Nexerelin v0.3.2Download (full version)Download (patch 0.3.1 -> 0.3.2)(extract the patch over your v0.3.1 install, overwriting all files)
Note: Save games started in v0.3 should still work, but v0.3.1 ones will likely fail! Consider using Save TransferRemember to delete your old install(s) if not using the patch!
v0.3.2
- Fix reputation changes with SS+
-- This reintroduces a minor bug in v0.3, but no-one noticed it and it corrected itself fairly quickly anyway
- Fix multiple manager scripts running in parallel after loading a game (!!!)
-- Requires a new game, but at least it'll stop adding more scripts to a current save
- Templars now use the Templar submarket (will be added/removed after market capture as appropriate)
-- This will be applied to old saves
- Templar markets and pirate markets don't run the merc/pirate fleet spawn script any more (requires a new game)
- Factions can be configured to not spawn patrols (requires a new game)
Is it possible to help other factions capture stations?I want the neutrinos to get another station. I have coop status with them and have beening watching the intel for invasion fleet.I was going to clear the way for them.
Well, I assume you already know how to get the intel event for factions other than your own. Anyway, you can use agents to destabilize the market (increases their invasion success chance, particularly if done after the fleet spawns but before it gets there). You can also sabotage the defender's reserve to weaken their response fleet (or provoke it into spawning and take it out yourself).
Can anyone explain, how ship/weapons are added to the market? As has been stated before templars, do not get any medium/large weapons, although I have captured entire system(total 5 markets) for them. Neutrino corp does not stock any capitals. Is this related to them having only one market? Can I help them expand in any way, if I belong to another faction?
Also, are special ships(like neutrino unsung or rm -r *) supposed to be delivered to the stations?
Ship spawning code is same as vanilla (or SS+ if you're using it); special ships will appear if they normally would in the faction's markets.
Templars not getting their medium/large weapons is due to them not getting their special submarket; but now they do!
Does Nexerelin require any mods beyond LazyLib? Does Nexerelin require more than 1 GB (i.e., needs 64-bit Java) to run?
Just LazyLib. 1 GB should be sufficient even if you use a bunch of mods, up to the whole SS+ set (but you run the risk of crashing; save often!)