Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 227 228 [229]

Author Topic: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)  (Read 1401919 times)

Histidine

  • Admiral
  • *****
  • Posts: 2840
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3420 on: January 12, 2021, 05:18:37 AM »

Hi so uh, is there a way to disable being able to request a fleet from any object anywhere? It's really breaking my immersion, cheers.
Like, you can request a fleet while flying in space... (press Z)

To make the special options menu not appear when interacting with objects that don't have a market, I think you can do this: edit Nexerelin/data/campaign/rules.csv, look for the pictured row, and add the bolded check. (untested)
Logged

Flacman3000

  • Ensign
  • *
  • Posts: 20
    • View Profile
    • Email
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3421 on: January 12, 2021, 11:08:09 AM »

More of a curiosity question for you man but why when we colonize a planet we only get one character in the comm directory? it's just 1 secretary why is that usually, all other factions have a base commander or some title, and it's like 5 or 6 of them in the comm directory any way I can change this?
Logged

SukmaZaki

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3422 on: January 12, 2021, 01:04:05 PM »

More will pop-up when you have more building on that colony. So i think it tied to the infrastructure you build.
Logged

Fawx92

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3423 on: January 14, 2021, 08:00:07 PM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
« Last Edit: January 14, 2021, 08:19:50 PM by Fawx92 »
Logged

Raio_Verusia

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3424 on: January 16, 2021, 12:52:12 AM »

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

I can't help you with what you wish to know, but I can offer help some other way. Do not rush colony building. Build your fleet and work as a commissioned officer for some time, maybe even a full cycle. Get to exploring, and make sure you hit system bounties and help defend stations etc. Don't start a colony until you have confidence in your fleet combat-wise and like, 1 million credits. It helps to build relations with factions before doing so. It's not an easy game but, I rapidly became so powerful (even with ruthless sector) by playing the system bounty cards just right. And by system bounty, I mean, if pirates or a faction's enemy is harassing enough, a faction will put out a bounty over an entire system containing the threats and you rack in a lot of dosh by killing ships that you are able to kill. Just regularly check that bounties tab in intel! My mistake my first play through was rushing a colony.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 2840
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3425 on: January 16, 2021, 01:26:00 AM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.
Well, if literally everyone hates you things are unlikely to go well, yeah. Raio_Verusia has good advice in the post above this one (you don't need a commission if you don't want one, but getting on factions' good sides will avoid unwanted wars).

But to answer the question: In Nexerelin/exerelin_config.json, you can check the invasion settings section, and change the allianceGracePeriod setting to 999999 or such.

Quote
Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
Thanks :D
Logged

NephilimNexus

  • Commander
  • ***
  • Posts: 141
    • View Profile
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3426 on: January 16, 2021, 06:32:05 AM »

More of a curiosity question for you man but why when we colonize a planet we only get one character in the comm directory? it's just 1 secretary why is that usually, all other factions have a base commander or some title, and it's like 5 or 6 of them in the comm directory any way I can change this?

Actually, you do get several "staff" for your planet but they don't show immediately.  After you colonize a world, wait a few days and come back.  You should have at least three people there, now.

As for NPC worlds, if I understand it correctly those extra characters are scripted into the faction mods themselves.  I'm guessing Nexerelin adds the mandatory three, same as you get, and then the faction mod adds the rest.  Point being that it's not Nexerelin that cranks them all the way to five or six... that's the sum of two mods working together that causes this.

I could be wrong, of course.

Which is also why, if you're a genocidal madman like myself who just nukes worlds and recolonizes them, the replacement colony will not respawn all those extra characters or special planet modifiers that the respective faction mod added to that planet... which is often handy, as some of those modifiers are things like "fanatic population" that endlessly spawns rebellion events, for example.  Purge, wipe, reset, says I... but that's just me, of course.
Logged

Fawx92

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3427 on: January 16, 2021, 10:01:15 PM »

Is there a way to disable the alliances? And is there a way to lower the enemy fleet strength? Or just someway to make this easier?

I'm enjoying the Ai fighting amongst themselves and colonizing systems. But being the punching bag of all these massive armies when I have one tiny fleet and one colony that I'm trying to get off the ground isn't being particularly fun.

I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.
Well, if literally everyone hates you things are unlikely to go well, yeah. Raio_Verusia has good advice in the post above this one (you don't need a commission if you don't want one, but getting on factions' good sides will avoid unwanted wars).

But to answer the question: In Nexerelin/exerelin_config.json, you can check the invasion settings section, and change the allianceGracePeriod setting to 999999 or such.

Quote
Other than the difficulty I've been really enjoying this, makes the game feel much more alive.
Thanks :D
I just had to abandon a game as I couldn't defend my one size 4 colony with two cruisers and some destroyers against endless hordes of battleships. Every faction other than the independents was at war with me.

I can't help you with what you wish to know, but I can offer help some other way. Do not rush colony building. Build your fleet and work as a commissioned officer for some time, maybe even a full cycle. Get to exploring, and make sure you hit system bounties and help defend stations etc. Don't start a colony until you have confidence in your fleet combat-wise and like, 1 million credits. It helps to build relations with factions before doing so. It's not an easy game but, I rapidly became so powerful (even with ruthless sector) by playing the system bounty cards just right. And by system bounty, I mean, if pirates or a faction's enemy is harassing enough, a faction will put out a bounty over an entire system containing the threats and you rack in a lot of dosh by killing ships that you are able to kill. Just regularly check that bounties tab in intel! My mistake my first play through was rushing a colony.

Thanks for the help both. The factions didn't start hating me, it was the two alliances randomly declaring war on me due to the diplomatic events. I was simply keeping to myself in the corner trying to build up my colonies.
I have plenty of money saved up when I start making a colony, normally around 2.5 mil. I also have a fleet with 3-4 cruisers, 4-6 destroyers and like 10 frigates. The problem is I get attacked faster than I can get my defences setup, and in that previous game by fleets with several capital ships, which I just can't really fight until I get my colony running.

I've disabled alliances using that method so far in my current game and stuff is going alright. Is there a way to reduce the overall size of the invasion fleets?

Logged
Pages: 1 ... 227 228 [229]