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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3039635 times)

e

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2475 on: September 08, 2019, 11:44:55 PM »

How do I create an alliance? Do I have to not be commissioned, and does an alliance work like a commission in terms of access to military equipment?

1.- You approach a world that belongs to the faction you want to ally with and use "Special Functions"
2.- Yes, you get access to military shop while in alliance.
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2476 on: September 08, 2019, 11:50:22 PM »

How do I create an alliance? Do I have to not be commissioned, and does an alliance work like a commission in terms of access to military equipment?

1.- You approach a world that belongs to the faction you want to ally with and use "Special Functions"
2.- Yes, you get access to military shop while in alliance.
Quote
Thank you
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TrashMan

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2477 on: September 09, 2019, 12:47:04 AM »

OK yeah this is probably bugged.  So outposts made in asteroid fields can go flying at insane speeds.

https://www.youtube.com/watch?v=UR-zP3PmYDs

WHY ARE YOU RUNNING?

WHY ARE YOU RUNNING?
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AlexKM

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2478 on: September 09, 2019, 08:03:23 AM »

I just installed the mod on Ubuntu, and now my game crashes about two seconds after I start or load the file.

Log:
Spoiler
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 26
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 27
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 28
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 29
71053 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 30
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
71823 [Thread-5] INFO  exerelin.plugins.ExerelinModPlugin  - Game load
71824 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: /home/alex/games/starsector/./mods/Nexerelin (data/config/exerelin/customScenarios.json)]
72037 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
72037 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
72072 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 5.0 for market [Culann]
72088 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 3.0 for market [Donn]
72097 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 4.0 for market [Qaras]
72119 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 6.0 for market [Madeira]
72196 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 2.0 for market [Salamanca]
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
72236 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
74348 [Thread-9] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
74372 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
   at org.lazywizard.versionchecker.UpdateNotificationScript.warnUpdates(UpdateNotificationScript.java:75)
   at org.lazywizard.versionchecker.UpdateNotificationScript.advance(UpdateNotificationScript.java:154)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
74457 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
74458 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]

Starsector 0.9.1a-RC8
Modlist:
Lazylib 2.4e
Nexerelin 0.9.4b
SpeedUp 0.5.2
Version Checker 1.7c
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2479 on: September 09, 2019, 08:24:29 AM »

I just installed the mod on Ubuntu, and now my game crashes about two seconds after I start or load the file.

Log:
Spoiler
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 26
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 27
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 28
70475 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 29
71053 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 30
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
71054 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
71823 [Thread-5] INFO  exerelin.plugins.ExerelinModPlugin  - Game load
71824 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: /home/alex/games/starsector/./mods/Nexerelin (data/config/exerelin/customScenarios.json)]
72037 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
72037 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
72072 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 5.0 for market [Culann]
72088 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 3.0 for market [Donn]
72097 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 4.0 for market [Qaras]
72119 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 6.0 for market [Madeira]
72196 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 2.0 for market [Salamanca]
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
72235 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
72236 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
74348 [Thread-9] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
74372 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
   at org.lazywizard.versionchecker.UpdateNotificationScript.warnUpdates(UpdateNotificationScript.java:75)
   at org.lazywizard.versionchecker.UpdateNotificationScript.advance(UpdateNotificationScript.java:154)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
74457 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
74458 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]

Starsector 0.9.1a-RC8
Modlist:
Lazylib 2.4e
Nexerelin 0.9.4b
SpeedUp 0.5.2
Version Checker 1.7c
Code
74372 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
cool stuff ... which version of JRE/JDK/OpenJDK are you using ? Note: I've seen this problem with not being able to determine the primitive type color with another user but i don't know which Environment that one was using [/s]
« Last Edit: September 09, 2019, 09:40:56 AM by Hastur »
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2480 on: September 09, 2019, 08:44:45 AM »

@Histidine
Is nex using the default number of merchant fleets, read out of core settings.json or have you made some adjustments to that ?
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AlexKM

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2481 on: September 09, 2019, 08:50:05 AM »

Quote
Code
74372 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
cool stuff ... which version of JRE/JDK/OpenJDK are you using ? Note: I've seen this problem with not being able to determine the primitive type color with another user but i don't know which Environment that one was using

Code
openjdk version "1.8.0_222"
OpenJDK Runtime Environment (build 1.8.0_222-8u222-b10-1ubuntu1~18.04.1-b10)
OpenJDK 64-Bit Server VM (build 25.222-b10, mixed mode)

Edit: FIXED! My Version Checker was an older version.
« Last Edit: September 09, 2019, 09:16:17 AM by AlexKM »
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2482 on: September 09, 2019, 09:42:01 AM »

Quote
Code
74372 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.CampaignUIAPI.addMessage(Ljava/lang/String;Ljava/lang/String;Ljava/awt/Color;)V
cool stuff ... which version of JRE/JDK/OpenJDK are you using ? Note: I've seen this problem with not being able to determine the primitive type color with another user but i don't know which Environment that one was using

Code
openjdk version "1.8.0_222"
OpenJDK Runtime Environment (build 1.8.0_222-8u222-b10-1ubuntu1~18.04.1-b10)
OpenJDK 64-Bit Server VM (build 25.222-b10, mixed mode)

Edit: FIXED! My Version Checker was an older version.

