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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)  (Read 924837 times)

Histidine

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2535 on: September 15, 2019, 05:12:39 AM »

Hi, can I somehow lower the diplomacy penalty of "Starfarer Mode"?

i.e.: Disposition Penalty + Negative Event Modifier
They're currently hardcoded, sorry!

Can the Prism Freeport be destroyed? I know I found this thing once, but can't find it anymore (been searching for over 2 hours straight now), neither does it show on the independent station list, nor when checking for buyers/sellers for products (which was a suggested method to find at least a direction).

Is there any other way to get the location (if it isn't destroyed) of this damned thing?
It can't be destroyed (normally that is, a player could in principle sat bomb it out of existence or otherwise decivilize it).
Nex Prism (as opposed to Scy's, which is in the Acheron system) is in hyperspace; turn off Starscape (hotkey '1') in the Tab map to find it.
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Agile

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2536 on: September 15, 2019, 08:32:31 AM »

Can the Prism Freeport be destroyed? I know I found this thing once, but can't find it anymore (been searching for over 2 hours straight now), neither does it show on the independent station list, nor when checking for buyers/sellers for products (which was a suggested method to find at least a direction).

Is there any other way to get the location (if it isn't destroyed) of this damned thing?

Its in the center of the map.

So if you didn't use Randomized sectors, it should be around Askonia.
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Turbo Torsten

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2537 on: September 15, 2019, 09:36:10 AM »

Thanks folks, sadly the Freeport somehow actually vanished, just loaded another early game save and the station is exactly where it should be, not so in my late-game save.
The other mods I'm using are:
Arsenal Expansion 1.5.3g
Combat Chatter
GraphicsLib, LazyLib, MagicLib
Ship and Weapon Pack
SkilledUp, SpeedUp
Underworld
Vayra's Ship Pack

So in conclusion it seems to not be an issue with the mods I'm running, but I highly suspect it got killed at some point. One gets the option to engage the station, so npc's should be able to engage - and destroy- it as well, or am I mistaken? I simply see no other possibility... Can one somehow make the station spawn again?
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CheekyBreeky

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2538 on: September 15, 2019, 01:22:27 PM »

Hi, can I somehow lower the diplomacy penalty of "Starfarer Mode"?

i.e.: Disposition Penalty + Negative Event Modifier
They're currently hardcoded, sorry!

Ahh, that's too bad. I hope we will get more diplomacy customization in the future.

Anyways, thanks for the answer! I am enjoying your mod a lot, it really makes endgame fun! Alex absolutely needs to implement it into Vanilla before the official 1.0 release.
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morriganj

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2539 on: September 15, 2019, 02:41:29 PM »

I am getting a crash to desktop every time I start a new game after the last update. I have reverted back to an old version of this mod and have no issue. (I have about 30 mods installed). Hope it can be fixed!
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Kinamet

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2540 on: September 16, 2019, 12:57:28 AM »

I'm also getting a ctd when trying to start a new game with 9.4c.
log says:

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket

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Histidine

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2541 on: September 16, 2019, 01:12:11 AM »

See here for the crash fix.

So in conclusion it seems to not be an issue with the mods I'm running, but I highly suspect it got killed at some point. One gets the option to engage the station, so npc's should be able to engage - and destroy- it as well, or am I mistaken? I simply see no other possibility... Can one somehow make the station spawn again?
It can be destroyed in battle, but not permanently (same as how the vanilla core world stations like Kanta's Den and Port Tse Franchise Station work).

Anyway, to respawn it, enter the following (copy and paste) in the Console Commands console:
Code: java
runcode new exerelin.world.ExerelinNewGameSetup().addPrismMarket(Global.getSector(), false);
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Johnny Cocas

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2542 on: September 17, 2019, 02:42:09 PM »

Well, abruptly changing a thing from "silently fails and ruins everything" to "will set you on fire and eat you alive" could have been better timed...
(although it needed to be done eventually, given that the issue was stealth-breaking something that affects other mods)

Fix for Prism NoClassDefFoundError bug

It's caused by the Fringe Defence Syndicate mod.

To fix it replace FDS/data/config/prism/prism_ships_blacklist.csv with this. Or open it yourself and change the first row from hull id to just id

Other mods may also have the same issue, but I haven't detected any that do, and I have most of them.

Ohh, well.... This is one of those nex changes I have missed :/
The fix will be uploaded in the next FDS update, and thanks for finding the issue, I was messing with the nex faction config file like crazy thinking that's where the issue was, it was the only place I spotted something different from the files in your mod  ::)
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puffzor

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2543 on: September 17, 2019, 07:46:02 PM »

There's a CTD when you're managing your agents, and you change their travel faction but not their travel destination planet.
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2544 on: September 20, 2019, 09:47:57 AM »

What does "Starfarer Mode" if I enable it?
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Hastur

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2545 on: September 20, 2019, 11:09:03 AM »

Obligatory sneak peak:
What does "Starfarer Mode" if I enable it?
Basically, hard mode.
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Viking8008

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2546 on: September 20, 2019, 12:06:30 PM »

Obligatory sneak peak:
What does "Starfarer Mode" if I enable it?
Basically, hard mode.

Please more info. Pleeeease. What is more hard and in what ways?
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Hastur

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Re: [0.65.2a] Nexerelin v0.6 "Farer of Stars" (update 2015-09-20)
« Reply #2547 on: September 20, 2019, 12:47:41 PM »

Please more info. Pleeeease. What is more hard and in what ways?
v0.6
* Add "Starfarer Mode" starting option (hard mode: halved salary and insurance payouts, other factions more aggressive towards player's, enables SS+ bounty hunters)
Quote from: Histidine
v0.9.2d (2019-07-16)
Player colonies' population growth halved, income reduced 25% when in Starfarer mode
Player colonies have size growth even when autonomous
possibly more
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sunwolz

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2548 on: September 20, 2019, 05:24:56 PM »

Do agent AUTO-Level up??? If so, My agents are sitting at 2500/2500 and 7500/2500 XP!
OR
Must I level them up myself? If so, how in the world do I do that??
Sooo frustrated, so little information about this mod, OMG!

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Histidine

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Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« Reply #2549 on: September 20, 2019, 05:37:40 PM »

They automatically level up. The second number is how much XP remains to a level up, not the total XP required.
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