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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014218 times)

Histidine

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #255 on: June 06, 2015, 08:05:38 PM »

Oh, whoops.


Changelog
Code
v0.4.0b
* Corvus mode polish
    * Leave faction relationships to be set by vanilla + mods, unless randomization is on
    * Ascalon has a military submarket when held by non-Templars
    * Faction directory: special handling for ExigencyCorp
* Teleport player to homeworld at start (including in Corvus mode)
* Fix player faction being improperly set when multiple new games are started in one session
* Fix Citadel interaction images
* Fix a couple of reports

Is there an mirror download? The past few months certificates haven't been received correctly on browsers, and the one on the post already I can't access. It would be great if someone could post it.
0.4.0b on Dropbox
« Last Edit: June 06, 2015, 08:11:16 PM by Histidine »
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spartan117pr

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #256 on: June 06, 2015, 08:53:55 PM »

Thanks histidane, new game working now :-*
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Histidine

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #257 on: June 09, 2015, 08:12:26 AM »

Note: there is currently a serious bug where the game forgets your faction after you close and reopen Starsector. Sorry, I'll get a fix out tomorrow, or you can use this .jar here (place in Nexerelin/jars).
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Surge

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #258 on: June 09, 2015, 09:44:25 PM »

jesus christ, is literally doubling system resource usage supposed to be a feature on this mod? I mean with just SS+ starsector can use up a fair chunk of my RAM but with nexerlin even the main menu eats up so much that the computer doesn't have enough for anything else, and then demands more.

I got 6 FPS and my whole system was running so slow it took 2 minutes to go into task manager (not bring it up, just mouse over to the window) and shut down starsector, after I got it minimized.
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Flare

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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Histidine

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #260 on: June 09, 2015, 09:56:51 PM »

Pure Nexerelin should have little or no more memory footprint than vanilla (likely less if you don't use Corvus mode), although I'd need to check to be sure. A weird memory leak somewhere isn't out of the question, but...

What other mods are you using?
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Surge

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Re: [0.65.2a] Nexerelin v0.4.0b "Diplomatic Immunity" (hotfix 2015-06-07)
« Reply #261 on: June 09, 2015, 10:03:08 PM »

Well uhhhh nevermind, a simple reboot of the game seems to have cleared the issue up.
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Histidine

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #262 on: June 10, 2015, 06:52:57 AM »

Hopefully this will be the last fix release in a long, long time.


Changelog
Code
v0.4.0c
* Fix forgetting player faction after application restart
* Fix background crash with Shadowyards, Valkyrians
* Fix Omnifactory location crash in Corvus mode
* Fix a couple of minor issues with fleet requests
* Add some more faction homeworlds (Corvus mode) to snap to
* ExigencyCorp and Association players start with destroyers
* Remove obsolete config options
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neptix

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #263 on: June 12, 2015, 12:06:58 AM »

Quick question, how do agents and saboteur's work?  I know how to send them on mission, but I've dumped about 40 into one planet without a single success.  Do I just need to send armies of them, or what?  How are the mechanics set up?

neptix
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Histidine

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #264 on: June 12, 2015, 04:40:37 AM »

Quick question, how do agents and saboteur's work?  I know how to send them on mission, but I've dumped about 40 into one planet without a single success.  Do I just need to send armies of them, or what?  How are the mechanics set up?
Each agent/saboteur action has a % success chance (and a % chance to get found out for a rep loss, which is IIRC higher if the action fails). This can be customized with data/config/agentConfig.json.
In addition to this, most actions raise the market's alert level, which is a % reduction to the action success chance. So each agent/saboteur is less likely to succeed than the last. (the raise/lower relation actions currently don't care about this)
Alert level goes down on its own after a while. You can see the current alert level with the "gather intel" option.

Next version I'll make it so the UI doesn't let you use agents/saboteurs at all if the alert level reaches 100%.

Code is here, if you're interested.
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neptix

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #265 on: June 12, 2015, 03:42:16 PM »

Sweet, thanks.  So now I make regular trips to seed my agents.

neptix
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Battle Bee

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #266 on: June 13, 2015, 05:03:13 PM »

It seems like Nexerelin crashes my game everytime I try to create a new campaign game, with this error:



Here is the log file:

https://www.dropbox.com/s/luplusnqbm4xvba/starsector.log?dl=0

And here is my mods list:

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Histidine

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #267 on: June 13, 2015, 07:07:53 PM »

Sorry, I cant say for sure what's causing the issue.
- Have you tried doing a clean install of Nexerelin 0.4.0c? If I'm reading the logs right, you're still on 0.3.8b.
- Have you tried reinstalling Starsector?
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Battle Bee

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #268 on: June 14, 2015, 05:44:36 AM »

After I posted that, I downloaded 4.0c. It's still giving me the same error.
And no, I haven't tried a reinstall yet.
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Dark.Revenant

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Re: [0.65.2a] Nexerelin v0.4.0c "Diplomatic Immunity" (fixes 2015-06-10)
« Reply #269 on: June 14, 2015, 12:18:24 PM »

There really ought to be a built in crc or something.

Your game is corrupted man.
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