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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Nexerelin v0.9.6d "Earth and Sky" (update 2020-04-26)  (Read 1184483 times)

knogleknuser

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3000 on: March 31, 2020, 10:33:50 AM »

Would it be possible to make autonomous markets contribute to market size?
I worry about how the player would make no money from exports should he actually conquer the entire sector. It makes me not want to even attempt it at the moment as the market size will only become smaller and smaller the more colonies one conquer.
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minusthedrifter

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3001 on: March 31, 2020, 01:00:43 PM »

Is it possible to turn off notifications for all the faction stuff when you're not in a faction? I'm not associated with anyone and off in deep space exploring and salvaging but I'm constantly being pinged by relation changes, diplomacy, invasions, raids, the like. Would be nice to have a toggle for this, or make it so you get those updates only when you're in sensor range, similar to missions.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3002 on: April 01, 2020, 03:18:05 AM »

There are nice additions to the last content patch, great job.

However, the tribute demands ruin the game experience.
It simply makes no sense that e.g. the Hegemony would threaten me like the Mafia with "would be a shame if something happened to your colony" and call in for a saturation bombing just because I colonize a planet in a star system they are in too.

The demanded tribute is ridiculously high and simply not compatible with the canon of many factions.

I strongly suggest to only allow this to happen with aggressive factions or those the player has a bad relationship with.

Have to say, without the tribute demands added by Nexerelin, these factions will release bombardment directly, you have no choice but face the bombardment fleet in vanilla.

btw, You can accept it for a moment, and tear up it when you ready to defend the bomb fleet.
Yeah, the tribute thing is actually something I added to make the factions act a little more reasonable than in vanilla.
I could move the penalty values into a config file though.

Hey, I think I found a small logic bug in Nexerelin.

I was looking for a way to add a multiplier to the number of weapons+fighters offered in markets globally and saw Nexerelin already does this by overriding the vanilla markets. So I tried to play around with the same idea in my own mod and realized there is a logic error.

[...]

The problem is when you call super.updateCargoPrePlayerInteraction() you will cause the vanilla market to set sinceSWUpdate = 0f; which means you will always evaluate if (okToUpdateShipsAndWeapons()) to false

[...]

I also saw you had marked this (and Nex_BlackMarketPlugin) as deprecated. Did you find a better way to override vanilla markets?
Ah, oops, I'll have to fix that in a future Nex version. Good job catching it!

I think the deprecated tags were simply from when the Nex classes didn't do anything, and I forgot to remove them when I made them do something...

Would it be possible to make autonomous markets contribute to market size?
Don't know of a way for a mod to do it. IIRC someone found it in the core code, but modifying that is forbidden and not the sort of thing a mod should be bundling anyway.

Is it possible to turn off notifications for all the faction stuff when you're not in a faction? I'm not associated with anyone and off in deep space exploring and salvaging but I'm constantly being pinged by relation changes, diplomacy, invasions, raids, the like. Would be nice to have a toggle for this, or make it so you get those updates only when you're in sensor range, similar to missions.
I could add a switch to quiet diplomacy events when the player isn't involved in that stuff (doesn't have own faction and isn't commissioned with anyone), and/or filter out the ones not affecting player/commissioner faction, at least.
Making these messages require comm relay access would be worse I think, they'd just contribute to (and get lost in) the usual flood of messages when re-entering comm relay range...
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grinningsphinx

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3003 on: April 02, 2020, 01:00:16 PM »

Might want to preclude Raids etc from targeting outposts...thematically theres really nothing there to raid...plus, it makes you babysit outposts worse then colonies.
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MeinGott

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3004 on: April 03, 2020, 01:12:04 AM »

Hello, sorry but an answer probably escaped my attention: is update from "corporate warfare" save breaking? thank you
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3005 on: April 03, 2020, 02:17:03 AM »

Might want to preclude Raids etc from targeting outposts...thematically theres really nothing there to raid...plus, it makes you babysit outposts worse then colonies.
It's not readily fixable on my end, but it'll go away next Starsector version.
In the meantime, the raid should only happen once and shouldn't do any damage that matters.

Hello, sorry but an answer probably escaped my attention: is update from "corporate warfare" save breaking? thank you
All Nex updates are compatible with the immediately prior versions unless otherwise stated :)
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3006 on: April 03, 2020, 03:24:54 AM »

You missed my comment D:
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3007 on: April 03, 2020, 05:36:35 PM »

You missed my comment D:
Ah, oops, sorry!