Good to know, thank you, never would have thought that it was the version checker blew my mind Note to self* read logs to the end
« Last Edit: September 09, 2019, 09:47:05 AM by Hastur »
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Offensive_Name

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2483 on: September 09, 2019, 09:46:02 AM »

I can't seem to make an alliance, I go to special functions and all that is there is request a fleet, prisoners, and faction directory.

EDIT: never mind, I had to leave and come back.
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Agile

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2484 on: September 09, 2019, 09:51:22 AM »

Question.

I have been messing about with the settings to make factions heavily expansionistic. I setup the delay for 60 days, but I ALSO set the delay for existing colonies to 60.

Does this mean that every 60 days, the factions try to find a suitable planet and if they do, they send a colony expedition... but after they settle, they wait another 60 days till they try to find another colony?

Since thats what im trying to do; make them aggressively expand but make it take a while for them to settle in before they try to find another world to settle.
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Sirluis

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2485 on: September 09, 2019, 04:15:41 PM »

Is there a way to play the original tutorial start of the game with this mod? The tutorial start where you are trapped in a system and need to activate the gate to open the system back up to the rest of the sector? If not could it be possible to enable that start again?
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halfman

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2486 on: September 10, 2019, 01:32:57 AM »

is it normal to have a ton of systems with literally no planets and just a star?
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Hrothgar

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2487 on: September 10, 2019, 02:33:54 AM »

They're pretty common, i think 15-25% is standard for vanilla.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2488 on: September 10, 2019, 04:59:29 AM »

@Histidine
Is nex using the default number of merchant fleets, read out of core settings.json or have you made some adjustments to that ?
is it normal to have a ton of systems with literally no planets and just a star?
Nex uses vanilla behavior for both these things.

Is there a way to play the original tutorial start of the game with this mod? The tutorial start where you are trapped in a system and need to activate the gate to open the system back up to the rest of the sector? If not could it be possible to enable that start again?
Not at present. Maybe it could become a custom start in the future.

Question.

I have been messing about with the settings to make factions heavily expansionistic. I setup the delay for 60 days, but I ALSO set the delay for existing colonies to 60.

Does this mean that every 60 days, the factions try to find a suitable planet and if they do, they send a colony expedition... but after they settle, they wait another 60 days till they try to find another colony?

Since thats what im trying to do; make them aggressively expand but make it take a while for them to settle in before they try to find another world to settle.
Delay for existing colonies is added to the expedition interval for each NPC colony already in existence (counted on timer refresh, i.e. when a new colony expedition event is created). So with one colony present, 60 days is added to the cooldown, with two colonies it's 120 days, etc.

(There's also a 10 day delay between retries, if the generator fails to find a suitable target planet the first time)

It's not quite the stated idea, but you could set a low base interval and high delay per existing colony to have the NPCs expand rapidly at first and slow down after a while.
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Agile

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2489 on: September 10, 2019, 05:16:06 AM »

@Histidine
Is nex using the default number of merchant fleets, read out of core settings.json or have you made some adjustments to that ?
is it normal to have a ton of systems with literally no planets and just a star?
Nex uses vanilla behavior for both these things.

Is there a way to play the original tutorial start of the game with this mod? The tutorial start where you are trapped in a system and need to activate the gate to open the system back up to the rest of the sector? If not could it be possible to enable that start again?
Not at present. Maybe it could become a custom start in the future.

Question.

I have been messing about with the settings to make factions heavily expansionistic. I setup the delay for 60 days, but I ALSO set the delay for existing colonies to 60.

Does this mean that every 60 days, the factions try to find a suitable planet and if they do, they send a colony expedition... but after they settle, they wait another 60 days till they try to find another colony?

Since thats what im trying to do; make them aggressively expand but make it take a while for them to settle in before they try to find another world to settle.
Delay for existing colonies is added to the expedition interval for each NPC colony already in existence (counted on timer refresh, i.e. when a new colony expedition event is created). So with one colony present, 60 days is added to the cooldown, with two colonies it's 120 days, etc.

(There's also a 10 day delay between retries, if the generator fails to find a suitable target planet the first time)

It's not quite the stated idea, but you could set a low base interval and high delay per existing colony to have the NPCs expand rapidly at first and slow down after a while.

Alright, thanks.

Does this mean, though, that if a faction has been getting their colonies conquered a lot, they will  begin rapidly expanding again, as long as there are suitable places for them to settle? Based off the logic you just said, that is.
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