First of all thanks for the cool mod,it really feels like something new is added,and makes you sink in some more in to the game
now to what i wanned to suggest that could be added to this mod or maybe a complete different mod (?):
1)Combined custom startif you start as a your own faction, actually choose,your starting faction tech and ships,i know it looks confusing so i will explain
as of the last time i played with this - when you start your own faction you get like
basic hegemony ships options,while it would be cool to start my own faction,with a starting planet,but with modded/or vanilla faction ships and faction tech blueprints and so on of your choise
or start with a faction on the list to serve it but with already a planet assigned to you(like somewhat of a noble-veteran start)
maybe even start your own faction with while the faction you choose to be based of be removed from the sector,AKA - YOU are the faction instead,but like at the very begining of its development and expansion,which might be cool?
what i think has to be added no matter what is the ability to choose the sector you start in(or have options for it,as it may be too hard to choose the location on the map),it could be a little bit of a pain when you start in the sector that you dont like overall(faction setup/location/visuals /whatever could it be)i had straight up a spawn with FULL sector of hostile factions,which turned out to be a paainful restart several times in a row
2)More customisation to "owned" fleets that you makeA little bit more customisation to sub-fleets and controll over them shoudlnt harm?the ability to set friendly ships to follow near you for a while is all an all cool,but i think there a lot that could be done around that part of the mod,like transfer the "camera/control" to it,or have it support you in fights indirectly(like an artilery fire) to not flood the space and not waste the points to deploy
as well as the fact i think they should be tagged
"owned" or something along to that instead of
"friendly",when you play as a faction leader,or create them by your means or smth like that,friendly just feels weird
3)
maybe something that is too hardcoded in to the game,or nearly impossible to balance but why not try regardless?Grid based buildings on a planet instead of straight up hard cap limit slot based system allows for faaar less customisation from a player,specially for those like me who likes to have totally self-sufficient production and more control over what and how is going on,while as of now you just have straight up 7 slots(even less considering you nearly have to have some of based type to have the colony running) and thats it,grid allows you to have better options,and maybe even fit more stuff compared to normal which really extends the overall RTS part of the game,as it seem to be developing in that direction as well
this may not fit your original view of the mod since i havent been following it while it was developing,or it does,who knows,just felt like those feature could be a cool addition to it,the overall colony system has a lot to be done and has a lot of
space for creativity
mind the fact that i havent checked how the game is coded,considering the fact that a lot of the options are done via the text-quest style thing so it might not be as easy to do and some are things are just hardcoded,maybe i will do and try making this myself just to seealso,anyone knows how to straight up disable supplies per day thing for main fleet?i want to usually just chill and think while flying around and focus on combat and RTS part of the game instead of flying while screaming and trying to survive,i saw the infinite commad in the console mod,but thats not really it,i still want to par repair cost,have a consumption by colonies and so on
and even if you just have to come and grab supplies that you generate on colonies its still a pain to have this clock going off and be a limiting thing