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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013392 times)

LazyWizard

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #105 on: March 22, 2015, 08:07:06 PM »

I have 2.0b version...most recent

Are you sure LazyLib is tagged in the launcher?
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Lopunny Zen

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #106 on: March 22, 2015, 08:15:45 PM »

I re downloaded it...then tagged it again and got this when I tried to start a game with Citadel

4011995 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:390)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Nanao-kun

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #107 on: March 22, 2015, 08:16:51 PM »

I re downloaded it...then tagged it again and got this when I tried to start a game with Citadel

4011995 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:390)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

That's the same problem I got. The faction config for Citadel in Nexerelin hasn't been updated yet, so it technically isn't compatible until that's fixed.
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Lopunny Zen

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #108 on: March 22, 2015, 08:19:11 PM »

God dammit...but I love Citadel...first Interstellar Federation...then ICE then this...sheesh :|
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Tartiflette

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #109 on: March 23, 2015, 05:06:05 AM »

I think the events should be rarer but have a much larger influence: Right now they happens all the time but never seems to really change the relations between faction, probably because they are random and it take a very long streak of negatives or positives ones to bring two factions to peace or war. In the same idea, the agents seems very ineffective. In a recent game, Blackrock eliminated all it's enemies and was the strongest faction by far with a third of the stations and planets under it's control. Everyone else was their friend so I tried to stir up things against them with agents, but after using 20 or more of them they were still at peace with everyone.

Of course if you get around making a true alliance system, shared enemies may make the agents more powerful since they will influence several factions at once...
« Last Edit: March 23, 2015, 03:49:51 PM by Tartiflette »
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Blaze

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #110 on: March 23, 2015, 12:19:21 PM »

It seems that pirates never invade or get invaded. Is there some way to remove that?
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Tonny

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #111 on: March 23, 2015, 01:13:00 PM »

I re downloaded it...then tagged it again and got this when I tried to start a game with Citadel

4011995 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:390)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


yesterday i got that kind of error twice. Now, yesterday i used the save transfer mod, because Citadel mod had a new version (0.80). But i also started a new game with everything i collected already, and alliated also with a new faction (before it was Crystanite, now i had chosen Pirates). After the loadsave command i had that error. Restarting and executing the same command again worked, but six gamehours later i had again that error, after undocking.
My errorlog is this:

10253734 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:351)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CustomCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

i can provide more information. Everything worked fine before i updated the Citadel mod, but no clue which mod or what is causing this error
« Last Edit: March 23, 2015, 01:15:38 PM by Tonny »
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FasterThanSleepyfish

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #112 on: March 23, 2015, 09:34:50 PM »

There is a new version of Citadel (0.8.1) that should fix both of you's problems.
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #113 on: March 24, 2015, 07:53:36 AM »

New update! Highlights are the refined sector generation and your own personal faction.

Probably has a lot of bugs, so be sure to report any you see.

This is probably the last of the low-hanging fruit. More advanced features like alliances and mining will take longer to implement (I can't promise they'll ever come out).

Nexerelin v0.3.3
Download (full version)
(no patch this time for cleanliness reasons, sorry!)

Code
v0.3.3
* Revamped sector generation
** Creates more realistic systems
** Planets somewhat closer together on average
** Sector capital no longer needs to be closest planet to sun (it can be second or third)
** Fix Omnifactory random location
** Omnifactory also obeys Kepler's third law
** Markets distributed more evenly between factions
** Markets tend to pick two of the same primary resource/industry market condition where possible (increases market specialisation)
** Player homeworld is always at least size 6
** Shipbreaking center can spawn for size 5 planets (previously 6)
** Aquaculture spawn chance a bit higher (food was too scarce)
** Habitable moon chance slightly increased
** Habitable moons can be ocean or desert worlds
** Player homeworld always has a heavy autofactory (makes supplies)
** Stars spread out a bit more
** Code cleanups
* Players can change faction mid-game, or play as their own faction (code player_npc)
** Own faction start is under vanilla factions category (starts at 100 reputation)
** player_npc faction will work with you even if you're a member of another faction
** player_npc currently uses the independents' ship set
** Currently player_npc does not benefit from SS+ skilled captains or other fleet modifications; effects on items for sale at markets are unknown
** Joining a faction requires friendly or better reputation
** Factions (except player_npc) will boot you out if they turn inhospitable or worse towards you
** Thresholds for salary cut / insurance payout denied raised
** player_npc can be configured with the appropriate files (look in data/world/factions/player_npc.faction and data/campaign/rules.csv)
* Invasion support fleets actually spawn now
* Response fleet returns to base and despawns if it has half its starting FP or less, and it has less than half the FP of the original target
** The second condition replaces the older <25 FP requirement, which didn't keep too-small fleets from bothering the player
* Response fleets regenerate faster (particularly at low stability values)
* Pirates can invade and be invaded if set to do so in config (default off)
* Players can request a boarding fleet to attack a market, for a fee (probably not worth it atm)
* Diplomacy tweaks
** Increased effects of most diplomacy events, agent lowering relations by 5 or so points (some raised by more, some less)
** Increased chance of a few diplomacy events intended to push two factions towards the tipping point
** Ensure-relationship-at-best/worst effects of diplomacy events are now applied after the plain numerical change instead of before
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Nanao-kun

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #114 on: March 24, 2015, 01:47:03 PM »

The omnifactory seems to hang out away from any of the planets now. Is this intentional?
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NightfallGemini

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #115 on: March 24, 2015, 04:10:16 PM »

Is there any sort of upper limit on how many factions can be in any given game? Also, if some factions don't spawn, does that mean they have to be added to one of Nexerelin's files?
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #116 on: March 24, 2015, 06:48:03 PM »

The omnifactory seems to hang out away from any of the planets now. Is this intentional?
Bug (it actually tries to orbit the planet at a distance suitable for a star... without first checking that is in fact orbiting a star), sorry. Fix here

Is there any sort of upper limit on how many factions can be in any given game? Also, if some factions don't spawn, does that mean they have to be added to one of Nexerelin's files?
The number of planets places a functional limit on how many factions can be in a game (more factions than habitable planets/moons/stations = some factions won't make it in). I imagine this is pretty hard to actually achieve, but you probably still want any given faction to have more than one market.

Factions need to be defined in the general config file and have a faction-specific config file to spawn; instructions are under "How do I make my mod compatible with Nexerelin?" in the first post.
(Also check to see that the faction wasn't eliminated during the economy pre-simulation period, lol)
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Bobakanoosh

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #117 on: March 24, 2015, 07:21:27 PM »

I currently cannot launch your mod. I'm getting an error that seems to convey that the Omnifactory mod cannot be found. However, it says that the mod is embedded in your mod, soooo yeah...not too sure where to go from here...

Below is the error message in question:

Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/ExerelinSectorGen.java', Line 342, Column 55: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"


Just let me know if you need any more information from me.

Thank you.
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #118 on: March 24, 2015, 08:11:11 PM »

Delete your Nexerelin folder and reinstall.

(Actually you just need to delete everything in the data/scripts/world folder except ExerelinGen.java)
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Bobakanoosh

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Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #119 on: March 24, 2015, 09:58:56 PM »

That did it! Thank you.
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