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Author Topic: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)  (Read 1407052 times)

Chairman Suryasari

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3360 on: November 04, 2020, 08:14:55 AM »

It's either Z, X, C, or V i forget, then check market option.
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King Megascience

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3361 on: November 04, 2020, 08:45:04 AM »

It's either Z, X, C, or V i forget, then check market option.

Ah, there it is, it's on Z. Thanks for such a quick reply!
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Phoenixheart

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3362 on: November 10, 2020, 05:38:01 PM »

I apologize if this has been asked/covered before, but 225 pages is a lot to read through and my searches did not pull up a conclusive answer.

Couple questions, and the answers to some may answer others as they're all related:

1. Is there a difference between having a commission with a faction and having no colonies (no player faction) and having a commission with player colonies? (not governorship-purchased worlds, but settled by the player directly)
2. Is purchasing governorship the only way to have colonies and stay a part of your starting faction from a mechanics perspective?
3. If you have a commission from a faction and then colonize a planet for yourself, does that take you out of their faction but keep your commission? Like, for war declaration purposes, is the player faction and their commission faction linked so a war with one causes a war with the other?
4. Are governorship-purchased colonies functionally identical to player colonies in the base game, just with a different color scheme?
5. Is there any risk to losing governorship of a colony without it being invaded with normal invasion mechanics?
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Arcagnello

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3363 on: November 10, 2020, 06:15:11 PM »

I apologize if this has been asked/covered before, but 225 pages is a lot to read through and my searches did not pull up a conclusive answer.

Couple questions, and the answers to some may answer others as they're all related:

1. Is there a difference between having a commission with a faction and having no colonies (no player faction) and having a commission with player colonies? (not governorship-purchased worlds, but settled by the player directly)
2. Is purchasing governorship the only way to have colonies and stay a part of your starting faction from a mechanics perspective?
3. If you have a commission from a faction and then colonize a planet for yourself, does that take you out of their faction but keep your commission? Like, for war declaration purposes, is the player faction and their commission faction linked so a war with one causes a war with the other?
4. Are governorship-purchased colonies functionally identical to player colonies in the base game, just with a different color scheme?
5. Is there any risk to losing governorship of a colony without it being invaded with normal invasion mechanics?

1) I actually don't fully comprehend what you're asking here. I do not think you can get a commission from your own colonized planets, and how would you colonize a planet without creating your own faction as a result? I don't think Nex has introduced colonization missions just yet (but it would be nice if it did!).
2)You can actually keep a commission with a faction while at the same time creating your own. Just be aware that colonizing/invading a planet will hurt your reputation with the faction you're commissioned by 25 points each time. On a side note, I would need confirmation for this next statement, but I think you need to resign said commission with a faction if you want your own faction to enter an alliance with them instead.
3)see answer number two
4)They are functionally identical to player owned colonies aside from the fact the AI will babysit it for you somewhat, sending relief fleets and whatnot. I will need confirmation on this next statement by someone else, but I believe that while your own colonies do not alter sector-wide market demand (this is a thing from Vanilla), colonies you have a Governorship of do since they're not really "yours".
5)Speaking of colonies you own governorship of not really being yours, resign your commission and all of your governorships of planets of that faction will be revoked. I have not experimented with them possibly getting restored if you get commissioned once again but sense would dictate otherwise.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3364 on: November 10, 2020, 10:21:42 PM »

If you have your own colonies while holding a commission, the player faction will be subordinated to the commissioning faction in a bunch of ways: your faction relations remained synced to the commissioner, you don't get random diplomacy events of your own and can't form/join alliances, that sort of thing.

Governed colonies use the commissioning faction's ship quality settings instead of the player's, and can pass on quality bonuses to player production. For technical reasons they're also immune to the vanilla punitive expeditions and Hegemony AI inspections.

You lose the governorship if you lose your commission for whatever reason (resigning or low reputation).
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Phoenixheart

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3365 on: November 11, 2020, 08:30:49 AM »

Perfect, thanks!
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Phoenixheart

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3366 on: November 11, 2020, 08:33:06 AM »

Also, I'm getting a repeatable crash and I am not sure why. This is the exception from starsector.log (and a few lines above it for context) but it doesn't appear to be pointing a finger at any particular mod:

Quote
315321 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Cleaning up orphaned fleet [Stormhawk mercenary scout] of
  • ships

315321 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Cleaning up orphaned fleet [Stormhawk mercenary scout] of
  • ships

315321 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - 0 out of a maximum 9 nonevent fleets in play for [warhawk_republic]
315323 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Spawning fleet via SpawnFleet, spawnMarket: [New Conclave], target: [Airin L5 Backwater], combat points: [16]
315323 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Spawned fleet via SpawnFleet, Actual Fleet Points: [33], Fleet Size: [7]
315326 [Thread-4] INFO  data.scripts.campaign.bases.VayraRaiderNonEventFleetManager  - Spawned nonevent raider fleet [Stormhawk mercenary scout] at hyperloc Vector2f[6847.0, -10805.0]
315354 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed officer from market_system_395:planet_0, 40 total available
315357 [Thread-4] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Alisa's Fleet
315668 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.getSizeWithModules(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.createItemView(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.createItemView(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.sync(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It definitely triggers when moving to a specific area in the system, and I can avoid it by NOT going to that area.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3367 on: November 13, 2020, 05:26:10 PM »

Don't know what causes that error, unfortunately (see here for the sole previous report I could find). I suspect a mod has a mis-defined ship, but the error doesn't say which one (if any).