Ships automatically appear in Prism if:
- Their faction appears in data/config/prism/prism_factions_whitelist.csv, and
- They have a high enough FP value in ship_data.csv (5/10/14/20 for frigates/destroyers/cruisers/capitals)

You can also add a ship as a purchasable "boss" ship, in prism_boss_ships.csv in the same folder.
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minusthedrifter

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3008 on: April 03, 2020, 07:34:57 PM »

I could add a switch to quiet diplomacy events when the player isn't involved in that stuff (doesn't have own faction and isn't commissioned with anyone), and/or filter out the ones not affecting player/commissioner faction, at least.
Making these messages require comm relay access would be worse I think, they'd just contribute to (and get lost in) the usual flood of messages when re-entering comm relay range...

Anything would be nice honestly. Once one adds in a few modded factions it's basically a never ending screeching of notifications as you get pinged for every tiny detail. Feels like anytime someone sneezes in the Core Worlds I get a notification and that sound is like nails on a chalkboard.

Alternatively too, might add a toggle somewhere in the config that lets the end user just toggle themselves as well. Then if someone doesn't want those notifications, even if they have a faction, they can just quiet them. Or if someone is keen to know every detail when unassociated they can likewise toggle.
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3009 on: April 03, 2020, 10:11:14 PM »

You missed my comment D:
Ah, oops, sorry!

Ships automatically appear in Prism if:
- Their faction appears in data/config/prism/prism_factions_whitelist.csv, and
- They have a high enough FP value in ship_data.csv (5/10/14/20 for frigates/destroyers/cruisers/capitals)

You can also add a ship as a purchasable "boss" ship, in prism_boss_ships.csv in the same folder.

When I open boss.csv it has this 2 strings
id,faction,ibbNum,stage
# intentionally left blank,,,

Can you show me the example of how do I add new ship here?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3010 on: April 04, 2020, 05:51:15 PM »

<hull ID>
<this is the mod or faction ID that needs to be present in the game for the IBB to load, but if the file is in the same mod as the ship, you can leave this blank>
<leave blank, since this isn't an IBB>
<likewise>

Also how old is your copy of Nexerelin? The current version of the file has an extra column, and comments on what each column does.
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3011 on: April 05, 2020, 01:07:20 PM »

<hull ID>
<this is the mod or faction ID that needs to be present in the game for the IBB to load, but if the file is in the same mod as the ship, you can leave this blank>
<leave blank, since this isn't an IBB>
<likewise>

Also how old is your copy of Nexerelin? The current version of the file has an extra column, and comments on what each column does.

It says 0.9.5h. Ty for answer!
One more question how do I find hull ID? :D
Ye Imma so annoying guy.
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Recklessimpulse

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3012 on: April 06, 2020, 07:50:16 AM »

I'm pretty sure this is the mod I should be replying too.

If you build one of the storage stations (Outpost) (2,500/mo upkeep stocks with supplies and fuel) it pays the player faction a storage fee for stuff you store there, the player pays nothing but if the storage fee would have payed more then 2,500 the station actually makes you money.
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lethargie

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3013 on: April 06, 2020, 10:48:43 AM »

This will seem like a very obscure question, but it is really important for soemthing i'm trying.

\data\string\strings.json has this as line 416-418

      "dialogOption_action":"Action type: $action";
      "dialogOption_faction":"Faction: $faction";
      "dialogOption_target":"Target: $target";

the ; at the end is not standard Json markings  (its a , everywhere else) Is this a mistake, or are ; interpreted differently by the json reader of starsector?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.6c "Earth and Sky" (update 2020-03-28)
« Reply #3014 on: April 07, 2020, 01:51:32 AM »

One more question how do I find hull ID? :D
Ye Imma so annoying guy.
Look in /data/hulls/ (in starsector-core and/or mod folder(s))
You can just read the filenames, or check ship_data.csv in that folder.

This will seem like a very obscure question, but it is really important for soemthing i'm trying.

\data\string\strings.json has this as line 416-418

      "dialogOption_action":"Action type: $action";
      "dialogOption_faction":"Faction: $faction";
      "dialogOption_target":"Target: $target";

the ; at the end is not standard Json markings  (its a , everywhere else) Is this a mistake, or are ; interpreted differently by the json reader of starsector?
Starsector's JSON parser indeed accepts the non-standard ';', which seems to be treated as a comma in this case.
I didn't intend to use them though, those lines are a (harmless) typo on my part.

I'm pretty sure this is the mod I should be replying too.

If you build one of the storage stations (Outpost) (2,500/mo upkeep stocks with supplies and fuel) it pays the player faction a storage fee for stuff you store there, the player pays nothing but if the storage fee would have payed more then 2,500 the station actually makes you money.
Just tested it, outpost storage doesn't charge or pay the player anything (and the income report reflects this). Are you seeing something different?
(I panicked when I saw my money went up, but I checked the report and it was from the Galatian stipend)
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