code
v0.4.2
* Add New Galactic Order support
* Expand victory handling
    * Non-player factions can win a diplomatic victory
    * If the player is not a member of the winning faction but does have friendly or better relations with them, win an "ally" victory of the appropriate type
    * Victory screen now also works as a defeat screen
    * Victory/defeat screen displays some stats (requires a new game to work properly)
* player_npc can't participate in alliances any more
* Some factions (Templars, Spire) don't drop prisoners
* Try to fix fleeing invasion fleets being chased across the entire cluster
* Fix not being able to request a fleet if the player has just enough credits
* Externalize most previously hardcoded strings (for localization)
* Replace SetClosestMarketOwner console command with just SetMarketOwner (takes a market arg)
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Ahne

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Re: [0.65.2a] Nexerelin v0.4.2 "Sieg NGO" (update 2015-07-05)
« Reply #276 on: July 05, 2015, 06:15:23 AM »

Nice update! Great additions and expanded features!
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RandomnessInc

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Re: [0.65.2a] Nexerelin v0.4.2 "Sieg NGO" (update 2015-07-05)
« Reply #277 on: July 11, 2015, 11:08:37 PM »

could you implement the firestorm federation, its updated now
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Tartiflette

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Re: [0.65.2a] Nexerelin v0.4.2 "Sieg NGO" (update 2015-07-05)
« Reply #278 on: July 12, 2015, 12:45:16 AM »

"Implementation" only require 5 minutes from the mod author to copy and adapt a faction file. It really shouldn't be Histidine job as he already is doing much and it will take him longer since he doesn't know the faction on the tip of his fingers...
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Histidine

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #279 on: July 12, 2015, 03:55:27 AM »


Changelog
Code
v0.4.2b
* Add support for Firestorm Federation, Metelson Industries
* Storage on player homeworld is unlocked for free in Corvus mode as well
* Add NGO alignments
* Update Omnifactory to v1.11
* Externalize station names
* Fix Tri-Tachyon homeworld being Achaman instead of Tibicena
* Fix NGO fleet names, starting variant
* Fix a lowercase letter in faction directory
« Last Edit: July 12, 2015, 06:28:27 AM by Histidine »
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Ahne

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #280 on: July 12, 2015, 05:18:18 AM »

nice update! gj!
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Az the Squishy

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #281 on: July 12, 2015, 07:53:44 AM »

 This is makin m' day very happy, hehehe~!

Takion Kasukedo

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #282 on: July 12, 2015, 06:09:53 PM »

I tried to use Nexerelin and I got an error about a JSONArray.

12808 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONArray[13] not found.
org.json.JSONException: JSONArray[13] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.this.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Is this a known bug?
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Protonus

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #283 on: July 12, 2015, 08:39:12 PM »

I'm running the new patch so far, but the game got frozen whenever it generates a new game. With/without faction mods.

Also, I got the files ready for check-up. Right here. ;D
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The cookies are a weird one, okay.

Histidine

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Re: [0.65.2a] Nexerelin v0.4.2b "Sieg NGO" (compat. update 2015-07-12)
« Reply #284 on: July 12, 2015, 09:49:43 PM »

Thanks Protonus, I'll look them over later.

I tried to use Nexerelin and I got an error about a JSONArray.

12808 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONArray[13] not found.
org.json.JSONException: JSONArray[13] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.this.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Just a few quick checks:

1) Are you using the RC2 release of Starsector 0.65.2?
2) Have you tried a clean reinstall of Nexerelin (use the full download, not the patch!) ?
3) What other mods are you using?

EDIT: Oops, found the cause of the new game hang. You can play Corvus mode for now; fix in a bit.
« Last Edit: July 12, 2015, 10:01:43 PM by Histidine »
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