I just played a game with v0.7.2 and there was a 600 strength market that could not be capped by AI invasion fleets as they were going out at strength 280 ish, even with 3 factions assaulting and every fleet getting through. Is there a way to reduce the defence strength with successive attacks over a short time period so say 3 attacks from 1 faction all getting through would Cap any station?
The strength rating in the invasion fleet event actually refers to fleet size, not the marine count (although a bigger fleet does help with invading). The invasion fleet always brings as many marines as it thinks it needs to capture the target.
For the successive attacks thing: An unsuccessful invasion reduces stability by 1 so subsequent invasions will have an easier time for a while, but this is capped at -3. I could remove the cap, though this may not be sufficient if the fleets arrive at wide intervals (the penalty decays by 1 every 20 days). In the meantime, you can help out with agents.
Bear in mind that 600 invasion defense strength is very high; it's something that's only seen on homeworld-type planets, and those
should be hard to take.
Also you now have Kadur support, but Kadur is out of date? Where are you getting a working version of the mod from?
DefiasOne has an (at least partly) updated version
here (bottom of the post)
Also I played this mod once back when it was still Excerelin and decided to give it a pass but now having another go with it has shown me it's trhe one mod I can't do without.
Thanks