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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 889877 times)

garfu

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #60 on: March 15, 2015, 11:11:51 AM »

Looks like the most recent patch broke faction relations with SS+. I'm not gaining or losing and rep with any factions.
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matveich

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #61 on: March 15, 2015, 11:56:16 AM »

Indeed I do not get any reputation improvements. Only prisoners help gaining reputation.
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Tommy

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #62 on: March 15, 2015, 12:17:15 PM »

Playing as Templars, I can only access small weapons in their stations. I currently have two level 5 markets. How do I increase the level of the planets/stations ? Also, is this related to the equipment stock ? (ships, I can see/purchase all, just not weapons).
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frogbones

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #63 on: March 15, 2015, 12:58:32 PM »

Overall great work Hist. Just having this mod revived is fantastic, and your consistent work on it is commendable. 8)
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Noran

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #64 on: March 15, 2015, 02:10:43 PM »

I just got this:

Spoiler
259890 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.events.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:430)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:105)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I think I just overlooked something or did something stupid.

EDIT: Yep it was me! LOL I forgot to update SS+
« Last Edit: March 15, 2015, 02:12:30 PM by Noran »
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garfu

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #65 on: March 15, 2015, 03:08:20 PM »

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Megas

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #66 on: March 15, 2015, 03:42:31 PM »

Does Nexerelin require any mods beyond LazyLib?  Does Nexerelin require more than 1 GB (i.e., needs 64-bit Java) to run?
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MindsEye

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #67 on: March 15, 2015, 03:51:24 PM »

Is it possible to help other factions capture stations?I want the neutrinos to get another station. I have coop status with them and have beening watching the intel for invasion fleet.I was going to clear the way for them.

If not I would like to suggest maybe some type of system like this.

I am still having a hard time finding sc wings.
I vote for everything to be closer.One of the most boring things for me in ss is traveling.I just sit and hold space. I actually doubled speed of everything just for this reason.
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #68 on: March 15, 2015, 06:08:06 PM »

Augh, I was wondering which bug slipped through the cracks this time. Hotfix in ~12 hours.

Should I turn off pirate patrols as well? Do people find it too crowded around pirate planets/stations?
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garfu

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #69 on: March 15, 2015, 06:16:10 PM »

I wouldn't turn them off. The chaff usually ignores you anyways, and it feels like an accomplishment when you wipe the pirates out of a system, which personally is the first thing I go for.
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Lopunny Zen

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #70 on: March 15, 2015, 10:55:59 PM »

Can the Ice faction become a part of this or did that mod die?
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matveich

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Re: [0.65.2a] Nexerelin v0.3.1 (update 2015-03-15)
« Reply #71 on: March 16, 2015, 06:32:35 AM »

Can anyone explain, how ship/weapons are added to the market? As has been stated before templars, do not get any medium/large weapons, although I have captured entire system(total 5 markets) for them. Neutrino corp does not stock any capitals. Is this related to them having only one market? Can I help them expand in any way, if I belong to another faction?
Also, are special ships(like neutrino unsung or rm -r *) supposed to be delivered to the stations?
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #72 on: March 16, 2015, 06:54:26 AM »

Nexerelin v0.3.2
Download (full version)
Download (patch 0.3.1 -> 0.3.2)
(extract the patch over your v0.3.1 install, overwriting all files)

Note: Save games started in v0.3 should still work, but v0.3.1 ones will likely fail! Consider using Save Transfer

Remember to delete your old install(s) if not using the patch!

Code
v0.3.2
- Fix reputation changes with SS+
-- This reintroduces a minor bug in v0.3, but no-one noticed it and it corrected itself fairly quickly anyway
- Fix multiple manager scripts running in parallel after loading a game (!!!)
-- Requires a new game, but at least it'll stop adding more scripts to a current save
- Templars now use the Templar submarket (will be added/removed after market capture as appropriate)
-- This will be applied to old saves
- Templar markets and pirate markets don't run the merc/pirate fleet spawn script any more (requires a new game)
- Factions can be configured to not spawn patrols (requires a new game)

Is it possible to help other factions capture stations?I want the neutrinos to get another station. I have coop status with them and have beening watching the intel for invasion fleet.I was going to clear the way for them.
Well, I assume you already know how to get the intel event for factions other than your own. Anyway, you can use agents to destabilize the market (increases their invasion success chance, particularly if done after the fleet spawns but before it gets there). You can also sabotage the defender's reserve to weaken their response fleet (or provoke it into spawning and take it out yourself).

Can anyone explain, how ship/weapons are added to the market? As has been stated before templars, do not get any medium/large weapons, although I have captured entire system(total 5 markets) for them. Neutrino corp does not stock any capitals. Is this related to them having only one market? Can I help them expand in any way, if I belong to another faction?
Also, are special ships(like neutrino unsung or rm -r *) supposed to be delivered to the stations?
Ship spawning code is same as vanilla (or SS+ if you're using it); special ships will appear if they normally would in the faction's markets.
Templars not getting their medium/large weapons is due to them not getting their special submarket; but now they do!

Does Nexerelin require any mods beyond LazyLib?  Does Nexerelin require more than 1 GB (i.e., needs 64-bit Java) to run?
Just LazyLib. 1 GB should be sufficient even if you use a bunch of mods, up to the whole SS+ set (but you run the risk of crashing; save often!)
« Last Edit: March 16, 2015, 06:57:30 AM by Histidine »
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garfu

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #73 on: March 16, 2015, 07:33:05 AM »

Thanks! Looking forward to starting a new game when I'm home from work.
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Lopunny Zen

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #74 on: March 16, 2015, 11:43:33 AM »

I allocated 4 gb to this game with this mod on and brought it down to 1 mod and it still crashes....too much memory being used for the game current status :|
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