If you post a new thread in the modded bug reports subforum and draw it to Alex's attention, it might be possible to get a fix for the next Starsector version, or at least more information?
In the meantime, the nuclear option is to use the ClearCommands mod to purge fleets from the sector and hope that catches the fleet causing the issue.
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Phoenixheart

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3368 on: November 16, 2020, 11:33:54 AM »

Thanks! I'll try the clear fleets command and see if that fixes it. I suspect it will, since the error text seems to imply the crash is occurring as a result of an NPC vs NPC fleet battle somewhere in the sector.
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brekmehrkus

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3369 on: November 20, 2020, 03:20:51 AM »

What does autonomy exactly do? Do the autonomous colonies with bases still provide fleet points? Can they send fleets themselves like all other factions do?
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jgeezz

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3370 on: November 21, 2020, 03:39:00 PM »

Is Nexerelin Broken? I did a clean install and still not able to get the mod to work is just crash.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3371 on: November 21, 2020, 05:36:51 PM »

What does autonomy exactly do? Do the autonomous colonies with bases still provide fleet points? Can they send fleets themselves like all other factions do?
Mostly they do what it says when you click the autonomy option (reproduced below for convenience):
Quote
An autonomous market will only generate 20% of its usual profit or loss, and will not count towards the player's colony or admin limits. Heavy industry here will not contribute to the player's personal production capacity, although the faction will still benefit from its ship quality bonuses. Tech-mining will not produce items.
Revoking autonomy later will cause 2 points of recent unrest.

For fleet requests by the player, autonomous colonies provide full FP capacity but only 25% of the point accumulation.
Autonomous colonies spawn patrol fleets as usual, but player faction does not normally generate its own invasions/raids or other event fleets, autonomous colony or not. Unless the relevant config settings are changed, in which case IIRC there are no differences involving autonomy.

Is Nexerelin Broken? I did a clean install and still not able to get the mod to work is just crash.
Did you install and enable LazyLib?
Post the error at the end of the file Starsector/starsector-core/starsector.log immediately after getting the crash (if file extensions are hidden, the file will just be named "starsector").
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Farya

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3372 on: November 23, 2020, 09:22:04 AM »

I like the trait system diplomacy has here but how about more traits for factions to use?
Something like:
Spiteful - will never get angry when faction they are currently at war with is sat.bombed.
Interstellar Red Cross - may send relief fleet to any non-hostile faction(not only allies), very likely to assist markets that were successfully saturation bombed.
Peacekeeper - will never perform saturation bombardment, will instead capture offending markets or land marines to completely destroy military structures(will outright remove Ground Defenses, defeated orbital station and military bases), twice as likely to target pirate and pather bases.
And maybe there should be some trait for factions that are mentioned to possess Planet Killer weaponry(Hegememe, Diktat, TT, Imperium etc). This could make other factions to be more vary of attempting to sat bomb them in fear of retaliation (unless they have the same trait themselves)
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N1MH

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3373 on: November 27, 2020, 12:01:14 AM »

@Histidine
Is there a way to cancel a glitched saturation bombardment event? Despite having a working battlestation and having killed every fleet in sight my colony still gets bombed the moment I leave the system.
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Warlord-616x

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3374 on: November 27, 2020, 01:46:28 AM »

 so is there a way to turn off remnant invasions? i have a pretty dang new colony and getting attacked by 6 of the biggest fleets ive ever seen right off the bat of the game when they have only ever attacked one other faction the whole game is pretty broken.   i mean ive done 9 battles in a row trying to save my station now and i can get them all the way to the end...but every single time no matter how well i do the last battleship of the match sprints across the entire field in one move to do a hail mary at longest range of the biggest missile barrage ive ever seen and no matter what my armor or shield he one shots me. in a paragon. other tank went down just fine, but no no after half an hour of straight battling over and over again ive had to take it up the backside by a cheating remnant battleship thats already killed my station and half my fleet too.  9 times in a row the exact same conclusion.

how do i turn this off? because this is straight cheese in a can and it took me forever to get my system going and fought all kinds of battles already just to be brushed aside by a super fleet thats come out of nowhere to attack me when ive barely touched them all game so far.
« Last Edit: November 27, 2020, 01:56:43 AM by Warlord-616x »
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