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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 924838 times)

Midnight Kitsune

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #75 on: March 16, 2015, 01:33:03 PM »

I allocated 4 gb to this game with this mod on and brought it down to 1 mod and it still crashes....too much memory being used for the game current status :|
You have to use 64 bit java! If you don't then the game will crash if above 1 GB in ram useage
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MindsEye

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #76 on: March 16, 2015, 01:42:32 PM »

So with the new version + ss+ I can find sc pretty easily it seems.
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Tommy

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #77 on: March 16, 2015, 09:38:06 PM »

We really need a system size option. The distances between two planets on my last 4-5 generated playthroughs are just insane.
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connortron7

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #78 on: March 16, 2015, 11:09:09 PM »

I feel like the supplies are a bit to pricey 387 credits for a single supplie is killer especially for bigger fleets to the point where your broke and start losing your ships

Maybe lower it to 200 or something?

I don't know That's just my opinion



« Last Edit: March 16, 2015, 11:11:13 PM by connortron7 »
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taro8

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #79 on: March 16, 2015, 11:11:10 PM »

Would love to have an option to play as a completely independent character that starts without enemies (except for maybe pirates). However without salaries.

Also true Omnifactory random placement would be nice. Right now it always spawns at your home planet, at least for me it does.
« Last Edit: March 16, 2015, 11:34:44 PM by taro8 »
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Blaze

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #80 on: March 17, 2015, 01:12:51 AM »

I feel like the supplies are a bit to pricey 387 credits for a single supplie is killer especially for bigger fleets to the point where your broke and start losing your ships

Maybe lower it to 200 or something?

I don't know That's just my opinion
Supplies have a base price of 100, that price is affected by the demand vs production of the rest of the sector. That world you're on just has a shortage.

Would love to have an option to play as a completely independent character that starts without enemies (except for maybe pirates). However without salaries.

Also true Omnifactory random placement would be nice. Right now it always spawns at your home planet, at least for me it does.
If you manage to *** off your own faction they won't pay you.

There should be an option for randomized Omnifactory placement in the starting options.
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Histidine

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #81 on: March 17, 2015, 04:37:20 AM »

I'll bring the planets closer together in a later release.

For now you could try tinkering with the following options in config/settings.json:

Code
	"minTravelSpeed":50, # at max burn 0
"baseTravelSpeed":80, # in units (pixels) per real-time second (10 sec/day)
"speedPerBurnLevel":20, # speed per max burn level, in units (pixels) per real-time second (10 sec/day)
(don't set it too high!)

Also on the todo: distribute markets between factions more evenly
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taro8

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #82 on: March 17, 2015, 07:53:18 AM »

I just dont want to affiliated with any faction at start. I noticed that there is "Independent" faction, but from what I know there is "player.faction" as well.

As for the Omnifactory: even if I turn on the random placement every time it spawns at my faction's home planet, in sector I start in.
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Tommy

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #83 on: March 17, 2015, 10:44:16 AM »

Thanks Histidine. Will go and change those a bit.

My current config/settings.json has this now:

Code
{
"plugins":{
   #"newGameDialogPlugin":"exerelin.plugins.ExerelinNewGameDialogPlugin",
   "newGameCreationEntryPoint":"data.scripts.world.ExerelinSectorGen",
   "coreLifecyclePlugin":"exerelin.plugins.ExerelinLifecyclePlugin",
}
}

Where do I add the code above, exactly ? :)

Later edit: found it. I was looking in the mod, not the settings.json of Starsector itself.
« Last Edit: March 17, 2015, 10:57:08 AM by Tommy »
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taro8

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #84 on: March 17, 2015, 10:50:13 AM »

Ok, so with the power of savegame editing I made myself completely independent. I changed "exerelin_playerFactionId" to "player" and then I went around and made everyone neutral to "player" faction with exception to pirates and other faction that is hostile to everyone.
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gruberscomplete

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #85 on: March 17, 2015, 11:15:07 AM »

Hey.
No more bugs. good job.
May I ask a question?
When you take over a station/planet, does it create your own personal faction? it probably doesn't. Would it be possible to have a player's personal faction implemented?
And another request: be able to tell your faction to send an invasion fleet to this location or that planet.
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Lopunny Zen

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #86 on: March 17, 2015, 01:05:54 PM »

I installed it and set it back to 4 GB but still crashes when I try to play a new game:|

140280 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/5-1.jpg into existing tex id 309
141061 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: javax.imageio.IIOException: Insufficient memory (case 4)
java.lang.RuntimeException: javax.imageio.IIOException: Insufficient memory (case 4)
   at com.fs.starfarer.util.ReplaceableSprite.OOO000(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.super.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.do.class(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: javax.imageio.IIOException: Insufficient memory (case 4)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   ... 10 more
« Last Edit: March 17, 2015, 01:19:09 PM by Lopunny Zen »
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HoneyFox

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #87 on: March 17, 2015, 07:57:01 PM »

Does Nexerelin require any mods beyond LazyLib?  Does Nexerelin require more than 1 GB (i.e., needs 64-bit Java) to run?
Just LazyLib. 1 GB should be sufficient even if you use a bunch of mods, up to the whole SS+ set (but you run the risk of crashing; save often!)

Running with LazyLib+Nexerelin+CommonRadar and 1GB memory allocation, I found that it's very easy to crash due to OOM when entering a star system from hyperspace, or when clicking "Run Simulation" in Refit page. Other than those two cases, it never crashes because of insufficient memory.
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MindsEye

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #88 on: March 18, 2015, 06:04:32 AM »

I think just above plugins like this.You can look at the core settings file to get an idea too.I put mine in the ss+ file.I have my numbers tripled but doubled is what I would recommend.



{
   "minTravelSpeed":50, # at max burn 0
   "baseTravelSpeed":80, # in units (pixels) per real-time second (10 sec/day)
   "speedPerBurnLevel":20, # speed per max burn level, in units (pixels) per real-time second (10 sec/day)
"plugins":{
       #"newGameDialogPlugin":"exerelin.plugins.ExerelinNewGameDialogPlugin",
       "newGameCreationEntryPoint":"data.scripts.world.ExerelinSectorGen",
       "coreLifecyclePlugin":"exerelin.plugins.ExerelinLifecyclePlugin",
   }
}
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gruberscomplete

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Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« Reply #89 on: March 18, 2015, 11:38:16 AM »

Actually Ive been playing with this and I think that Nexerelin is much more fun if you set it as follows:
No mods (makes it much more balanced) except for Nexerelin, lazylib, shaderlib, and SS+
1 sector
max # of planets.
Change your speed to be 2x as mentioned above.


>>This makes the sector super populated and exciting. It really complements vanilla SS by offering new events and ability to capture.
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